# Captain's quarters in our stations

**URL:** <https://forums.eveonline.com/t/captains-quarters-in-our-stations/63967>\
**Category:** General Discussion\
**Created:** [March 19, 2018, 8:32pm UTC](https://forums.eveonline.com/t/captains-quarters-in-our-stations/63967 "2018-03-19T20:32:49Z")\
**Posts on this page:** 1\
**Showing post:** 16

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**Author:** ![Uriel\_the\_Flame](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/uriel_the_flame/32/490165_2.png) [@Uriel\_the\_Flame](https://forums.eveonline.com/u/Uriel_the_Flame)\
**Post date:** [March 20, 2018, 8:20am UTC](https://forums.eveonline.com/t/captains-quarters-in-our-stations/63967/16 "2018-03-20T08:20:48Z")

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> [@Playet housingsuggestion](https://forums.eveonline.com/t/playet-housingsuggestion/63344/17):
>
> Walking in stations was meant (promised by CCP) to be much more than just CQ, but of course in the end none of that was implemented so no wonder according to their statistics nobody used it, which was their justification to retire it among others like it used an outdated third-party backend or such. Why would anyone do so for extended periods when it served no actual purpose? thinking The thing is it I’m sure it would be a popular thing if the promised features were implemented.

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