# Bring back the audio granularity

**URL:** <https://forums.eveonline.com/t/bring-back-the-audio-granularity/78508>\
**Category:** Player Features & Ideas\
**Created:** [May 25, 2018, 11:59am UTC](https://forums.eveonline.com/t/bring-back-the-audio-granularity/78508 "2018-05-25T11:59:56Z")\
**Posts on this page:** 3\
**Page:** 1

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**Author:** ![Christopher\_AET](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/christopher_aet/32/74740_2.png) [@Christopher\_AET](https://forums.eveonline.com/u/Christopher_AET)\
**Post date:** [May 25, 2018, 11:59am UTC](https://forums.eveonline.com/t/bring-back-the-audio-granularity/78508/1 "2018-05-25T11:59:57Z")

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A few years back the ability to adjust each part of the audio experience was introduced. Then some years later this was dumbed down. The main reason to bring this back is to eliminate the annoying “pfeeeep” crimewatch noise every single time one kills an NPC. I know all such noises can be reduced now, but it takes other more useful noises with it.

Inb4 “eve has sound?”

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**Author:** ![mkint](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/mkint/32/14424_2.png) [@mkint](https://forums.eveonline.com/u/mkint)\
**Post date:** [May 25, 2018, 12:04pm UTC](https://forums.eveonline.com/t/bring-back-the-audio-granularity/78508/2 "2018-05-25T12:04:56Z")

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Not gonna happen. 2 reasons. The big one is that CCP thinks they know better than you. The other reason has to do with testing complexity.

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**Author:** ![system](https://global.discourse-cdn.com/eveonline/original/3X/4/1/41ec4921cbaca7a6f9ea556e7cc20018461eae5e.png) [@system](https://forums.eveonline.com/u/system)\
**Post date:** [August 23, 2018, 12:05pm UTC](https://forums.eveonline.com/t/bring-back-the-audio-granularity/78508/3 "2018-08-23T12:05:23Z")

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Closed on August 23, 2018, 12:05pm UTC

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