# Bumping mechanic tweak needed

**URL:** <https://forums.eveonline.com/t/bumping-mechanic-tweak-needed/519163>\
**Category:** Player Features & Ideas\
**Tags:** high-sec\
**Created:** [September 28, 2026, 4:14pm UTC](https://forums.eveonline.com/t/bumping-mechanic-tweak-needed/519163 "2026-09-28T16:14:37Z")\
**Posts on this page:** 20\
**Page:** 7

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**Author:** ![laurel\_mk5](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/laurel_mk5/32/513285_2.png) [@laurel\_mk5](https://forums.eveonline.com/u/laurel_mk5)\
**Post date:** [October 2, 2026, 12:26pm UTC](https://forums.eveonline.com/t/bumping-mechanic-tweak-needed/519163/123 "2026-10-02T12:26:10Z")

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I think the massive mass of a freighter shouldn’t be easily bumped by a frigate, destroyer, or even a battleship.

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**Author:** ![Anna\_Dyneaux](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/anna_dyneaux/32/510758_2.png) [@Anna\_Dyneaux](https://forums.eveonline.com/u/Anna_Dyneaux)\
**Post date:** [October 2, 2026, 1:39pm UTC](https://forums.eveonline.com/t/bumping-mechanic-tweak-needed/519163/124 "2026-10-02T13:39:23Z")

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Battleships are certainly massive, and a Machariel at MWD ramming speed carries a tonne of momentum. Frigates and destroyers, meanwhile, just bounce off a freighter.

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**Author:** ![Uriel\_the\_Flame](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/uriel_the_flame/32/490165_2.png) [@Uriel\_the\_Flame](https://forums.eveonline.com/u/Uriel_the_Flame)\
**Post date:** [October 2, 2026, 3:55pm UTC](https://forums.eveonline.com/t/bumping-mechanic-tweak-needed/519163/125 "2026-10-02T15:55:15Z")

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![e9947121-f995-4043-a702-68a99de69aab_text](https://global.discourse-cdn.com/eveonline/original/4X/3/b/2/3b2cb946dca507bff282cea4a8bbcf72aa7cf97e.gif)

![#Nemesis from Starfleet ships](https://global.discourse-cdn.com/eveonline/original/4X/5/f/4/5f43287a011b8fd8bda358d91bd57201aa8bb770.gif)

And the more skillful players could perform a warp attack:

![https://lede-admin.dailydot.com/wp-content/uploads/sites/69/42c/e3/e13dddb9e9721651.gif](https://global.discourse-cdn.com/eveonline/original/4X/0/5/5/055a57735fa3a116a84d672294a3f990d312745a.gif)

🤔 🍿 😊

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**Author:** ![Jayden\_Thomas](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/jayden_thomas/32/407936_2.png) [@Jayden\_Thomas](https://forums.eveonline.com/u/Jayden_Thomas)\
**Post date:** [October 4, 2026, 1:33am UTC](https://forums.eveonline.com/t/bumping-mechanic-tweak-needed/519163/126 "2026-10-04T01:33:52Z")

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Just remove bumping. I think it’s been around for way too long anyways. Spaceships are “bumping” each other? “We bumped him off the gate”. Derp

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**Author:** ![Lucy\_Alfrir](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/lucy_alfrir/32/382506_2.png) [@Lucy\_Alfrir](https://forums.eveonline.com/u/Lucy_Alfrir)\
**Post date:** [October 4, 2026, 4:21pm UTC](https://forums.eveonline.com/t/bumping-mechanic-tweak-needed/519163/127 "2026-10-04T16:21:53Z")

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Just because something has been around for a long time is no reason to get rid of it.

Undocking’s been around longer.

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**Author:** ![Hek\_Free\_Trader](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/hek_free_trader/32/514272_2.png) [@Hek\_Free\_Trader](https://forums.eveonline.com/u/Hek_Free_Trader)\
**Post date:** [October 8, 2026, 8:20am UTC](https://forums.eveonline.com/t/bumping-mechanic-tweak-needed/519163/128 "2026-10-08T08:20:52Z")

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Despite the fact that I have been repeatedly injured by ganges while flying about my business and admiring the surroundings of the uedama system. Unfortunately, I am against stricter rules for ganges.

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**Author:** ![Syzygium](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/syzygium/32/510263_2.png) [@Syzygium](https://forums.eveonline.com/u/Syzygium)\
**Post date:** [October 8, 2026, 11:46am UTC](https://forums.eveonline.com/t/bumping-mechanic-tweak-needed/519163/129 "2026-10-08T11:46:37Z")

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> [@Jayden\_Thomas](#):
>
> Just remove bumping.

So they just slide through each other, like ghosts? What is _your idea_ that should happen if two ships forcefully claim the same physical room by moving to the same spot?

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**Author:** ![Jayden\_Thomas](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/jayden_thomas/32/407936_2.png) [@Jayden\_Thomas](https://forums.eveonline.com/u/Jayden_Thomas)\
**Post date:** [October 11, 2026, 6:53am UTC](https://forums.eveonline.com/t/bumping-mechanic-tweak-needed/519163/130 "2026-10-11T06:53:33Z")

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Never seen a space show or movie where somebody stops somebody from warping away by bumping them with their ship.. Just not the most immersive thing if you ask me. But yeah, i see your point, the ship models would clip with each other and merge, but I’d still rather have that then the even more unrealistic thing we’ve just gotten used to.

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**Author:** ![Siegfried\_Cohenberg](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/siegfried_cohenberg/32/515703_2.png) [@Siegfried\_Cohenberg](https://forums.eveonline.com/u/Siegfried_Cohenberg)\
**Post date:** [October 12, 2026, 3:54am UTC](https://forums.eveonline.com/t/bumping-mechanic-tweak-needed/519163/131 "2026-10-12T03:54:48Z")

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Since bumping is my full time space job I have to disagree. Bumping is a reminder that math and physics are important subjects in highschool and its applied vectors in a video game. Very fun mechanic and very important for emergent gameplay for vector based game physics to exist. INTERESTING AND FUN things happen when bumping is allowed in eve.

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**Author:** ![Alfa\_Ru](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/alfa_ru/32/514582_2.png) [@Alfa\_Ru](https://forums.eveonline.com/u/Alfa_Ru)\
**Post date:** [October 12, 2026, 3:56am UTC](https://forums.eveonline.com/t/bumping-mechanic-tweak-needed/519163/132 "2026-10-12T03:56:37Z")

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Totally agree, fix the issue, CCP

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<div class="post-metadata">

**Author:** ![Uriel\_the\_Flame](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/uriel_the_flame/32/490165_2.png) [@Uriel\_the\_Flame](https://forums.eveonline.com/u/Uriel_the_Flame)\
**Post date:** [October 12, 2026, 6:03am UTC](https://forums.eveonline.com/t/bumping-mechanic-tweak-needed/519163/133 "2026-10-12T06:03:00Z")

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It is worth noting that it is not just affecting gates, travel, and warping in general but also niche situations like station games and undocking, especially in case of kickoff stations. Both when it comes to freighters but other types of ships including combat ones. Some cases it can also be important for tethered ships outside player structures. 🤔

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<div class="post-metadata">

**Author:** ![Clint\_Hinken](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/clint_hinken/32/512568_2.png) [@Clint\_Hinken](https://forums.eveonline.com/u/Clint_Hinken)\
**Post date:** [October 12, 2026, 2:53pm UTC](https://forums.eveonline.com/t/bumping-mechanic-tweak-needed/519163/134 "2026-10-12T14:53:51Z")

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Yeah, I agree it’s odd for ships to collide with each to hinder warp…and not do any damage. But imagine the complexity of the game trying to determine that damage in high sec and if Concord should respond or not. It’d be equally odd for no collision models where an infiinite number of ships could occupy the same space. I also agree with Siegfried and Uriel that there are many fun uses of bumping. I’ve used it several times to knock a ninja looter off a yellow wreck, or bump a ship with a killright off the gate or off of player structure tether to then kill it.

My contention is that indefinite bumping is what CCP tried to stop in 2019, and that they need to relook at it as stated in the initial post. Indefinite bumping in high-sec in a non-limited engagement needs to be finite or have indefinitely increasing cost to continue it.

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<div class="post-metadata">

**Author:** ![Syzygium](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/syzygium/32/510263_2.png) [@Syzygium](https://forums.eveonline.com/u/Syzygium)\
**Post date:** [October 12, 2026, 2:55pm UTC](https://forums.eveonline.com/t/bumping-mechanic-tweak-needed/519163/135 "2026-10-12T14:55:59Z")

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> [@Siegfried\_Cohenberg](#):
>
> physics are important

In that case, a Machariel should be pulverized when hitting a Freighter with full speed. 🤣

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<div class="post-metadata">

**Author:** ![Anna\_Dyneaux](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/anna_dyneaux/32/510758_2.png) [@Anna\_Dyneaux](https://forums.eveonline.com/u/Anna_Dyneaux)\
**Post date:** [October 12, 2026, 2:57pm UTC](https://forums.eveonline.com/t/bumping-mechanic-tweak-needed/519163/136 "2026-10-12T14:57:36Z")

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Nah, its reinforced shielding should punch a hole straight through the freighter, automatically transferring some of the cargo into its own cargo bays.

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<div class="post-metadata">

**Author:** ![Namdor](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/namdor/32/396179_2.png) [@Namdor](https://forums.eveonline.com/u/Namdor)\
**Post date:** [October 12, 2026, 3:05pm UTC](https://forums.eveonline.com/t/bumping-mechanic-tweak-needed/519163/137 "2026-10-12T15:05:01Z")

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> [@Syzygium](#):
>
> In that case, a Machariel should be pulverized when hitting a Freighter with full speed. 🤣

With reasonable physics I doubt it’s survivable to either entity, it’s got to be a small nuke’s worth of energy for two masses that size to collide at kilometers-per-second.

Can this be simulated in universe sandbox? 🤔

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<div class="post-metadata">

**Author:** ![Syzygium](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/syzygium/32/510263_2.png) [@Syzygium](https://forums.eveonline.com/u/Syzygium)\
**Post date:** [October 12, 2026, 3:08pm UTC](https://forums.eveonline.com/t/bumping-mechanic-tweak-needed/519163/138 "2026-10-12T15:08:12Z")

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no idea, but we probably can - lore wise - assume the ship builders have implemented some kind of forcefields that would absorb most of that energy. But however one twists it, it should definitely stress the shields and/or capacitor of the ships in involved.

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<div class="post-metadata">

**Author:** ![Jayden\_Thomas](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/jayden_thomas/32/407936_2.png) [@Jayden\_Thomas](https://forums.eveonline.com/u/Jayden_Thomas)\
**Post date:** [October 15, 2026, 1:00pm UTC](https://forums.eveonline.com/t/bumping-mechanic-tweak-needed/519163/139 "2026-10-15T13:00:00Z")

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It’s particularly frustrating being in a blaster boat and having someone fly their alt in just to bump me away from their main. All the skills and planning and patience in the world can be negated with a single toon approaching you with a MWD and ramming you out of range. Jump into a gate camp? You better hope they don’t collide with you while you’re sprinting back to the gate. Needs to go imo.

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<div class="post-metadata">

**Author:** ![Anna\_Dyneaux](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/anna_dyneaux/32/510758_2.png) [@Anna\_Dyneaux](https://forums.eveonline.com/u/Anna_Dyneaux)\
**Post date:** [October 16, 2026, 5:25am UTC](https://forums.eveonline.com/t/bumping-mechanic-tweak-needed/519163/140 "2026-10-16T05:25:16Z")

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If someone successfully bumps you while you’re actively manoeuvring, they deserve the win. There’s skill to bumping.

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<div class="post-metadata">

**Author:** ![Eganko](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/eganko/32/515015_2.png) [@Eganko](https://forums.eveonline.com/u/Eganko)\
**Post date:** [October 16, 2026, 2:51pm UTC](https://forums.eveonline.com/t/bumping-mechanic-tweak-needed/519163/141 "2026-10-16T14:51:40Z")

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> "I lost my Providence in High-Sec along with my entire inventory and ISK due to ganking. After submitting a ticket to the GM, I received neither help nor reimbursement for my loss—according to CCP, this game mechanic is functioning as intended.
> 
> I hope more players who have lost their ships to this system speak up here. Maybe CCP will finally wake up when subscription numbers drop because people get tired of dealing with stuff like this.

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<div class="post-metadata">

**Author:** ![Geo\_Eclipse\_Oksaras](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/geo_eclipse_oksaras/32/500781_2.png) [@Geo\_Eclipse\_Oksaras](https://forums.eveonline.com/u/Geo_Eclipse_Oksaras)\
**Post date:** [October 16, 2026, 3:29pm UTC](https://forums.eveonline.com/t/bumping-mechanic-tweak-needed/519163/142 "2026-10-16T15:29:54Z")

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You’re joking right?

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