# CCP Games Signs Deal To Use Unreal Engine 4 for Its Next Projects, Including An Action MMO

**URL:** <https://forums.eveonline.com/t/ccp-games-signs-deal-to-use-unreal-engine-4-for-its-next-projects-including-an-action-mmo/92936>\
**Category:** Out Of Pod Experience\
**Created:** [July 27, 2018, 12:28pm UTC](https://forums.eveonline.com/t/ccp-games-signs-deal-to-use-unreal-engine-4-for-its-next-projects-including-an-action-mmo/92936 "2018-07-27T12:28:34Z")\
**Posts on this page:** 1\
**Showing post:** 23

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**Author:** ![Solstice\_Projekt](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/solstice_projekt/32/503293_2.png) [@Solstice\_Projekt](https://forums.eveonline.com/u/Solstice_Projekt)\
**Post date:** [July 28, 2018, 2:37pm UTC](https://forums.eveonline.com/t/ccp-games-signs-deal-to-use-unreal-engine-4-for-its-next-projects-including-an-action-mmo/92936/23 "2018-07-28T14:37:03Z")

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> [@Alderson\_Point](#):
>
> New players are far more likely to pick up the new game, and the more strategic will discover original eve as well and grow into loving EVE as it currently exists.

I am not fully convinced CCP needs to care about the digital whereabouts of their customers as long as they are customers … though at some point one or more CCP devs mentioned something about having different games related to EVE to get people to try EVE as well, because EVE’s the actual hooker … if i may write so. : - )

I see dangers behind a different approach. The amount of people EVE deserves will be far less in an action game, compared to a puzzle game that demands brain more than pure reaction.

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