# Capsuleer Day Clash - EDENCOM Production Facility

**URL:** <https://forums.eveonline.com/t/capsuleer-day-clash-edencom-production-facility/239084>\
**Category:** PvE Ships & Modules\
**Tags:** pve, live-event\
**Created:** [May 7, 2020, 1:17pm UTC](https://forums.eveonline.com/t/capsuleer-day-clash-edencom-production-facility/239084 "2020-05-07T13:17:29Z")\
**Posts on this page:** 20\
**Page:** 8

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**Author:** ![Garth\_Takeshi](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/garth_takeshi/32/505446_2.png) [@Garth\_Takeshi](https://forums.eveonline.com/u/Garth_Takeshi)\
**Post date:** [May 11, 2020, 8:14pm UTC](https://forums.eveonline.com/t/capsuleer-day-clash-edencom-production-facility/239084/142 "2020-05-11T20:14:51Z")

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> [@Shipwreck\_Jones](#):
>
> And do note that if you look up raw stats on hoboleaks, or whatnot, then the numbers are ass backwards.

Oh wow - yeah I had all these backwards! Thanks!

Garth

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**Author:** ![Ploing](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/ploing/32/466885_2.png) [@Ploing](https://forums.eveonline.com/u/Ploing)\
**Post date:** [May 11, 2020, 9:42pm UTC](https://forums.eveonline.com/t/capsuleer-day-clash-edencom-production-facility/239084/143 "2020-05-11T21:42:53Z")

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works like a charm. rigs are not optimized and second rep is not really needed.

[Brutix Navy Issue, Smack my Bitch up]  
Capacitor Power Relay II  
Magnetic Field Stabilizer II  
Medium Armor Repairer II  
Armor Explosive Hardener II  
Medium Armor Repairer II  
Reactive Armor Hardener  
Magnetic Field Stabilizer II

Stasis Webifier II  
Stasis Webifier II  
Thukker Large Cap Battery  
Cap Recharger II

Heavy Neutron Blaster II  
Heavy Neutron Blaster II  
Heavy Neutron Blaster II  
[Empty High slot]  
Heavy Neutron Blaster II  
Heavy Neutron Blaster II  
Heavy Neutron Blaster II

Medium Transverse Bulkhead II  
Medium Transverse Bulkhead II  
Medium Transverse Bulkhead II

Hammerhead II x5

Caldari Navy Antimatter Charge M x3356  
Void M x3684  
Null M x3466

i also use a gnosis. benefits are larger cargo and running an afterburner

[Gnosis, Tripomatic Fairytale]  
Gyrostabilizer II  
Gyrostabilizer II  
Medium Armor Repairer II  
Reactive Armor Hardener  
Medium Armor Repairer II  
Armor Explosive Hardener II

Stasis Webifier II  
Stasis Webifier II  
Thukker Large Cap Battery  
Republic Fleet Large Cap Battery  
Cap Recharger II  
10MN Monopropellant Enduring Afterburner

425mm AutoCannon II  
425mm AutoCannon II  
425mm AutoCannon II  
[Empty High slot]  
425mm AutoCannon II  
425mm AutoCannon II

Medium Auxiliary Nano Pump I  
Medium Ancillary Current Router I  
Medium Auxiliary Nano Pump I

Hammerhead II x5

Hail M x1915  
Barrage M x3000

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**Author:** ![Penance\_Toralen](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/penance_toralen/32/244089_2.png) [@Penance\_Toralen](https://forums.eveonline.com/u/Penance_Toralen)\
**Post date:** [May 11, 2020, 10:04pm UTC](https://forums.eveonline.com/t/capsuleer-day-clash-edencom-production-facility/239084/144 "2020-05-11T22:04:34Z")

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Getting away with a passive shield regen of 234hp/s. It’s actually a passive Cyclone because I am a reprobate. Occasionally it gets down to a third of the shield. It is slow to clear, only using tech1 heavy Inferno missiles. But is doable. But because the of two aux highs, that’s good for a tractor and salvager.

5 x heavy miss  
1 x salv  
1 x tract

3 x LSE II  
1 therm shield amp II  
1 explosive shield amp II

4 x shield relay II  
1 DCU II

3 x rig shield purge I

I suspect I could get away with a swapping in a Ball II in the lows, err on the side of caution.

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**Author:** ![Anderson\_Geten](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/anderson_geten/32/390041_2.png) [@Anderson\_Geten](https://forums.eveonline.com/u/Anderson_Geten)\
**Post date:** [May 12, 2020, 1:00am UTC](https://forums.eveonline.com/t/capsuleer-day-clash-edencom-production-facility/239084/145 "2020-05-12T01:00:16Z")

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here are the base DPS, and max DPS, for turrets, as well as the DPS for missiles.  
The tracking is the one you need to have to deal 40% of your DPS to that target when it’s orbiting you. double to have … 70%? of your DPS applied.

edit : removed the HP, the id, the turret em and ki DMG, the missle th and ex damage as those are always 0.

| name | tracking | Tur Th DPS | Tur Ex DPS | Tur Max Th DPS | Tur Max Ex DPS | Miss Em DPS | Miss Ki DPS |
| --- | --- | --- | --- | --- | --- | --- | --- |
| Liminal Jarognik Damavik | 45 | 15 | 8 | 22 | 12 | 6 | 6 |
| Anchoring Jarognik Damavik | 54 | 12 | 7 | 18 | 10 | 0 | 0 |
| Voivode Jarognik Damavik | 45 | 31 | 17 | 47 | 25 | 19 | 19 |
| Starving Jarognik Damavik | 48 | 12 | 7 | 18 | 10 | 0 | 0 |
| Tangling Jarognik Damavik | 54 | 12 | 7 | 18 | 10 | 0 | 0 |
| Liminal Jarognik Kikimora | 16 | 32 | 18 | 49 | 27 | 11 | 11 |
| Anchoring Jarognik Kikimora | 16 | 26 | 14 | 39 | 22 | 0 | 0 |
| Blinding Jarognik Kikimora | 16 | 26 | 14 | 39 | 22 | 0 | 0 |
| Ghosting Jarognik Kikimora | 16 | 26 | 14 | 39 | 22 | 0 | 0 |
| Voivode Jarognik Kikimora | 16 | 40 | 22 | 61 | 34 | 22 | 22 |
| Starving Jarognik Kikimora | 16 | 26 | 14 | 39 | 22 | 0 | 0 |
| Tangling Jarognik Kikimora | 16 | 26 | 14 | 39 | 22 | 0 | 0 |
| Liminal Jarognik Vedmak | 13 | 27 | 24 | 40 | 35 | 21 | 21 |
| Anchoring Jarognik Vedmak | 13 | 21 | 19 | 32 | 28 | 0 | 0 |
| Voivode Jarognik Vedmak | 13 | 40 | 36 | 60 | 53 | 42 | 42 |
| Renewing Jarognik Rodiva | 8 | 8 | 8 | 11 | 11 | 0 | 0 |
| Voivode Jarognik Rodiva | 8 | 13 | 13 | 20 | 20 | 0 | 0 |
| Starving Jarognik Vedmak | 13 | 21 | 19 | 32 | 28 | 0 | 0 |
| Tangling Jarognik Vedmak | 13 | 21 | 19 | 32 | 28 | 0 | 0 |
| Voivode Jarognik Drekavac | 7 | 51 | 40 | 76 | 61 | 47 | 47 |

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<div class="post-metadata">

**Author:** ![Olbanets](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/olbanets/32/198930_2.png) [@Olbanets](https://forums.eveonline.com/u/Olbanets)\
**Post date:** [May 12, 2020, 4:32am UTC](https://forums.eveonline.com/t/capsuleer-day-clash-edencom-production-facility/239084/146 "2020-05-12T04:32:27Z")

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> [@Ploing](#):
>
> [Brutix Navy Issue, Smack my ■■■■■ up]

How much time do you spent for one event site?

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**Author:** ![Olbanets](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/olbanets/32/198930_2.png) [@Olbanets](https://forums.eveonline.com/u/Olbanets)\
**Post date:** [May 12, 2020, 5:55am UTC](https://forums.eveonline.com/t/capsuleer-day-clash-edencom-production-facility/239084/147 "2020-05-12T05:55:30Z")

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More information about Triglavians ships:

[http://games.chruker.dk/eve\_online/npc\_ships.php?supergroup=triglavians](http://games.chruker.dk/eve_online/npc_ships.php?supergroup=triglavians)

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**Author:** ![Mad\_Mabata](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/mad_mabata/32/195079_2.png) [@Mad\_Mabata](https://forums.eveonline.com/u/Mad_Mabata)\
**Post date:** [May 12, 2020, 6:17am UTC](https://forums.eveonline.com/t/capsuleer-day-clash-edencom-production-facility/239084/148 "2020-05-12T06:17:08Z")

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I saw two sites in my life so far. The rate of these sites spawning is too low.

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**Author:** ![Tipa\_Riot](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/tipa_riot/32/443513_2.png) [@Tipa\_Riot](https://forums.eveonline.com/u/Tipa_Riot)\
**Post date:** [May 12, 2020, 6:39am UTC](https://forums.eveonline.com/t/capsuleer-day-clash-edencom-production-facility/239084/149 "2020-05-12T06:39:57Z")

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It’s with all events, sites are piling up in dead end systems. Had less problems finding them in obscure regions of New Eden plus wormholes.

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**Author:** ![Anderson\_Geten](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/anderson_geten/32/390041_2.png) [@Anderson\_Geten](https://forums.eveonline.com/u/Anderson_Geten)\
**Post date:** [May 12, 2020, 9:00am UTC](https://forums.eveonline.com/t/capsuleer-day-clash-edencom-production-facility/239084/150 "2020-05-12T09:00:24Z")

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yesterday I was moving an alt and found two in the same system 2j from Jita.

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**Author:** ![Ploing](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/ploing/32/466885_2.png) [@Ploing](https://forums.eveonline.com/u/Ploing)\
**Post date:** [May 12, 2020, 9:08am UTC](https://forums.eveonline.com/t/capsuleer-day-clash-edencom-production-facility/239084/151 "2020-05-12T09:08:49Z")

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maybe 10 min. but it may vary because of spawns. the final wave is often delayed.

edit: 13 min with the gnosis

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**Author:** ![Bachet\_Tsuruomo](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/bachet_tsuruomo/32/354997_2.png) [@Bachet\_Tsuruomo](https://forums.eveonline.com/u/Bachet_Tsuruomo)\
**Post date:** [May 12, 2020, 4:51pm UTC](https://forums.eveonline.com/t/capsuleer-day-clash-edencom-production-facility/239084/152 "2020-05-12T16:51:08Z")

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I have seen systems with 9 sites, I could only do 4 or so, it was already 2 am then …

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<div class="post-metadata">

**Author:** ![Tipa\_Riot](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/tipa_riot/32/443513_2.png) [@Tipa\_Riot](https://forums.eveonline.com/u/Tipa_Riot)\
**Post date:** [May 12, 2020, 5:08pm UTC](https://forums.eveonline.com/t/capsuleer-day-clash-edencom-production-facility/239084/153 "2020-05-12T17:08:42Z")

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What does:

> Fixed the Clade membership of the final wave of NPCs in the Capsuleer Clash event.

mean?

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<div class="post-metadata">

**Author:** ![Anderson\_Geten](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/anderson_geten/32/390041_2.png) [@Anderson\_Geten](https://forums.eveonline.com/u/Anderson_Geten)\
**Post date:** [May 12, 2020, 5:10pm UTC](https://forums.eveonline.com/t/capsuleer-day-clash-edencom-production-facility/239084/154 "2020-05-12T17:10:00Z")

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I guess they were belong to a corporation they should not ? just a random guess.

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**Author:** ![Sideways\_Bottomsup](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/sideways_bottomsup/32/194490_2.png) [@Sideways\_Bottomsup](https://forums.eveonline.com/u/Sideways_Bottomsup)\
**Post date:** [May 12, 2020, 5:28pm UTC](https://forums.eveonline.com/t/capsuleer-day-clash-edencom-production-facility/239084/155 "2020-05-12T17:28:34Z")

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More like race or ancestry, assuming they’re using ‘clade’ in the common sense.

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**Author:** ![Anastasia\_Vemane](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/anastasia_vemane/32/152565_2.png) [@Anastasia\_Vemane](https://forums.eveonline.com/u/Anastasia_Vemane)\
**Post date:** [May 13, 2020, 11:56am UTC](https://forums.eveonline.com/t/capsuleer-day-clash-edencom-production-facility/239084/156 "2020-05-13T11:56:32Z")

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Anyone noticed a difference after today’s DT?

Just cleared one site as in HS as normal, warped in to second and there were about tens trigs there already including the Velvode last wave, no wrecks to suggest someone had half done the site.

Heavy anchoring and the ramped DPS meant I just managed to get my twin Gnosi out with heavily overheated mods

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**Author:** ![Dant\_Perst](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/dant_perst/32/324753_2.png) [@Dant\_Perst](https://forums.eveonline.com/u/Dant_Perst)\
**Post date:** [May 13, 2020, 1:57pm UTC](https://forums.eveonline.com/t/capsuleer-day-clash-edencom-production-facility/239084/157 "2020-05-13T13:57:16Z")

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Has anyone noticed that augmented drones are toast in the Edencom sites. I manage my drones pretty well, but in the E-sites while there is no indication of drone damage in the drone box, suddenly there is one less drone and so on and so on. However, I see T2 drones mopping up these sites with no problem or apparent losses. Anyone else noticed this?

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**Author:** ![Dant\_Perst](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/dant_perst/32/324753_2.png) [@Dant\_Perst](https://forums.eveonline.com/u/Dant_Perst)\
**Post date:** [May 13, 2020, 1:58pm UTC](https://forums.eveonline.com/t/capsuleer-day-clash-edencom-production-facility/239084/158 "2020-05-13T13:58:44Z")

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Hi Ana, just posted behind you re augmented drones turning into scrap in Edencom with no warning. Anything similar for you?

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**Author:** ![Anastasia\_Vemane](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/anastasia_vemane/32/152565_2.png) [@Anastasia\_Vemane](https://forums.eveonline.com/u/Anastasia_Vemane)\
**Post date:** [May 13, 2020, 2:01pm UTC](https://forums.eveonline.com/t/capsuleer-day-clash-edencom-production-facility/239084/159 "2020-05-13T14:01:00Z")

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Hey Dant, I have lost T1 and T2 drones at similar levels in the sites. As soon as they start to take damage they soon die, even an instant recall leaves them heavily into structure. I use T1’s now as at least they are cheap to replace.

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**Author:** ![Tipa\_Riot](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/tipa_riot/32/443513_2.png) [@Tipa\_Riot](https://forums.eveonline.com/u/Tipa_Riot)\
**Post date:** [May 13, 2020, 3:31pm UTC](https://forums.eveonline.com/t/capsuleer-day-clash-edencom-production-facility/239084/160 "2020-05-13T15:31:39Z")

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According to Hoboleaks no stats were changed. Drone recall often does not work when one gets damage. I press shift R multiple times but no reaction, so one drone dies for certain. In uncontested situations recall usually works within 2-3s.

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<div class="post-metadata">

**Author:** ![Anderson\_Geten](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/anderson_geten/32/390041_2.png) [@Anderson\_Geten](https://forums.eveonline.com/u/Anderson_Geten)\
**Post date:** [May 13, 2020, 4:15pm UTC](https://forums.eveonline.com/t/capsuleer-day-clash-edencom-production-facility/239084/161 "2020-05-13T16:15:58Z")

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it’s because when drone is targeted, it’s webbed and can’t escape its incoming death since disintegrator have such a high tracking.

I just use T1 drones, and besides the PVP ec-300 I have only hobs. Plus the few ones I picked in sites…

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