# Breacher Pod Percents Are Wrong! Balance change needed!

**URL:** <https://forums.eveonline.com/t/breacher-pod-percents-are-wrong-balance-change-needed/467333>\
**Category:** Assembly Hall\
**Tags:** pvp, balance\
**Created:** [November 8, 2024, 10:45pm UTC](https://forums.eveonline.com/t/breacher-pod-percents-are-wrong-balance-change-needed/467333 "2024-11-08T22:45:41Z")\
**Posts on this page:** 1\
**Showing post:** 1

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**Author:** ![Evi\_Polevhia](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/evi_polevhia/32/501296_2.png) [@Evi\_Polevhia](https://forums.eveonline.com/u/Evi_Polevhia)\
**Post date:** [November 8, 2024, 10:45pm UTC](https://forums.eveonline.com/t/breacher-pod-percents-are-wrong-balance-change-needed/467333/1 "2024-11-08T22:45:41Z")

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Indulge me for a moment.

Breacher pods are currently with max skills at 200 DPS / 0.75% Max Raw HP per sec for Small, and 1000 DPS / 1% Max Raw HP per sec for Medium. This violates the one of the general idea of all EVE Weapon Systems, that smaller weapon systems have better application and larger weapon systems have higher DPS as a tradeoff. As is, the Mediums have better application than the Smalls in All Situations.

Instead the Smalls should be 200hp/1% and Mediums 1000hp/0.75%.

Take a Frigate with maybe 1500 hp. The Small does 11.25 dps, the Medium does 15 dps. This scales all the way up to a target with 26,666 HP where the Small caps out at 200 dps and the Medium is at 266 dps. At no point does the maxim, Smaller applies better than Larger, hold true with Breacher pods. If the percents were swapped this wouldn’t cause a massive shift in dps either way but it would put it in line with other weapons systems in the game as far as Medium weapons systems applying less well against Small targets than Small weapons systems.

Edit: On further discussion it was pointed out to me that this change if done, making the small 1% and medium 0.75%, would be a significant nerf to the damage scaling of the Medium. Meaning instead of reaching its full damage potential against a 100k raw HP target (already not that easy to find on anything smaller than XL ships) it would at 0.75% need a 133k raw HP target.

So perhaps the Small just needs to be brought up to 1.1% and the Medium untouched in order to bring them in to the correct Application relationship. Either way I still maintain the Smaller pods need to have a larger % scale than the heavier sized pods due to Application relationships between the sizes.

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_[View the full topic](https://forums.eveonline.com/t/breacher-pod-percents-are-wrong-balance-change-needed/467333)._
