# Caldari Industrial & Gallente ship redesigns

**URL:** <https://forums.eveonline.com/t/caldari-industrial-gallente-ship-redesigns/86120>\
**Category:** General Discussion\
**Created:** [June 30, 2018, 1:51pm UTC](https://forums.eveonline.com/t/caldari-industrial-gallente-ship-redesigns/86120 "2018-06-30T13:51:52Z")\
**Posts on this page:** 20\
**Page:** 3

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**Author:** ![Nana\_Skalski](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/nana_skalski/32/489985_2.png) [@Nana\_Skalski](https://forums.eveonline.com/u/Nana_Skalski)\
**Post date:** [August 3, 2018, 11:34am UTC](https://forums.eveonline.com/t/caldari-industrial-gallente-ship-redesigns/86120/41 "2018-08-03T11:34:51Z")

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A10 Warthog is symetrical.

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**Author:** ![Sethyrh\_Nakrar](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/sethyrh_nakrar/32/12695_2.png) [@Sethyrh\_Nakrar](https://forums.eveonline.com/u/Sethyrh_Nakrar)\
**Post date:** [August 3, 2018, 2:51pm UTC](https://forums.eveonline.com/t/caldari-industrial-gallente-ship-redesigns/86120/42 "2018-08-03T14:51:07Z")

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And still. The A10 looks crazy. Because lets build a ground attack craft around a big fething gattling-autocannon…

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**Author:** ![Nico\_Boru](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/nico_boru/32/64941_2.png) [@Nico\_Boru](https://forums.eveonline.com/u/Nico_Boru)\
**Post date:** [August 3, 2018, 11:02pm UTC](https://forums.eveonline.com/t/caldari-industrial-gallente-ship-redesigns/86120/43 "2018-08-03T23:02:52Z")

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I know but thats because the gun is so big. Its bigger than a vw bug. Almost as long as the plane. Not only does the pilot dip the nose for targeting, it helps to keep the plane from stalling from the constant push of recoil.

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**Author:** ![Nana\_Skalski](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/nana_skalski/32/489985_2.png) [@Nana\_Skalski](https://forums.eveonline.com/u/Nana_Skalski)\
**Post date:** [August 4, 2018, 10:07am UTC](https://forums.eveonline.com/t/caldari-industrial-gallente-ship-redesigns/86120/44 "2018-08-04T10:07:21Z")

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One more ship I am working on:  
[![](https://sea1.discourse-cdn.com/eveonline/uploads/default/optimized/3X/0/2/029575e0ffb5eb6472132184e537288984012146_1_690x388.jpg) ](https://sea1.discourse-cdn.com/eveonline/uploads/default/optimized/3X/0/2/029575e0ffb5eb6472132184e537288984012146_1_690x388.jpg)

One thing is obvious for me, building ship in EVE, from blueprint, using resources, Its not fun for me. Building ship in Blender, designing it, thats good stuff. 😌👌

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**Author:** ![Whitehound](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/whitehound/32/59604_2.png) [@Whitehound](https://forums.eveonline.com/u/Whitehound)\
**Post date:** [August 4, 2018, 10:56am UTC](https://forums.eveonline.com/t/caldari-industrial-gallente-ship-redesigns/86120/45 "2018-08-04T10:56:23Z")

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> [@Nana\_Skalski](#):
>
> A10 Warthog is symetrical.

Only in the direction of the wings.

People often mention symmetry, but I think they often just mean the wing directions. If you would rotate a (original) Catalyst and fly it in the direction of its one wing, then you’d almost have a symmetrical design again.

I’m however not sure what to make of it all. We are obviously depending on a need for symmetry for flying things, because it flies well with our imagination and air streams. Should this be attacked and our imagination conquered with new designs? Or should we leave it be and go with what makes us feel comfortable? …

I always thought the Borg cubes were interesting and provocative in their bold simplicity.

 ![image](https://global.discourse-cdn.com/eveonline/original/3X/7/3/730a02790324b14ff211cc275d0724cc29431978.jpg)

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**Author:** ![Nana\_Skalski](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/nana_skalski/32/489985_2.png) [@Nana\_Skalski](https://forums.eveonline.com/u/Nana_Skalski)\
**Post date:** [August 4, 2018, 4:37pm UTC](https://forums.eveonline.com/t/caldari-industrial-gallente-ship-redesigns/86120/46 "2018-08-04T16:37:05Z")

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> [@Whitehound](#):
>
> I always thought the Borg cubes were interesting and provocative in their bold simplicity.

Thats literally 1 click in Blender. I dont see them being really that interesting from designer standpoint. 😒

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**Author:** ![Whitehound](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/whitehound/32/59604_2.png) [@Whitehound](https://forums.eveonline.com/u/Whitehound)\
**Post date:** [August 4, 2018, 4:52pm UTC](https://forums.eveonline.com/t/caldari-industrial-gallente-ship-redesigns/86120/47 "2018-08-04T16:52:55Z")

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> [@Nana\_Skalski](#):
>
> Thats literally 1 click in Blender. I dont see them being really that interesting from designer standpoint. 😒

Depends on how much detail you put into it. One click doesn’t sound like a lot.

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**Author:** ![Nana\_Skalski](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/nana_skalski/32/489985_2.png) [@Nana\_Skalski](https://forums.eveonline.com/u/Nana_Skalski)\
**Post date:** [August 4, 2018, 8:04pm UTC](https://forums.eveonline.com/t/caldari-industrial-gallente-ship-redesigns/86120/48 "2018-08-04T20:04:06Z")

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That is just some generic piping, those details. Certaily Borg have the most lazy, most generic shape and unimpressive design I have seen in history of Sci-Fi. Even when symetrical along x,y,z axis. Only thing I see why they have done that is that borg are no longer able to come up with stuff, only anihilate or assimilate. With assimilation of too many designers all they could come up with was just a cube, because everyone had different idea, and then they debated, and it was futile, and then just decided that cube will be it, because “\*\*\*\* it”, takes too long and nobody will be even able to enjoy it from inside, and if not assimilated, then to hell with them.

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**Author:** ![Nora\_Maldoran](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/nora_maldoran/32/399985_2.png) [@Nora\_Maldoran](https://forums.eveonline.com/u/Nora_Maldoran)\
**Post date:** [August 5, 2018, 12:39pm UTC](https://forums.eveonline.com/t/caldari-industrial-gallente-ship-redesigns/86120/49 "2018-08-05T12:39:25Z")

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> [@Whitehound](#):
>
> We are obviously depending on a need for symmetry for flying things, because it flies well with our imagination and air streams. Should this be attacked and our imagination conquered with new designs? Or should we leave it be and go with what makes us feel comfortable? …

Well, why shouldn’t it be “attacked”? Although I rather would call it “[rethinking](https://twitter.com/i/moments/903741901978947585)”.  
Still it makes sense to consider atmospheric flight for ships in Eve. After all, planets are still where most humans rise from. At least from a lore perspective.

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**Author:** ![Nana\_Skalski](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/nana_skalski/32/489985_2.png) [@Nana\_Skalski](https://forums.eveonline.com/u/Nana_Skalski)\
**Post date:** [August 5, 2018, 3:12pm UTC](https://forums.eveonline.com/t/caldari-industrial-gallente-ship-redesigns/86120/50 "2018-08-05T15:12:45Z")

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> [@Nora\_Maldoran](#):
>
> need for symmetry

Blohm and Voss Bv 141

> **[Blohm & Voss BV 141](https://en.wikipedia.org/wiki/Blohm_%26_Voss_BV_141)**
>
> The Blohm & Voss BV 141 was a World War II German tactical reconnaissance aircraft, notable for its uncommon structural asymmetry. Although the Blohm & Voss BV 141 performed well, it was never ordered into full-scale production, for reasons that included the unavailability of the preferred engine and competition from another tactical reconnaissance aircraft, the Focke-Wulf Fw 189.
> In 1937, the German Air Ministry – the Reichsluftfahrtministerium (RLM) – issued a specification for a single-engine...

It is not needed actually.

But for models in EVE, symetry means better looking textures. Also model doesnt need to be entirely symetric, some details can be located assymetrically. Just like I added that small tube on the side of my catalyst. Small textured space for assymetric detail artist can utilize in the file too, without much compromising of the entire texture quality.

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**Author:** ![Khan\_Wrenth](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/khan_wrenth/32/14130_2.png) [@Khan\_Wrenth](https://forums.eveonline.com/u/Khan_Wrenth)\
**Post date:** [August 5, 2018, 8:50pm UTC](https://forums.eveonline.com/t/caldari-industrial-gallente-ship-redesigns/86120/51 "2018-08-05T20:50:52Z")

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> [@Nana\_Skalski](#):
>
> some details can be located assymetrically.

Like the iconic thing sticking out from the side of the Omen-class ship. It will be a cruel and sad say in EvE when they “redesign” it into some shadow of it’s former self.

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**Author:** ![Nora\_Maldoran](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/nora_maldoran/32/399985_2.png) [@Nora\_Maldoran](https://forums.eveonline.com/u/Nora_Maldoran)\
**Post date:** [August 11, 2018, 4:16pm UTC](https://forums.eveonline.com/t/caldari-industrial-gallente-ship-redesigns/86120/52 "2018-08-11T16:16:55Z")

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Relevant: [http://updates.eveonline.com/date/2018-09-11/](http://updates.eveonline.com/date/2018-09-11/)  
Osprey, Osprey Navy Issue and Basilisk as well as Etana are planned for getting a new design during September.

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**Author:** ![Lfod\_Shi](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/lfod_shi/32/376240_2.png) [@Lfod\_Shi](https://forums.eveonline.com/u/Lfod_Shi)\
**Post date:** [August 11, 2018, 10:01pm UTC](https://forums.eveonline.com/t/caldari-industrial-gallente-ship-redesigns/86120/53 "2018-08-11T22:01:47Z")

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Final Flight of the SJS Nerd Musk (in this form anyway).

 ![04](https://global.discourse-cdn.com/eveonline/original/3X/b/2/b2504363034c7d3966b5c6db017e117d663b939f.jpg)

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**Author:** ![Nora\_Maldoran](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/nora_maldoran/32/399985_2.png) [@Nora\_Maldoran](https://forums.eveonline.com/u/Nora_Maldoran)\
**Post date:** [August 13, 2018, 10:45am UTC](https://forums.eveonline.com/t/caldari-industrial-gallente-ship-redesigns/86120/54 "2018-08-13T10:45:12Z")

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Depolyment of the new stuff has been resceduled:

> [@August Release - Deployment Postponed By One Week](https://forums.eveonline.com/t/august-release-deployment-postponed-by-one-week/97736):
>
> Due to the need for additional testing, the deployment of the August release has been pushed back by one week from August 14th, to August 21st. This means that both the August release and the “Secrets of the Abyss” event will now launch on the same day, next Tuesday. [The change in release date has been reflected on EVE Updates](http://web-eveupdates-staging.azurewebsites.net/date/2018-08-21/), and the patch notes have been unpublished temporarily, as they may need to be edited before the release is deployed next week. More information on the sta…

One more week to make some screenshots to remember the old hulls.

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**Author:** ![Khan\_Wrenth](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/khan_wrenth/32/14130_2.png) [@Khan\_Wrenth](https://forums.eveonline.com/u/Khan_Wrenth)\
**Post date:** [August 13, 2018, 12:05pm UTC](https://forums.eveonline.com/t/caldari-industrial-gallente-ship-redesigns/86120/55 "2018-08-13T12:05:31Z")

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You know, I’m always a tidbit depressed anytime I hear about ships being redesigned. Because I seem to be in the minority that has disliked the majority of them. There have been a few stellar changes (Moa for example, but damn that’s a low-hanging fruit), but I’ve actively disliked most of them. This remodel is just well and truly bizarre - they’re taking a distinct and decent design and making it super generic. I mean…a box with engines? It looks like they’re trying to turn it into a Bowhead, actually. Or heck, it’s just a bit more negative space away from being a duplicate of the Naga.

I think I need to emphasize the “super generic”, because three of the models are about identical. At a glance, I can’t tell the difference between the Tayra and the Badger. Those designs are so unremarkable that I don’t think most people would be able to pick them out from a lineup with cargo haulers from other sci-fi sources. Say what you will about the current design, at least each model is distinct. The proposed redesign is truly awful.

The Navitas actually looks better for the redesign, so I’ll give them that much. Probably because they kept the distinct look and updated it while maintaining it’s individuality.

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**Author:** ![Nico\_Boru](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/nico_boru/32/64941_2.png) [@Nico\_Boru](https://forums.eveonline.com/u/Nico_Boru)\
**Post date:** [August 14, 2018, 12:38am UTC](https://forums.eveonline.com/t/caldari-industrial-gallente-ship-redesigns/86120/56 "2018-08-14T00:38:20Z")

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I say have capsuleers come up with the art for redesigns.

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<div class="post-metadata">

**Author:** ![Nana\_Skalski](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/nana_skalski/32/489985_2.png) [@Nana\_Skalski](https://forums.eveonline.com/u/Nana_Skalski)\
**Post date:** [August 14, 2018, 9:01am UTC](https://forums.eveonline.com/t/caldari-industrial-gallente-ship-redesigns/86120/57 "2018-08-14T09:01:26Z")

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> [@Nico\_Boru](#):
>
> I say have capsuleers come up with the art for redesigns.

👌

For example, my skills, although limited, allow me to make something I would gladly see in EVE. There are hundreds of people with more skill than me in this game. Why CCP cant see that and use that like with previously player designed attack battlecruisers? 🤔🤔🤔

@CCP_Falcon, maybe its time for the next contest, maybe now with ship redesigns?

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**Author:** ![Jeremiah\_Saken](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/jeremiah_saken/32/266740_2.png) [@Jeremiah\_Saken](https://forums.eveonline.com/u/Jeremiah_Saken)\
**Post date:** [August 14, 2018, 9:24am UTC](https://forums.eveonline.com/t/caldari-industrial-gallente-ship-redesigns/86120/58 "2018-08-14T09:24:18Z")

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Those redesigns looks very Caldari. Hulls must be useful than pretty.

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**Author:** ![Khan\_Wrenth](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/khan_wrenth/32/14130_2.png) [@Khan\_Wrenth](https://forums.eveonline.com/u/Khan_Wrenth)\
**Post date:** [August 14, 2018, 1:05pm UTC](https://forums.eveonline.com/t/caldari-industrial-gallente-ship-redesigns/86120/59 "2018-08-14T13:05:10Z")

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A point I don’t disagree with, but I never said the current hulls were “pretty”. I said they were “distinct and decent”. Which I believe they are. As far as ship designs go, they seem immensely plausible and functional as they are. I don’t see any value in remaking them into lesser-looking Bowheads.

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**Author:** ![Nico\_Boru](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/nico_boru/32/64941_2.png) [@Nico\_Boru](https://forums.eveonline.com/u/Nico_Boru)\
**Post date:** [August 14, 2018, 8:58pm UTC](https://forums.eveonline.com/t/caldari-industrial-gallente-ship-redesigns/86120/60 "2018-08-14T20:58:32Z")

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It would help cut down on expenses.

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