# Buffed Marauders in Action (Paladin L4 mission)

**URL:** <https://forums.eveonline.com/t/buffed-marauders-in-action-paladin-l4-mission/296704>\
**Category:** PvE Ships & Modules\
**Created:** [February 20, 2021, 7:42pm UTC](https://forums.eveonline.com/t/buffed-marauders-in-action-paladin-l4-mission/296704 "2021-02-20T19:42:48Z")\
**Posts on this page:** 20\
**Page:** 2

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**Author:** ![Barrak](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/barrak/32/451899_2.png) [@Barrak](https://forums.eveonline.com/u/Barrak)\
**Post date:** [February 23, 2021, 9:10am UTC](https://forums.eveonline.com/t/buffed-marauders-in-action-paladin-l4-mission/296704/21 "2021-02-23T09:10:42Z")

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@Geo_Eclipse_Oksaras

Apologies. I do not understand the reply. It may be easier to just ask “How long is the Bastion mode now”?

Barrak

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**Author:** ![Felicitas\_Minbar](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/felicitas_minbar/32/230700_2.png) [@Felicitas\_Minbar](https://forums.eveonline.com/u/Felicitas_Minbar)\
**Post date:** [February 23, 2021, 9:42am UTC](https://forums.eveonline.com/t/buffed-marauders-in-action-paladin-l4-mission/296704/22 "2021-02-23T09:42:10Z")

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> [@Barrak](#):
>
> “How long is the Bastion mode now”?

30s in SiSi

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**Author:** ![Spc\_One](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/spc_one/32/399501_2.png) [@Spc\_One](https://forums.eveonline.com/u/Spc_One)\
**Post date:** [February 23, 2021, 11:00am UTC](https://forums.eveonline.com/t/buffed-marauders-in-action-paladin-l4-mission/296704/23 "2021-02-23T11:00:28Z")

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> [@Geo\_Eclipse\_Oksaras](#):
>
> Here’s the changes we put on sisi today, for your consideration:
> 
> - Bastion module duration set to 30s (was 90s)
> - Paladin bonus to capacitor pool changed to large energy turret activation cost reduction (10% per level)
> - Kronos base capacitor changed to 8000
> - Kronos rechargeRate changed to 1050000
> - All marauder target range increased by 30%
> - All marauder sensor strength increased by 8
> - Assault Damage control duration reduced by 25%
> - Assault Damage control structure resist bonus reduced to 30% for tech II (was 40%) and 25% for tech I (was 30%)
> - Bonus to MWD signature radius penalty removed from all Heavy Assault Cruisers (except tournament variations)
> - Stasis webification probe web strength set to 40% (was 50%)
> - Stasis Webification Probe activation delay set to 2 seconds (was 3 seconds)

As i mentioned this is bad for paladin.  
5% bonus to ship capacitor capacity is way better than 10% per level for less cap for only guns.

At this point paladin has very low capacitor, even when not in bastion.

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**Author:** ![Barrak](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/barrak/32/451899_2.png) [@Barrak](https://forums.eveonline.com/u/Barrak)\
**Post date:** [February 23, 2021, 11:54am UTC](https://forums.eveonline.com/t/buffed-marauders-in-action-paladin-l4-mission/296704/24 "2021-02-23T11:54:35Z")

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@Spc_One

Thanks for the clarity. I saw the original link from the launcher but not the update.

Out of curiosity, does this now make Marauders more viable in PvP? or is the cost just still to prohibative?

30 seconds to stop, massive regen, massive DPS seems like a very good win even in PvP.

Based on my, very limited, PVP experience, 3/4/5 Marauders could do really well together. I imagine a solo Marauder may still have problems.

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**Author:** ![Ira\_Infernus](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/ira_infernus/32/389782_2.png) [@Ira\_Infernus](https://forums.eveonline.com/u/Ira_Infernus)\
**Post date:** [February 23, 2021, 12:45pm UTC](https://forums.eveonline.com/t/buffed-marauders-in-action-paladin-l4-mission/296704/25 "2021-02-23T12:45:50Z")

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They are a good option for structure bashing now, if you don’t have a large group assisting you. I guess you could now consider them the high sec little cousin of the dreadnought.

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**Author:** ![Ira\_Infernus](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/ira_infernus/32/389782_2.png) [@Ira\_Infernus](https://forums.eveonline.com/u/Ira_Infernus)\
**Post date:** [February 23, 2021, 12:52pm UTC](https://forums.eveonline.com/t/buffed-marauders-in-action-paladin-l4-mission/296704/26 "2021-02-23T12:52:37Z")

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I don’t know why they don’t keep the bonuses and just slap on a flat role bonus for each ship.

Paladin gets 25% reduction in large energy turret capacitor usage  
Kronos gets 25% extra range on stasis webifiers and grapplers  
Vargur gets 25% falloff  
Golem gets 25% bonus to shield capacity

Or, bring the other down with the paladin to overcome the new buffs. If Paladin is now struggling even more with capacitor, let the others suffer the same fate; Vargur and Golem can only fit XL boosters and Kronos has reduced cap pool.

Ultimately the simplest solution is to just give the Kronos and Paladin another mid slot, and the Vargur and Golem another low slot.

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**Author:** ![Wadiest\_Yong](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/wadiest_yong/32/426921_2.png) [@Wadiest\_Yong](https://forums.eveonline.com/u/Wadiest_Yong)\
**Post date:** [February 23, 2021, 3:19pm UTC](https://forums.eveonline.com/t/buffed-marauders-in-action-paladin-l4-mission/296704/27 "2021-02-23T15:19:21Z")

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@Aceyfacey OP, what implants are you using to allow you to get to 14387 GJ on your capacitor ? Copying your fit from YT gives me 11037 GJ (all fitting skills maxed) currently on Sisi. Or is there some hidden cap skill I overlooked ?

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**Author:** ![Ira\_Infernus](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/ira_infernus/32/389782_2.png) [@Ira\_Infernus](https://forums.eveonline.com/u/Ira_Infernus)\
**Post date:** [February 23, 2021, 3:50pm UTC](https://forums.eveonline.com/t/buffed-marauders-in-action-paladin-l4-mission/296704/28 "2021-02-23T15:50:03Z")

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The video was filmed before the cap bonus on the Paladin was changed to a cap usage reduction on its turrets.

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**Author:** ![Wadiest\_Yong](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/wadiest_yong/32/426921_2.png) [@Wadiest\_Yong](https://forums.eveonline.com/u/Wadiest_Yong)\
**Post date:** [February 23, 2021, 3:57pm UTC](https://forums.eveonline.com/t/buffed-marauders-in-action-paladin-l4-mission/296704/29 "2021-02-23T15:57:11Z")

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Thank you. For a brief moment I thought I had overlooked a fitting skill these last ten years, lol. Well, the Paladin now has a gaping cap hole, see other thread.

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**Author:** ![Ira\_Infernus](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/ira_infernus/32/389782_2.png) [@Ira\_Infernus](https://forums.eveonline.com/u/Ira_Infernus)\
**Post date:** [February 23, 2021, 4:01pm UTC](https://forums.eveonline.com/t/buffed-marauders-in-action-paladin-l4-mission/296704/30 "2021-02-23T16:01:51Z")

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Yeah, and the change in Bonus doesn’t help it at all (CCP need to either buff the total capacitor on the Paladin, give it a role bonus in cap usage for guns and keep the cap pool bonus, or give it and the Kronos an extra mid slot (allowing a battery on the Paladin and a Grappler on the Kronos).

Having tried it as it stands, its not in a terrible place; yeah the tank lasts 60% the time it used to, but you obliterate missions so quickly its not much of an issue. That said, as it stands the update serves as a massive buff for the Vargur and Golem (as always) and the Paladin falls to the side and Kronos, just meh.

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**Author:** ![Wadiest\_Yong](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/wadiest_yong/32/426921_2.png) [@Wadiest\_Yong](https://forums.eveonline.com/u/Wadiest_Yong)\
**Post date:** [February 23, 2021, 4:26pm UTC](https://forums.eveonline.com/t/buffed-marauders-in-action-paladin-l4-mission/296704/31 "2021-02-23T16:26:18Z")

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Agreed. The 'buff" on the Paladin became a nerf, making it far more vulnerable to ganking than before, effectively pushing it to hisec to keep it safer (what I thought the onset of these changes were in the first place). The thing is, the Paladin did missions just fine as it was, in comparison. Doesn’t make any sense at all. Neither does swinging from “let’s make their commitment longer, at 90 sec” to “erm no wait… let’s make it shorter, at 30 sec” two days later. Paladin got shanked in the process, with less cap for higher cap use, the same bad tracking, and terrrible on cap when not in bastion mode. What does that even balance, or _buff_ ?!  
@CCP_Rise , with all respect, sir, this one doesn’t appear to be well thought out. Could you give it another glance, please ?

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**Author:** ![Spc\_One](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/spc_one/32/399501_2.png) [@Spc\_One](https://forums.eveonline.com/u/Spc_One)\
**Post date:** [February 23, 2021, 6:39pm UTC](https://forums.eveonline.com/t/buffed-marauders-in-action-paladin-l4-mission/296704/32 "2021-02-23T18:39:54Z")

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As i said before.  
Paladin needs more cap.

I suggest 7.5% to capacitor capacity per level for paladin instead of 10% to energy turret cap reduction per level.  
7.5% would fall in line with vargur buff to damage.

Kronos is ok now, other two do not need cap for weapons.

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**Author:** ![Doctor\_s\_Assistant](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/doctor_s_assistant/32/251908_2.png) [@Doctor\_s\_Assistant](https://forums.eveonline.com/u/Doctor_s_Assistant)\
**Post date:** [February 25, 2021, 12:59am UTC](https://forums.eveonline.com/t/buffed-marauders-in-action-paladin-l4-mission/296704/33 "2021-02-25T00:59:35Z")

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This is going to get nerfed into the ground. Calling it now.

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**Author:** ![Ira\_Infernus](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/ira_infernus/32/389782_2.png) [@Ira\_Infernus](https://forums.eveonline.com/u/Ira_Infernus)\
**Post date:** [February 25, 2021, 9:25pm UTC](https://forums.eveonline.com/t/buffed-marauders-in-action-paladin-l4-mission/296704/34 "2021-02-25T21:25:41Z")

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50% ROF is huge, the only way I can see it staying that way is if they make the Bastion module one which requires some sort of fuel to use.

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**Author:** ![Doctor\_s\_Assistant](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/doctor_s_assistant/32/251908_2.png) [@Doctor\_s\_Assistant](https://forums.eveonline.com/u/Doctor_s_Assistant)\
**Post date:** [February 25, 2021, 10:42pm UTC](https://forums.eveonline.com/t/buffed-marauders-in-action-paladin-l4-mission/296704/35 "2021-02-25T22:42:55Z")

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There was mention CCP Hilmar was talking about making bastion in highsec give suspect status to bring inline with Risk vs Reward as there is alot of Reward for no risk now.

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**Author:** ![Chan\_aar](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/chan_aar/32/377560_2.png) [@Chan\_aar](https://forums.eveonline.com/u/Chan_aar)\
**Post date:** [February 25, 2021, 10:50pm UTC](https://forums.eveonline.com/t/buffed-marauders-in-action-paladin-l4-mission/296704/36 "2021-02-25T22:50:14Z")

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Link to source please.

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**Author:** ![Makshima\_Shogo](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/makshima_shogo/32/247769_2.png) [@Makshima\_Shogo](https://forums.eveonline.com/u/Makshima_Shogo)\
**Post date:** [February 26, 2021, 5:34am UTC](https://forums.eveonline.com/t/buffed-marauders-in-action-paladin-l4-mission/296704/37 "2021-02-26T05:34:03Z")

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That would actually make sense, will introduce high sec guys to a little bit of danger but still not much as with 30 sec and d-scan for combat probes its still possible to remain safe with some effort.

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**Author:** ![Ichabod\_Crane\_Esq](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/ichabod_crane_esq/32/353572_2.png) [@Ichabod\_Crane\_Esq](https://forums.eveonline.com/u/Ichabod_Crane_Esq)\
**Post date:** [March 5, 2021, 10:11am UTC](https://forums.eveonline.com/t/buffed-marauders-in-action-paladin-l4-mission/296704/38 "2021-03-05T10:11:11Z")

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use a 2k dps sniper paladin DUH!

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**Author:** ![Ichabod\_Crane\_Esq](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/ichabod_crane_esq/32/353572_2.png) [@Ichabod\_Crane\_Esq](https://forums.eveonline.com/u/Ichabod_Crane_Esq)\
**Post date:** [March 5, 2021, 10:11am UTC](https://forums.eveonline.com/t/buffed-marauders-in-action-paladin-l4-mission/296704/39 "2021-03-05T10:11:46Z")

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to early for april 1st

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**Author:** ![Cipher\_Jones](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/cipher_jones/32/258701_2.png) [@Cipher\_Jones](https://forums.eveonline.com/u/Cipher_Jones)\
**Post date:** [March 8, 2021, 3:29pm UTC](https://forums.eveonline.com/t/buffed-marauders-in-action-paladin-l4-mission/296704/40 "2021-03-08T15:29:31Z")

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I’ve heard of “for profit gankers”, but I’ve never met one.

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