# Brand New Nothing But Salvaging Game - How Does CCP Incorporate Its Style of Play Into Eve Online?

**URL:** <https://forums.eveonline.com/t/brand-new-nothing-but-salvaging-game-how-does-ccp-incorporate-its-style-of-play-into-eve-online/262838>\
**Category:** General Discussion\
**Created:** [August 26, 2020, 4:05am UTC](https://forums.eveonline.com/t/brand-new-nothing-but-salvaging-game-how-does-ccp-incorporate-its-style-of-play-into-eve-online/262838 "2020-08-26T04:05:03Z")\
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**Author:** ![DrysonBennington](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/drysonbennington/32/501369_2.png) [@DrysonBennington](https://forums.eveonline.com/u/DrysonBennington)\
**Post date:** [August 26, 2020, 4:05am UTC](https://forums.eveonline.com/t/brand-new-nothing-but-salvaging-game-how-does-ccp-incorporate-its-style-of-play-into-eve-online/262838/1 "2020-08-26T04:05:04Z")

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[![](https://global.discourse-cdn.com/eveonline/original/3X/0/2/023804d78854632d9f8e5dcd663489326d6ff618.jpeg "Hardspace: Shipbreaker - Big Bang Trailer") ](https://www.youtube.com/watch?v=zafPQQV9wTU)

Hardspace : Shipbreaker is developed by BBI who are the original developers of the popular RTS series Homeworld.

Is it possible to use the camera in Flight More to create a more interesting approach to salvaging?

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