# CCP lays of dozens and closes VR department

**URL:** <https://forums.eveonline.com/t/ccp-lays-of-dozens-and-closes-vr-department/35228>\
**Category:** General Discussion\
**Created:** [October 30, 2017, 3:24pm UTC](https://forums.eveonline.com/t/ccp-lays-of-dozens-and-closes-vr-department/35228 "2017-10-30T15:24:22Z")\
**Posts on this page:** 20\
**Page:** 11

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**Author:** ![Cypherous](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/cypherous/32/499883_2.png) [@Cypherous](https://forums.eveonline.com/u/Cypherous)\
**Post date:** [November 3, 2017, 5:23pm UTC](https://forums.eveonline.com/t/ccp-lays-of-dozens-and-closes-vr-department/35228/206 "2017-11-03T17:23:19Z")

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> [@Frostys\_Virpio](#):
>
> The issue is that all the reasons add up. Motion sickness does not kill VR but it hurts it. So is the relative lack of games, the lack of real feature, the cost, the physical limitation,…

Thing is, its not a lack of games, its a lack of games that actually benefit from this tech, most games won’t actually provide a better experience when played in VR, its the same as 3D, its fun to look at but worthless long term

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**Author:** ![Frostys\_Virpio](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/frostys_virpio/32/12703_2.png) [@Frostys\_Virpio](https://forums.eveonline.com/u/Frostys_Virpio)\
**Post date:** [November 3, 2017, 5:30pm UTC](https://forums.eveonline.com/t/ccp-lays-of-dozens-and-closes-vr-department/35228/207 "2017-11-03T17:30:58Z")

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Flight sim games is where I think the fist “breakthrough” of VR will happen. People already have cockpit mode camera that move following their head movement with trackIR stuff so a VR headset with good motion sensing would make it more “real” but that’s pretty much it. At least it also happen to be a market where people aren’t 100% afraid to spend on peripherals with limited use case outside of this specific like rudder pedals, yoke/flight sticks, HOTAS sets and other stuff like that. There is some potential there imo but that’s not super large market. Not large enough for the bigger investment.

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**Author:** ![Faelune](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/faelune/32/152255_2.png) [@Faelune](https://forums.eveonline.com/u/Faelune)\
**Post date:** [November 3, 2017, 5:35pm UTC](https://forums.eveonline.com/t/ccp-lays-of-dozens-and-closes-vr-department/35228/208 "2017-11-03T17:35:36Z")

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I don’t want to deny the value of Valkyrie but the motion sickness is not about the eyeball bleeding from a stuttering or a pixelled blur.  
The motion sicknes is a due by your body it has learn a matter of motion inside a conform reality defined by your 5 senses.  
Like if because you dance waltz too much( you’re a pro dancer) or because you skate too much during a day, your moves and your stances and your stands are affected from when you walk casually

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**Author:** ![Nana\_Skalski](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/nana_skalski/32/489985_2.png) [@Nana\_Skalski](https://forums.eveonline.com/u/Nana_Skalski)\
**Post date:** [November 3, 2017, 5:42pm UTC](https://forums.eveonline.com/t/ccp-lays-of-dozens-and-closes-vr-department/35228/209 "2017-11-03T17:42:57Z")

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CCP upper management understanding of community relations right now:  
 ![image](https://global.discourse-cdn.com/eveonline/original/3X/7/6/768c9dd76a8fd030446c036c32e2409f4ba329f8.gif)

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**Author:** ![Faelune](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/faelune/32/152255_2.png) [@Faelune](https://forums.eveonline.com/u/Faelune)\
**Post date:** [November 3, 2017, 5:47pm UTC](https://forums.eveonline.com/t/ccp-lays-of-dozens-and-closes-vr-department/35228/210 "2017-11-03T17:47:08Z")

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I don’t think this is the good handling about us.  
It’s more about a bitter sour sweet sugary salty haze with many layers of scents and colors and moistures

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**Author:** ![JC\_Mieyli](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/jc_mieyli/32/242789_2.png) [@JC\_Mieyli](https://forums.eveonline.com/u/JC_Mieyli)\
**Post date:** [November 3, 2017, 5:51pm UTC](https://forums.eveonline.com/t/ccp-lays-of-dozens-and-closes-vr-department/35228/211 "2017-11-03T17:51:49Z")

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groooossss  
pm me

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**Author:** ![Ian\_Morbius](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/ian_morbius/32/476592_2.png) [@Ian\_Morbius](https://forums.eveonline.com/u/Ian_Morbius)\
**Post date:** [November 3, 2017, 6:23pm UTC](https://forums.eveonline.com/t/ccp-lays-of-dozens-and-closes-vr-department/35228/212 "2017-11-03T18:23:47Z")

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PCGamesN:2017.11.03

> **[CCP have reportedly cut Eve Online’s community team to just two people](https://www.pcgamesn.com/eve-online/eve-online-community-team-layoffs)**
>
> Icelandic developers CCP are best known for fostering one of the most robust communities on the internet with Eve Online, to such a degree that exploits in the game world have been the focus of numerous books. The game’s currency has even been a...

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**Author:** ![Ima\_Wreckyou](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/ima_wreckyou/32/235531_2.png) [@Ima\_Wreckyou](https://forums.eveonline.com/u/Ima_Wreckyou)\
**Post date:** [November 3, 2017, 6:34pm UTC](https://forums.eveonline.com/t/ccp-lays-of-dozens-and-closes-vr-department/35228/213 "2017-11-03T18:34:41Z")

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Their source is a facebook post? Seriously?

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**Author:** ![Ptraci](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/ptraci/32/18349_2.png) [@Ptraci](https://forums.eveonline.com/u/Ptraci)\
**Post date:** [November 3, 2017, 7:12pm UTC](https://forums.eveonline.com/t/ccp-lays-of-dozens-and-closes-vr-department/35228/214 "2017-11-03T19:12:01Z")

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> [@Black\_Pedro](#):
>
> you know that VR is not ready for prime time:

I have 2 things to say to that: Fallout 4 VR, and Skyrim VR.

New tech takes time. It’s coming. It’s too awesome not to be coming.

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**Author:** ![Nana\_Skalski](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/nana_skalski/32/489985_2.png) [@Nana\_Skalski](https://forums.eveonline.com/u/Nana_Skalski)\
**Post date:** [November 3, 2017, 7:57pm UTC](https://forums.eveonline.com/t/ccp-lays-of-dozens-and-closes-vr-department/35228/215 "2017-11-03T19:57:53Z")

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> That would mean there are now thousands of players among one of the most rabid, dedicated fanbases in the world being handled by just two people.

CCP will lose this battle.

 ![image](https://global.discourse-cdn.com/eveonline/original/3X/c/2/c26521899e324c91160128ebdae335ca709a62f3.jpg)  
That is only the beginning. 🤣

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**Author:** ![Yiole\_Gionglao](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/yiole_gionglao/32/516090_2.png) [@Yiole\_Gionglao](https://forums.eveonline.com/u/Yiole_Gionglao)\
**Post date:** [November 3, 2017, 8:03pm UTC](https://forums.eveonline.com/t/ccp-lays-of-dozens-and-closes-vr-department/35228/216 "2017-11-03T20:03:53Z")

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A Facebook post by the former CCP Leeloo. She points that right now the only persons left in Community management roles are Guardian and Falcon, and that despite how the department was already understaffed and overworked after the 2014 wave of layoffs (caused by derecognizing 21 million $ for WoD).

CCP is downsizing by 100 people out of 370. The dismissal of Community managent team means it’s not just VR, but the 30 million in VC for VR developments has hit hard the company now that VR has stalled and CCP’s last attempt with Valkyrie: Warzone has crashed and burned.

Right now, CCP’s only commercially viable product is EVE Online, and it’s only going to pull the company’s weight so far as it faces its own issues, some of them stemming from the Rubicon Plan.

And mass layoffs after betting on wrong corporate strategies are becoming a trend at CCP. 2011 (Summer of rage), 2014 (WoD), 2017 (VR games)…

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**Author:** ![Vortexo\_VonBrenner](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/vortexo_vonbrenner/32/64874_2.png) [@Vortexo\_VonBrenner](https://forums.eveonline.com/u/Vortexo_VonBrenner)\
**Post date:** [November 3, 2017, 8:07pm UTC](https://forums.eveonline.com/t/ccp-lays-of-dozens-and-closes-vr-department/35228/217 "2017-11-03T20:07:47Z")

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**Author:** ![Ima\_Wreckyou](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/ima_wreckyou/32/235531_2.png) [@Ima\_Wreckyou](https://forums.eveonline.com/u/Ima_Wreckyou)\
**Post date:** [November 3, 2017, 9:49pm UTC](https://forums.eveonline.com/t/ccp-lays-of-dozens-and-closes-vr-department/35228/218 "2017-11-03T21:49:07Z")

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CCP Mimic ?

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<div class="post-metadata">

**Author:** ![Cypherous](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/cypherous/32/499883_2.png) [@Cypherous](https://forums.eveonline.com/u/Cypherous)\
**Post date:** [November 4, 2017, 2:03am UTC](https://forums.eveonline.com/t/ccp-lays-of-dozens-and-closes-vr-department/35228/219 "2017-11-04T02:03:23Z")

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> [@Ptraci](#):
>
> > [@Black\_Pedro](#):
> >
> > you know that VR is not ready for prime time:
> 
> I have 2 things to say to that: Fallout 4 VR, and Skyrim VR.
> 
> New tech takes time. It’s coming. It’s too awesome not to be coming.

And i don’t see a benefit to either of them, both require a fast aim and VR doesn’t lend itself to snapping your neck around like an idiot, shooters are not something that benefit from VR, simulators and driving games are really about the only things that are improved with VR

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**Author:** ![Mikhem](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/mikhem/32/257344_2.png) [@Mikhem](https://forums.eveonline.com/u/Mikhem)\
**Post date:** [November 4, 2017, 9:56am UTC](https://forums.eveonline.com/t/ccp-lays-of-dozens-and-closes-vr-department/35228/220 "2017-11-04T09:56:18Z")

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Logical solution for veteran player problem in Valkyrie would be interesting and addictive PVE campaign. First stuff is easy and gets harder and harder over time. After you have completed campaign you can start competing with PVP. If campaign end is hard enough you should be about same level with veterans.

Logical solution for veteran player problem in EVE would be low efficiency and safe to use and stealthy and agile ships. Mining frigates are first step to this direction. Their mining capacity is much less than mining barge mining capacity but they are much safer and much stealthier and much more agile to use. High efficiency should mean high risk and high visibility and less agile and low efficiency should mean more safe and more stealthy and more agile.

Perhaps there could be T2 mining frigate that is invisible to directional scanners?

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**Author:** ![March\_rabbit](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/march_rabbit/32/453160_2.png) [@March\_rabbit](https://forums.eveonline.com/u/March_rabbit)\
**Post date:** [November 4, 2017, 10:16am UTC](https://forums.eveonline.com/t/ccp-lays-of-dozens-and-closes-vr-department/35228/221 "2017-11-04T10:16:06Z")

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What would these ships help with?

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<div class="post-metadata">

**Author:** ![Yiole\_Gionglao](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/yiole_gionglao/32/516090_2.png) [@Yiole\_Gionglao](https://forums.eveonline.com/u/Yiole_Gionglao)\
**Post date:** [November 4, 2017, 10:18am UTC](https://forums.eveonline.com/t/ccp-lays-of-dozens-and-closes-vr-department/35228/222 "2017-11-04T10:18:18Z")

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The only solution is, was, to develop stuff that’s irrelevant to EVE PvP. From completely different games to WiS and many other things that could be done and weren’t, including PvE as a viable long term tenure.

Now it’s too late. CCP has focused in turning PvE into a gateway to PvP. Thus the last hope to save EVE is dead and now the question is when will Tranquility shut down.

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**Author:** ![Deck\_Cadelanne](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/deck_cadelanne/32/488462_2.png) [@Deck\_Cadelanne](https://forums.eveonline.com/u/Deck_Cadelanne)\
**Post date:** [November 4, 2017, 10:30am UTC](https://forums.eveonline.com/t/ccp-lays-of-dozens-and-closes-vr-department/35228/223 "2017-11-04T10:30:08Z")

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I think you nailed this one. Simple economics. Not nice but probably necessary.

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<div class="post-metadata">

**Author:** ![Ptraci](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/ptraci/32/18349_2.png) [@Ptraci](https://forums.eveonline.com/u/Ptraci)\
**Post date:** [November 4, 2017, 1:16pm UTC](https://forums.eveonline.com/t/ccp-lays-of-dozens-and-closes-vr-department/35228/224 "2017-11-04T13:16:43Z")

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> [@Cypherous](#):
>
> VR doesn’t lend itself to snapping your neck around like an idiot

But you can implement ways to turn your POV without moving your head - just like you do playing a shooter on a fixed screen. I have an HTC Vive and the controllers are pretty awesome. Hey if you can do WASD with a keyboard and mouse, you can use your thumb to turn as well. People who have played these games have been pretty impressed with the results.

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<div class="post-metadata">

**Author:** ![Cypherous](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/cypherous/32/499883_2.png) [@Cypherous](https://forums.eveonline.com/u/Cypherous)\
**Post date:** [November 4, 2017, 2:00pm UTC](https://forums.eveonline.com/t/ccp-lays-of-dozens-and-closes-vr-department/35228/225 "2017-11-04T14:00:52Z")

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> [@Ptraci](#):
>
> > [@Cypherous](#):
> >
> > VR doesn’t lend itself to snapping your neck around like an idiot
> 
> But you can implement ways to turn your POV without moving your head - just like you do playing a shooter on a fixed screen. I have an HTC Vive and the controllers are pretty awesome. Hey if you can do WASD with a keyboard and mouse, you can use your thumb to turn as well. People who have played these games have been pretty impressed with the results.

If you’re moving with the mouse then there is no point using a VR headset as you’re going to suffer from having a moving viewpoint and a moving mouse, analog sticks just aren’t the same for proper gaming 😛

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