# CCP killed highsec PvP

**URL:** <https://forums.eveonline.com/t/ccp-killed-highsec-pvp/65493>\
**Category:** General Discussion\
**Created:** [March 23, 2018, 5:51pm UTC](https://forums.eveonline.com/t/ccp-killed-highsec-pvp/65493 "2018-03-23T17:51:00Z")\
**Posts on this page:** 1\
**Showing post:** 11

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**Author:** ![Ralph\_King-Griffin](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/ralph_king-griffin/32/252855_2.png) [@Ralph\_King-Griffin](https://forums.eveonline.com/u/Ralph_King-Griffin)\
**Post date:** [March 23, 2018, 6:51pm UTC](https://forums.eveonline.com/t/ccp-killed-highsec-pvp/65493/11 "2018-03-23T18:51:55Z")

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> [@DioKahn](#):
>
> CCP created a wave a ships and game mechanics that were designed to escape combat.
> 
> Back in the day, CCP used to create conflict and supported combat between individuals more than any game ever made.  
> Today’s CCP creates a game for massive fleet battle and nullsec entities while throwing aside highsec as a recruitment and tax ground for those few entities.  
> Ships like Luxury Yacht aside, let talk about highsec only. Cloaky SoE ships are designed for camping and escaping.  
> Ceptors have been given a free pass because agility and align times allow them to escape.  
> Viable Solo PvP ships who wish to fight, have such low scan resolution that it is impossible to scram anyone.  
> server lag has become the deciding factor of the engagement. CCP has allowed pilots in larger ships to simply use the cloak/MWD trick to escape.  
> Even if you get scrammed, CCP has made it possible to simply leave your corp while scrammed, break tackle, and fly away. [Ralph edit: Wat™]
> 
> CCP have also, by use of Tethering, eliminated PvP at new structures. This forces you into gate camping and back to the scan resolution battle with ships designed to escape.  
> Now have you ever wondered why most combat in highsec is a weak ship getting one-shot at a gate camp? Any ship that cannot be one-shot can simply return to gate and fly away.  
> This has been just a few of the major issues that CCP has used to kill highsec combat in favour of a socialist taxed utopia.  
> The end days of a game are always the same… “And the meek shall inherit the earth.” The majority is weak and if allowed to make decisions, they will turn EvE into a chat room with spaceships.  
> I could go on about economic and game mechanic attacks against small entities, solo and small gang combat… if asked. Discuss

Should be somewhat less horrendous to read now.

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