# CCP lays of dozens and closes VR department

**URL:** <https://forums.eveonline.com/t/ccp-lays-of-dozens-and-closes-vr-department/35228>\
**Category:** General Discussion\
**Created:** [October 30, 2017, 3:24pm UTC](https://forums.eveonline.com/t/ccp-lays-of-dozens-and-closes-vr-department/35228 "2017-10-30T15:24:22Z")\
**Posts on this page:** 20\
**Page:** 14

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**Author:** ![Salvos\_Rhoska](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/salvos_rhoska/32/14128_2.png) [@Salvos\_Rhoska](https://forums.eveonline.com/u/Salvos_Rhoska)\
**Post date:** [November 12, 2017, 6:05am UTC](https://forums.eveonline.com/t/ccp-lays-of-dozens-and-closes-vr-department/35228/267 "2017-11-12T06:05:11Z")

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Well, atleast we can say our EVE bucks have provided experience to a bunch of VR specialists that will hopefully find employment in more suitable companies.

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**Author:** ![Tiddle\_Jr](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/tiddle_jr/32/469145_2.png) [@Tiddle\_Jr](https://forums.eveonline.com/u/Tiddle_Jr)\
**Post date:** [November 12, 2017, 12:48pm UTC](https://forums.eveonline.com/t/ccp-lays-of-dozens-and-closes-vr-department/35228/268 "2017-11-12T12:48:51Z")

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This 💡 just hit me, well they could actually give a try to walking in station and CQ with this VR set. That would be fun to spin my [put the name here] Claymore in hangar while I’m wearing VR 🕶

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**Author:** ![Ramona\_McCandless](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/ramona_mccandless/32/468438_2.png) [@Ramona\_McCandless](https://forums.eveonline.com/u/Ramona_McCandless)\
**Post date:** [November 12, 2017, 12:52pm UTC](https://forums.eveonline.com/t/ccp-lays-of-dozens-and-closes-vr-department/35228/269 "2017-11-12T12:52:22Z")

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VR, 3D, Smellovision

Its all just balls innit

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**Author:** ![mkint](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/mkint/32/14424_2.png) [@mkint](https://forums.eveonline.com/u/mkint)\
**Post date:** [November 12, 2017, 12:59pm UTC](https://forums.eveonline.com/t/ccp-lays-of-dozens-and-closes-vr-department/35228/270 "2017-11-12T12:59:41Z")

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That illustrates a pretty good point. There’s an equivalency between CQ and VR. They are both completely useless, and yet people just can’t shut up about either of them. And that also makes your suggestion a bizarrely good idea. If you’re going to waste time and money on pointless dead end projects, you might as well waste it on the same project so that when it all gets thrown out, it gets thrown out together.

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**Author:** ![Tiddle\_Jr](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/tiddle_jr/32/469145_2.png) [@Tiddle\_Jr](https://forums.eveonline.com/u/Tiddle_Jr)\
**Post date:** [November 12, 2017, 1:08pm UTC](https://forums.eveonline.com/t/ccp-lays-of-dozens-and-closes-vr-department/35228/271 "2017-11-12T13:08:19Z")

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There is a difference between Valkyre and CQ but you are ok to think differently. I was talking from the point of trying to save some money and minimize losses and more importantly keep folks from VR dept.

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**Author:** ![mkint](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/mkint/32/14424_2.png) [@mkint](https://forums.eveonline.com/u/mkint)\
**Post date:** [November 12, 2017, 1:20pm UTC](https://forums.eveonline.com/t/ccp-lays-of-dozens-and-closes-vr-department/35228/272 "2017-11-12T13:20:27Z")

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There are fundamental problems with both systems. Problems that won’t be overcome. The main problem with CQ is that it would be adding a completely new game to EVE, one that would have no financial payoff for the costs. Which also happens to be part of the problem with VR (high development costs with no paying audience.) The other problem with VR is that it’s not a good platform for games. It has promise for movie/TV experiences, but that’s about it. Experiences that you “ride” rather than “walk.”

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**Author:** ![Nicolai\_Serkanner](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/nicolai_serkanner/32/358049_2.png) [@Nicolai\_Serkanner](https://forums.eveonline.com/u/Nicolai_Serkanner)\
**Post date:** [November 12, 2017, 2:14pm UTC](https://forums.eveonline.com/t/ccp-lays-of-dozens-and-closes-vr-department/35228/273 "2017-11-12T14:14:37Z")

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Bollocks

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**Author:** ![Ian\_Morbius](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/ian_morbius/32/476592_2.png) [@Ian\_Morbius](https://forums.eveonline.com/u/Ian_Morbius)\
**Post date:** [November 14, 2017, 7:39pm UTC](https://forums.eveonline.com/t/ccp-lays-of-dozens-and-closes-vr-department/35228/274 "2017-11-14T19:39:16Z")

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2017.11.12

> **[EVE: Valkyrie Dev: ‘VR doesn’t need a killer app’](https://www.vrfocus.com/2017/11/eve-valkyrie-dev-vr-doesnt-need-a-killer-app/)**
>
> EVE: Valkyrie’s Lead Game Designer believes the technology itself is a generational shift for videogames.

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**Author:** ![Nana\_Skalski](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/nana_skalski/32/489985_2.png) [@Nana\_Skalski](https://forums.eveonline.com/u/Nana_Skalski)\
**Post date:** [November 14, 2017, 7:55pm UTC](https://forums.eveonline.com/t/ccp-lays-of-dozens-and-closes-vr-department/35228/275 "2017-11-14T19:55:22Z")

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We dont need killer apps just as we dont need overpriced plastic facehugger. 🤷‍♀️

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**Author:** ![Heera-o\_Helugo](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/heera-o_helugo/32/203799_2.png) [@Heera-o\_Helugo](https://forums.eveonline.com/u/Heera-o_Helugo)\
**Post date:** [November 14, 2017, 8:24pm UTC](https://forums.eveonline.com/t/ccp-lays-of-dozens-and-closes-vr-department/35228/276 "2017-11-14T20:24:40Z")

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This is more than just VR Devs, CCP gutted their community team. CCP’s had at least some communication with its player base but now that is gone. All that is left is CCP Falcon who is just a PR Shill and CCP Guard who is the talk show host. The DEVs who over saw player events is gone (LogiBro) who aid the Localization volunteers is gone (Phantom and Leeloo), and kept the communication channels open with the russian player base is gone (Leeloo.) You already seeing the impact with the player volunteer groups becoming less active. I know some people will say good riddance to the ISD but they were a vital link in the communications chain. With the gutting of the CT team, I would start jumping ship.

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**Author:** ![Aaron](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/aaron/32/379788_2.png) [@Aaron](https://forums.eveonline.com/u/Aaron)\
**Post date:** [November 14, 2017, 9:07pm UTC](https://forums.eveonline.com/t/ccp-lays-of-dozens-and-closes-vr-department/35228/277 "2017-11-14T21:07:59Z")

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Well that’s twice in my life I have seen VR make a comeback and fail. Maybe VR Headsets and games need continued investment in order to make them more popular. Perhaps the VR boom has not started yet and the gaming industry isn’t ready for it.

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**Author:** ![Darkblad](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/darkblad/32/143921_2.png) [@Darkblad](https://forums.eveonline.com/u/Darkblad)\
**Post date:** [November 14, 2017, 9:24pm UTC](https://forums.eveonline.com/t/ccp-lays-of-dozens-and-closes-vr-department/35228/278 "2017-11-14T21:24:49Z")

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> [@Heera-o\_Helugo](#):
>
> The DEVs who over say …

Not to forget:

[Phantom](https://forums.eveonline.com/u/ccp_phantom/summary) also [published the weekly summaries](https://forums.eveonline.com/t/this-week-in-eve-173-21-27-october/34631) of what happened within eve (and -  
events within - the community) and volunteers  
[Logibro](https://forums.eveonline.com/u/ccp_logibro/summary) managed [fan sites](https://community.eveonline.com/community/fansites/), Thunderdome  
[Shadowcat](https://forums.eveonline.com/u/ccp_shadowcat/summary) did german localization and coordinated localization of all (officially supported) languages.

And probably some further tasks that are now dead (until handled by someone else soon)

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<div class="post-metadata">

**Author:** ![Heera-o\_Helugo](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/heera-o_helugo/32/203799_2.png) [@Heera-o\_Helugo](https://forums.eveonline.com/u/Heera-o_Helugo)\
**Post date:** [November 14, 2017, 9:31pm UTC](https://forums.eveonline.com/t/ccp-lays-of-dozens-and-closes-vr-department/35228/279 "2017-11-14T21:31:11Z")

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I doubt they will be handed off to anyone. There simply is not enough people to develop the game and run the community stuff at the same time. To much work for individual devs before this eye gouge. I can only imagine how bad it would be now.

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**Author:** ![Aaron](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/aaron/32/379788_2.png) [@Aaron](https://forums.eveonline.com/u/Aaron)\
**Post date:** [November 15, 2017, 12:42am UTC](https://forums.eveonline.com/t/ccp-lays-of-dozens-and-closes-vr-department/35228/280 "2017-11-15T00:42:55Z")

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I’m sure they could have afforded some continued research on VR.

Maybe VR should be looked on as more of an add-on to existing games. Gran Turismo VR mode? Perhaps Eve with a VR version isn’t too bad an idea for those who want to immerse themselves. perhaps you could do VR while travelling or PVP’ing.

Perhaps CCP could have kept a small skeleton team focused on some VR for Eve, Walking in Stations/Planets in VR might have been ok.

CCP has 1 PC title, I strongly think their next endeavour must be a PC title. PC games have always been best, I’ve always loved the immersive type of game.

As someone mentioned many of CCP’s other titles have failed and closed due to the gaming market being difficult. Eve is actually an Interesting universe, I thought CCP would make a command and conquer/planetary management type game. The decent fun little games where you gather resource, research and build tech, then fight others are pretty good. The player could set planetary tax so citizens are happy, they could manage public facilities, and have war budgets just in-case they are attacked by other players.

TLDR: CCP should make a command and conquer type game. “Eve Online: Civilisations”

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**Author:** ![Nana\_Skalski](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/nana_skalski/32/489985_2.png) [@Nana\_Skalski](https://forums.eveonline.com/u/Nana_Skalski)\
**Post date:** [November 15, 2017, 7:41am UTC](https://forums.eveonline.com/t/ccp-lays-of-dozens-and-closes-vr-department/35228/281 "2017-11-15T07:41:28Z")

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> [@Aaron](#):
>
> I’m sure they could have afforded some continued research on VR.

Not when they already have so much other games in development. VR apparently didnt made so much to put the gains into further development. I think investors have made the decision to abandon it. Too small return on investment probably.

> As someone mentioned many of CCP’s other titles have failed and closed due to the gaming market being difficult. Eve is actually an Interesting universe, I thought CCP would make a command and conquer/planetary management type game. The decent fun little games where you gather resource, research and build tech, then fight others are pretty good. The player could set planetary tax so citizens are happy, they could manage public facilities, and have war budgets just in-case they are attacked by other players.
> 
> TLDR: CCP should make a command and conquer type game. “Eve Online: Civilisations”

There is already Starborne. It was made by former CCP employees.

[![](https://global.discourse-cdn.com/eveonline/original/4X/e/2/d/e2dfdfd4a67c6b487ccfe665cc6c5344390c932b.jpeg "Starborne: Sovereign Space Introductory Video") ](https://www.youtube.com/watch?v=uEexcGfUQTk)

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**Author:** ![nit\_ram](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/nit_ram/32/38303_2.png) [@nit\_ram](https://forums.eveonline.com/u/nit_ram)\
**Post date:** [November 15, 2017, 7:58am UTC](https://forums.eveonline.com/t/ccp-lays-of-dozens-and-closes-vr-department/35228/282 "2017-11-15T07:58:07Z")

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SO MY DREAMS OF PLAYING ACTUAL EVE IN “VR” ARE DEAD?

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<div class="post-metadata">

**Author:** ![Nana\_Skalski](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/nana_skalski/32/489985_2.png) [@Nana\_Skalski](https://forums.eveonline.com/u/Nana_Skalski)\
**Post date:** [November 15, 2017, 7:58am UTC](https://forums.eveonline.com/t/ccp-lays-of-dozens-and-closes-vr-department/35228/283 "2017-11-15T07:58:29Z")

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You can play it using virtual desktop. Its like you would have a big screen in front of you.

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**Author:** ![Jenn\_aSide](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/jenn_aside/32/384682_2.png) [@Jenn\_aSide](https://forums.eveonline.com/u/Jenn_aSide)\
**Post date:** [November 15, 2017, 8:40am UTC](https://forums.eveonline.com/t/ccp-lays-of-dozens-and-closes-vr-department/35228/284 "2017-11-15T08:40:02Z")

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Thanks for this, I didn’t know this was a thing but now I’m going to check it out. It’s in Alpha right now as far as I can tell.

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**Author:** ![Salvos\_Rhoska](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/salvos_rhoska/32/14128_2.png) [@Salvos\_Rhoska](https://forums.eveonline.com/u/Salvos_Rhoska)\
**Post date:** [November 15, 2017, 8:50am UTC](https://forums.eveonline.com/t/ccp-lays-of-dozens-and-closes-vr-department/35228/285 "2017-11-15T08:50:30Z")

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If there is one new product CCP should be pursuing, its EVE 2.0.

Ive never understood why/how they dont see that.  
Its so blatantly obvious and right in-front of their noses.

If they handle it right, they are set for another 10-20 years, easy.  
Few, if any, game developers have such an opportunity.

Im 36.  
If CCP can deliver an EVE 2.0, I hope to be playing it well into my retirement years, and Im sure much of EVE community feels the same.

Even when Im finally croaking out on a hospital bed, I hope to still be playing it,

They need to future-proof their core product, and its zealously dedicated player base.  
People will keep playing EVE until the day it dies, or they die themselves.

How can they not understand this.

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**Author:** ![Nevyn\_Auscent](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/nevyn_auscent/32/255124_2.png) [@Nevyn\_Auscent](https://forums.eveonline.com/u/Nevyn_Auscent)\
**Post date:** [November 15, 2017, 9:33am UTC](https://forums.eveonline.com/t/ccp-lays-of-dozens-and-closes-vr-department/35228/286 "2017-11-15T09:33:03Z")

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Because we are already onto EVE 10.54 or something? Even if we count it by server tech we are onto EVE 3.  
MMO’s don’t do well when they try and ditch their entire previous game and all the progression, then release a new product and force everyone to start from scratch.

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