# \[BUG?\] Factional NPC ships should have somewhat "realistic" characteristics

**URL:** <https://forums.eveonline.com/t/bug-factional-npc-ships-should-have-somewhat-realistic-characteristics/407562>\
**Category:** Assembly Hall\
**Created:** [May 29, 2023, 7:39pm UTC](https://forums.eveonline.com/t/bug-factional-npc-ships-should-have-somewhat-realistic-characteristics/407562 "2023-05-29T19:39:55Z")\
**Posts on this page:** 3\
**Page:** 1

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**Author:** ![BruThoL\_Godfather](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/bruthol_godfather/32/372896_2.png) [@BruThoL\_Godfather](https://forums.eveonline.com/u/BruThoL_Godfather)\
**Post date:** [May 29, 2023, 7:39pm UTC](https://forums.eveonline.com/t/bug-factional-npc-ships-should-have-somewhat-realistic-characteristics/407562/1 "2023-05-29T19:39:55Z")

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In factional warfare, NPC cruisers are particularly quick.  
They can reach top speeds of 4000m/s. Faster than a navy frigate on MWD.

 ![image](https://global.discourse-cdn.com/eveonline/original/4X/f/a/f/faf34376592d541587ec20e6669d349e3ba79b82.jpeg)

In order to compare I tried a Vagabond (fastest cruiser according to eve-univ) 50MN, lows dedicated to agility / speed, rigged with auxiliary thrusters, not even close to 4km/s. It might be done with snake implants. But at this point better try and fit a 500MN right?

I don’t mind some NPC ships having super-powers, like the sleepers whom snipe you from 300km omni damage. It’s charming as long as it is consistent.

Anyway, I think it’s a bug what do you think?

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**Author:** ![Anthony\_FatTony\_Amico](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/anthony_fattony_amico/32/391106_2.png) [@Anthony\_FatTony\_Amico](https://forums.eveonline.com/u/Anthony_FatTony_Amico)\
**Post date:** [May 29, 2023, 8:00pm UTC](https://forums.eveonline.com/t/bug-factional-npc-ships-should-have-somewhat-realistic-characteristics/407562/2 "2023-05-29T20:00:46Z")

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Totally agree.

Warframe for example took it up a notch and made NPCs _roughly_ equal to players as they were pretty much dummy targets about 3 years ago.

People might argue as capsuleers our ships should be different from crewed NPC ships. I honestly disagree. A ship is still the same ship with the same stats if it had a crew/captain compared to a capsuleer.

Marauders need a PVE equivalent when it comes to missions but that is an entirely different mess: 😆

> [@BruThoL\_Godfather](#):
>
> Anyway, I’d tend to think that it is a bug, I tried online support and was asked to post here, so here we go, what do you think?

It’s intended.

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**Author:** ![system](https://global.discourse-cdn.com/eveonline/original/3X/4/1/41ec4921cbaca7a6f9ea556e7cc20018461eae5e.png) [@system](https://forums.eveonline.com/u/system)\
**Post date:** [August 27, 2023, 9:46pm UTC](https://forums.eveonline.com/t/bug-factional-npc-ships-should-have-somewhat-realistic-characteristics/407562/4 "2023-08-27T21:46:41Z")

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