# CCP, I think we need a PVP mode

**URL:** <https://forums.eveonline.com/t/ccp-i-think-we-need-a-pvp-mode/171767>\
**Category:** Player Features & Ideas\
**Created:** [July 4, 2019, 6:04pm UTC](https://forums.eveonline.com/t/ccp-i-think-we-need-a-pvp-mode/171767 "2019-07-04T18:04:00Z")\
**Posts on this page:** 1\
**Showing post:** 32

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**Author:** ![Salt\_Foambreaker](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/salt_foambreaker/32/280119_2.png) [@Salt\_Foambreaker](https://forums.eveonline.com/u/Salt_Foambreaker)\
**Post date:** [July 8, 2019, 6:43pm UTC](https://forums.eveonline.com/t/ccp-i-think-we-need-a-pvp-mode/171767/32 "2019-07-08T18:43:04Z")

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> [@Ghost\_O\_Mo](#):
>
> From your smugly sarcastic perspective, allow me to assume you are a null player who learned about small scale and frigate fights on the forums.

Just wrong.

> [@Ghost\_O\_Mo](#):
>
> The fight is a meaningless pitting of ships against each other that both sides have already mentally written off… it’s not a fight, but instead a sparring with the emotional equivalent of a practice match against a stranger.

Since this was in the context of new players, again just wrong and when the new player does find it meaningless they can graduate to smalls.

> [@Ghost\_O\_Mo](#):
>
> the majority of the people you encounter don’t want fights, they’re just farming LP (and I understand the botting is pretty bad down there now). But the incidence of trying to fight warp stabbed and leech fit rigs actually is the majority of your interactions.

I can’t find the actual patch note but I am sure this change was made:

> [@\[Q2\] Blocking Warp Core Stabs from FW Acceleration Gates](https://forums.eveonline.com/t/q2-blocking-warp-core-stabs-from-fw-acceleration-gates/67249):
>
> Hello spacefriends and happy Easter! Today we are excited to begin gathering feedback on a change we have planned for release in one of our upcoming Q2 2018 releases. This change specifically impacts factional warfare and the restrictions around entering FW capture complexes. Warp Core Stabilizers are an extremely powerful tool for evasion, which can sometimes have a place in a game like EVE. However since the proper functioning of the Factional Warfare capture system requires pilots to trade …

> [@Ghost\_O\_Mo](#):
>
> when you do meet a fight, the probability of it being a tackle followed by group kicking is high.

That is about system selection, in really popular systems yes but otherwise I find it rare (in smalls) to have it ever be more that 1 additional ship, sometimes 2. This is where player skill comes in. If you sit on the landing point the advantage is you can lock and fire right away. If you stand off the advantage is you can align and warp out if the number don’t look good.

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