# Bring Local back... ish?

**URL:** <https://forums.eveonline.com/t/bring-local-back-ish/184636>\
**Category:** Player Features & Ideas\
**Created:** [August 21, 2019, 9:11pm UTC](https://forums.eveonline.com/t/bring-local-back-ish/184636 "2019-08-21T21:11:27Z")\
**Posts on this page:** 9\
**Page:** 1

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**Author:** ![Terminal\_Insanity](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/terminal_insanity/32/383404_2.png) [@Terminal\_Insanity](https://forums.eveonline.com/u/Terminal_Insanity)\
**Post date:** [August 21, 2019, 9:11pm UTC](https://forums.eveonline.com/t/bring-local-back-ish/184636/1 "2019-08-21T21:11:27Z")

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Let local be updated as players are spotted by various structures in the game, such as gates, citadels, etc.

This would allow some sense of security, while still allowing the ability for people to be cyno’d in off grid, without appearing in local.

This would also be a great opportunity to redesign “local” to be a more immersive system. The map could display active “pings” from enemy ships as they enter proximity of various structures, such as POCOs, sov equipment, etc.

Local “list” itself could be redesigned to incorporate these various sensor networks, instead of just being a chat room channel.

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**Author:** ![Merin\_Ryskin](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/merin_ryskin/32/259354_2.png) [@Merin\_Ryskin](https://forums.eveonline.com/u/Merin_Ryskin)\
**Post date:** [August 21, 2019, 9:55pm UTC](https://forums.eveonline.com/t/bring-local-back-ish/184636/2 "2019-08-21T21:55:01Z")

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Or we could leave it exactly as it is, not increase security for farmers, and let the farmers deal with the fact that EVE is a PvP game and they don’t get to opt out of it.

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**Author:** ![Salt\_Foambreaker](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/salt_foambreaker/32/280119_2.png) [@Salt\_Foambreaker](https://forums.eveonline.com/u/Salt_Foambreaker)\
**Post date:** [August 21, 2019, 10:09pm UTC](https://forums.eveonline.com/t/bring-local-back-ish/184636/3 "2019-08-21T22:09:35Z")

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> [@Terminal\_Insanity](#):
>
> This would allow some sense of security

That is not a game goal.

-1

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**Author:** ![Ten\_TenTwo](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/ten_tentwo/32/179873_2.png) [@Ten\_TenTwo](https://forums.eveonline.com/u/Ten_TenTwo)\
**Post date:** [August 21, 2019, 10:30pm UTC](https://forums.eveonline.com/t/bring-local-back-ish/184636/4 "2019-08-21T22:30:46Z")

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OP is hereby awarded the Beating A Dead Horse Achievement Award.

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**Author:** ![Terminal\_Insanity](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/terminal_insanity/32/383404_2.png) [@Terminal\_Insanity](https://forums.eveonline.com/u/Terminal_Insanity)\
**Post date:** [August 22, 2019, 1:19am UTC](https://forums.eveonline.com/t/bring-local-back-ish/184636/5 "2019-08-22T01:19:52Z")

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i didnt say increase security. i said increase sense of security.

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**Author:** ![Merin\_Ryskin](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/merin_ryskin/32/259354_2.png) [@Merin\_Ryskin](https://forums.eveonline.com/u/Merin_Ryskin)\
**Post date:** [August 22, 2019, 2:56am UTC](https://forums.eveonline.com/t/bring-local-back-ish/184636/6 "2019-08-22T02:56:39Z")

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The two are the same, unless you are assuming that a lot of players are too stupid to realize that the illusion of security they have isn’t real.

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**Author:** ![Salt\_Foambreaker](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/salt_foambreaker/32/280119_2.png) [@Salt\_Foambreaker](https://forums.eveonline.com/u/Salt_Foambreaker)\
**Post date:** [August 22, 2019, 8:12pm UTC](https://forums.eveonline.com/t/bring-local-back-ish/184636/7 "2019-08-22T20:12:47Z")

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> [@Terminal\_Insanity](#):
>
> sense of security

Same as

_decreased fear_

Fear is not a code issue.

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**Author:** ![Hillbert\_Alexis](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/hillbert_alexis/32/263334_2.png) [@Hillbert\_Alexis](https://forums.eveonline.com/u/Hillbert_Alexis)\
**Post date:** [August 22, 2019, 8:22pm UTC](https://forums.eveonline.com/t/bring-local-back-ish/184636/8 "2019-08-22T20:22:36Z")

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Now that’s an interesting way to look at it. Instead of a deployed structure that just returns local as before, friendly structures report characters as being in system when they appear on grid with a structure.

It does sound like that could cause an awful load on the servers, however it does allow wormhole access to give that surprise they so desperately try to claim they need.

It could be interesting to make it a default method, but for full local as before you have a upwell thingy.

Course you wouldn’t need to be worried about local too much of undetectable, unengageable and invulnerable ships weren’t 99% of the pvp meta right now, right?

> [@Salt\_Foambreaker](#):
>
> > This would allow some sense of security
> 
> That is not a game goal.

Well ■■■■, then we are in agreement of changes that reduce safety. So how about a little danger to being cloaked? Or are you still scared of that?  
Same for the rest of you cloaked kiddos. Man up or dock.

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**Author:** ![system1](https://global.discourse-cdn.com/eveonline/original/3X/4/1/41ec4921cbaca7a6f9ea556e7cc20018461eae5e.png) [@system1](https://forums.eveonline.com/u/system1)\
**Post date:** [November 20, 2019, 8:22pm UTC](https://forums.eveonline.com/t/bring-local-back-ish/184636/9 "2019-11-20T20:22:39Z")

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