# Capital wreckage salvegeable for months without disapperaing....? Yes or no?

**URL:** <https://forums.eveonline.com/t/capital-wreckage-salvegeable-for-months-without-disapperaing-yes-or-no/498547>\
**Category:** Photon UI\
**Created:** [October 1, 2025, 9:05pm UTC](https://forums.eveonline.com/t/capital-wreckage-salvegeable-for-months-without-disapperaing-yes-or-no/498547 "2025-10-01T21:05:12Z")\
**Posts on this page:** 7\
**Page:** 1

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**Author:** ![Queotzcatl](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/queotzcatl/32/436120_2.png) [@Queotzcatl](https://forums.eveonline.com/u/Queotzcatl)\
**Post date:** [October 1, 2025, 9:05pm UTC](https://forums.eveonline.com/t/capital-wreckage-salvegeable-for-months-without-disapperaing-yes-or-no/498547/1 "2025-10-01T21:05:12Z")

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I watched some super battles going on with tons of Capital, Titans, and Suub-capital ship destroyed… Then someone in the comment saying it would be cool if the wreckage of these Titans and Capital and sub-capital ships would remain in space for at least one year…

What an immense amount of salvage super-expansive parts would that be?

Battle for the salvaging rights…

I think it would be glorious…

Alpha players storming these battle sites trying to not get popped by the watchdog… team

Fleets of Salvage ships in war with one another for salvaging the most valuable hulls…

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**Author:** ![Wachutu](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/wachutu/32/410262_2.png) [@Wachutu](https://forums.eveonline.com/u/Wachutu)\
**Post date:** [October 5, 2025, 2:04pm UTC](https://forums.eveonline.com/t/capital-wreckage-salvegeable-for-months-without-disapperaing-yes-or-no/498547/2 "2025-10-05T14:04:54Z")

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One year, lmao. For salvage whole field is 2,5h pretty enough.

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**Author:** ![Geo\_Eclipse\_Oksaras](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/geo_eclipse_oksaras/32/500781_2.png) [@Geo\_Eclipse\_Oksaras](https://forums.eveonline.com/u/Geo_Eclipse_Oksaras)\
**Post date:** [October 5, 2025, 5:18pm UTC](https://forums.eveonline.com/t/capital-wreckage-salvegeable-for-months-without-disapperaing-yes-or-no/498547/3 "2025-10-05T17:18:00Z")

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You cant get to it in 2 hours that’s your fault

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**Author:** ![Akkar\_Kardashev](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/akkar_kardashev/32/514189_2.png) [@Akkar\_Kardashev](https://forums.eveonline.com/u/Akkar_Kardashev)\
**Post date:** [October 5, 2025, 5:27pm UTC](https://forums.eveonline.com/t/capital-wreckage-salvegeable-for-months-without-disapperaing-yes-or-no/498547/4 "2025-10-05T17:27:46Z")

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I like the idea of persistent debris for a realistic feel but not just so vultures can have longer to pick at the carcass.

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**Author:** ![Gerard\_Amatin](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/gerard_amatin/32/481361_2.png) [@Gerard\_Amatin](https://forums.eveonline.com/u/Gerard_Amatin)\
**Post date:** [October 6, 2025, 12:56pm UTC](https://forums.eveonline.com/t/capital-wreckage-salvegeable-for-months-without-disapperaing-yes-or-no/498547/5 "2025-10-06T12:56:55Z")

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People will pick the wrecks clean well before the current 2 hours are over.

But if for some reason a defensive force can hold away salvagers from the wreck for it to last longer than that, it’s probably for other motives like “large decloak radius at a gate”.

I don’t see how it improves the game.

If you want there to be remainders of a big fight it won’t be wrecks. Instead CCP did add some large collidable objects in the form of wrecked Titans or Keepstars before as monument of particularly memorable events.

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**Author:** ![TiberianSun371AlexW](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/tiberiansun371alexw/32/510819_2.png) [@TiberianSun371AlexW](https://forums.eveonline.com/u/TiberianSun371AlexW)\
**Post date:** [December 13, 2025, 3:51am UTC](https://forums.eveonline.com/t/capital-wreckage-salvegeable-for-months-without-disapperaing-yes-or-no/498547/6 "2025-12-13T03:51:01Z")

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I think lorewise it’s cool and a way to integrate lore with game mechanics for no obvious downside to the players. On the practical side, whoever is holding grid at the end of the fight should easily clean it all in 80 minutes tops so nothing actually expires and you’re asking someone to code wrecks differently than cargo containers for no practical benifit. And a hidden downside is that a wreck is like a drone, caasing server load. The server needs to stay updated on position and velocity of everything on grid, so if your wreck lived that long you’d just be causing more lag on the server as it needs to calculate the distance between it and every player.

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**Author:** ![system](https://global.discourse-cdn.com/eveonline/original/3X/4/1/41ec4921cbaca7a6f9ea556e7cc20018461eae5e.png) [@system](https://forums.eveonline.com/u/system)\
**Post date:** [March 13, 2026, 3:51am UTC](https://forums.eveonline.com/t/capital-wreckage-salvegeable-for-months-without-disapperaing-yes-or-no/498547/7 "2026-03-13T03:51:04Z")

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