# CCP removes suspect flagging from Abyss sites!

**URL:** <https://forums.eveonline.com/t/ccp-removes-suspect-flagging-from-abyss-sites/96155>\
**Category:** General Discussion\
**Created:** [August 7, 2018, 9:48pm UTC](https://forums.eveonline.com/t/ccp-removes-suspect-flagging-from-abyss-sites/96155 "2018-08-07T21:48:18Z")\
**Posts on this page:** 20\
**Page:** 11

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**Author:** ![Khan\_Wrenth](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/khan_wrenth/32/14130_2.png) [@Khan\_Wrenth](https://forums.eveonline.com/u/Khan_Wrenth)\
**Post date:** [August 11, 2018, 10:12pm UTC](https://forums.eveonline.com/t/ccp-removes-suspect-flagging-from-abyss-sites/96155/207 "2018-08-11T22:12:44Z")

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I heard about that once. If I recall correctly, it was because they were moving servers from one country to another. The last day in the former country, they did that for the lols. The server information was already backed up and being transferred to the next place, so they removed Concord and let players have fun with it while the old server was still up.

I don’t know if it’s entirely accurate - it was before my time too. But that’s the story I heard.

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**Author:** ![Nevyn\_Auscent](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/nevyn_auscent/32/255124_2.png) [@Nevyn\_Auscent](https://forums.eveonline.com/u/Nevyn_Auscent)\
**Post date:** [August 11, 2018, 10:50pm UTC](https://forums.eveonline.com/t/ccp-removes-suspect-flagging-from-abyss-sites/96155/208 "2018-08-11T22:50:28Z")

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> [@Tuttomenui\_II](#):
>
> That happened once actually. Before my time. Only happened once and the server was rolled back afterwards. It was some weird event and they called it Armageddon Day or something.

That was the end of beta before the server actually went live.

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**Author:** ![Ronnie\_Rose](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/ronnie_rose/32/446230_2.png) [@Ronnie\_Rose](https://forums.eveonline.com/u/Ronnie_Rose)\
**Post date:** [August 12, 2018, 7:53pm UTC](https://forums.eveonline.com/t/ccp-removes-suspect-flagging-from-abyss-sites/96155/209 "2018-08-12T19:53:48Z")

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I think the whole Abyssal thing is abysmal anyway, and its showing.

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**Author:** ![Nicolai\_Serkanner](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/nicolai_serkanner/32/358049_2.png) [@Nicolai\_Serkanner](https://forums.eveonline.com/u/Nicolai_Serkanner)\
**Post date:** [August 12, 2018, 8:19pm UTC](https://forums.eveonline.com/t/ccp-removes-suspect-flagging-from-abyss-sites/96155/210 "2018-08-12T20:19:48Z")

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> [@Jeremiah\_Saken](#):
>
> That I’m wrong about how pve should work?

Yes, you are.

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**Author:** ![Jeremiah\_Saken](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/jeremiah_saken/32/266740_2.png) [@Jeremiah\_Saken](https://forums.eveonline.com/u/Jeremiah_Saken)\
**Post date:** [August 12, 2018, 8:21pm UTC](https://forums.eveonline.com/t/ccp-removes-suspect-flagging-from-abyss-sites/96155/211 "2018-08-12T20:21:12Z")

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Good talk…

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**Author:** ![DeMichael\_Crimson](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/demichael_crimson/32/514115_2.png) [@DeMichael\_Crimson](https://forums.eveonline.com/u/DeMichael_Crimson)\
**Post date:** [August 12, 2018, 9:04pm UTC](https://forums.eveonline.com/t/ccp-removes-suspect-flagging-from-abyss-sites/96155/212 "2018-08-12T21:04:29Z")

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Don’t waste your time talking with him, he just likes to stir the pot.

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**Author:** ![Whitehound](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/whitehound/32/59604_2.png) [@Whitehound](https://forums.eveonline.com/u/Whitehound)\
**Post date:** [August 12, 2018, 9:49pm UTC](https://forums.eveonline.com/t/ccp-removes-suspect-flagging-from-abyss-sites/96155/213 "2018-08-12T21:49:19Z")

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We have a lot of things to do in EVE.

 ![image](https://global.discourse-cdn.com/eveonline/original/3X/3/f/3f2be20bec6b128e4c061db73af7b0a9f1f4f09f.jpg)

Some don’t like it all, which isn’t surprising…

- Some don’t like mining, or only not a particular type of mining.
- Some don’t like mission running, or not a particular type of mission.
- Some don’t like exploration, or not a particular type of signature.
- Some don’t like WH space, or not a particular type of WH or WH exit.
- Some don’t like low-sec PvP, or not a particular low-sec system.
- Some don’t like Incursions, or only not armor Incursion fleets.
- Some don’t like null-sec, or not NPC null-sec.
- Some don’t like events, or not a particular type of event.
- Some don’t like trading, or not a particular type of trading or market hub.
- Some don’t like ECM, or not a particular type of e-war ship.
- Some don’t like all factions, or only not Amarr.
- Some don’t like all ships, or not T2 hulls.
- …

I could go on with this list for a while, only I don’t like to. However, the best part about it is, that to everything players don’t like they also have very good reasons why they don’t like it. Most players can say exactly why they don’t like something.

Now we have new content, the Abyss, and all that’s happening is that some players discover what they don’t like about it and for which reasons they don’t like it.

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**Author:** ![Nevyn\_Auscent](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/nevyn_auscent/32/255124_2.png) [@Nevyn\_Auscent](https://forums.eveonline.com/u/Nevyn_Auscent)\
**Post date:** [August 12, 2018, 9:55pm UTC](https://forums.eveonline.com/t/ccp-removes-suspect-flagging-from-abyss-sites/96155/214 "2018-08-12T21:55:45Z")

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Amazingly content can be bad also. There are plenty of design reasons for content to be objectively bad. Even if a few or even lots of people like it.

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**Author:** ![Whitehound](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/whitehound/32/59604_2.png) [@Whitehound](https://forums.eveonline.com/u/Whitehound)\
**Post date:** [August 12, 2018, 9:56pm UTC](https://forums.eveonline.com/t/ccp-removes-suspect-flagging-from-abyss-sites/96155/215 "2018-08-12T21:56:51Z")

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> [@Nevyn\_Auscent](#):
>
> Amazingly content can be bad also. There are plenty of design reasons for content to be objectively bad. Even if a few or even lots of people like it.

It’s just another reason, and I’ve seen many players say the exact same thing about mining and how objectively bad they think it is.

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**Author:** ![Nevyn\_Auscent](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/nevyn_auscent/32/255124_2.png) [@Nevyn\_Auscent](https://forums.eveonline.com/u/Nevyn_Auscent)\
**Post date:** [August 12, 2018, 9:59pm UTC](https://forums.eveonline.com/t/ccp-removes-suspect-flagging-from-abyss-sites/96155/216 "2018-08-12T21:59:44Z")

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Ultimately I wouldn’t disagree that mining is a bad system. Just everything people put forward that I’ve read is a worse system.  
However that doesn’t magically make the abyssal space systems as they currently stand good.  
The theory is sound. the execution flawed and the less said about rng on your rng on your rng for uber modules the better.

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**Author:** ![Whitehound](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/whitehound/32/59604_2.png) [@Whitehound](https://forums.eveonline.com/u/Whitehound)\
**Post date:** [August 12, 2018, 10:01pm UTC](https://forums.eveonline.com/t/ccp-removes-suspect-flagging-from-abyss-sites/96155/217 "2018-08-12T22:01:08Z")

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> [@Nevyn\_Auscent](#):
>
> Ultimately I wouldn’t disagree that mining is a bad system.

There are players, who say the entire game is bad and they can give you a long list of reasons why this is, too.

I only don’t think it matters all that much.

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**Author:** ![March\_rabbit](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/march_rabbit/32/453160_2.png) [@March\_rabbit](https://forums.eveonline.com/u/March_rabbit)\
**Post date:** [August 13, 2018, 2:28pm UTC](https://forums.eveonline.com/t/ccp-removes-suspect-flagging-from-abyss-sites/96155/218 "2018-08-13T14:28:29Z")

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I would choose latter.

Even if this is usually more painful (i hate it with passion to lose even cheap ship to other player when i’m not going for pvp!!!) it is meaningful. You can learn something from it.

RNGsus is a random you cannot use to get better.

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**Author:** ![Khan\_Wrenth](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/khan_wrenth/32/14130_2.png) [@Khan\_Wrenth](https://forums.eveonline.com/u/Khan_Wrenth)\
**Post date:** [August 13, 2018, 2:34pm UTC](https://forums.eveonline.com/t/ccp-removes-suspect-flagging-from-abyss-sites/96155/219 "2018-08-13T14:34:56Z")

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An interesting perspective. That’s actually the exact reason I loathe “rogue-like” games. Don’t get me wrong, I’ve tried a bunch of rogue-likes dozens of times. But it always comes down to “well I lost after five levels, but I have no idea if it was because I suck or an unlucky enemy spawn”. When you fail in most games, there’s implied feedback so you can get better. With RNG there is no such feedback, you can succeed doing almost everything wrong with lucky rolls of the dice, just as much as you can fail doing everything right but facing bad rolls.

I don’t mean to say this applies perfectly to Abyss space, but your post did remind me why I don’t tend to like randomization to that degree in games. Some random is fun, a lot of random can also be great fun, but too much random is just uninteresting.

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**Author:** ![Salvos\_Rhoska](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/salvos_rhoska/32/14128_2.png) [@Salvos\_Rhoska](https://forums.eveonline.com/u/Salvos_Rhoska)\
**Post date:** [August 14, 2018, 5:13am UTC](https://forums.eveonline.com/t/ccp-removes-suspect-flagging-from-abyss-sites/96155/220 "2018-08-14T05:13:17Z")

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I figure this is an attempt by CCP to increase the rate of (A)byss4/5 runs.

I was against the suspect flag before Abyss was introduced, as it categorically meant A4/5s would be run mostly/only in deep secure Player NS.

This change does not “reduce” the rate of HS PvP, any lower than it was before the introduction of Abyss pockets.

CCPs concern would seem to be that more A4/5s are run overall, to support the expansion and its associated markets. Whether it increases HS PvP is not relevant to that.

They spent time/money making Abyss content, and rationally want them to be run as much as possible. The suspect flag for A4/5 in HS is systemically impairing that.

* * *

TLDR: Abyss content was intended to expand on PvE options and introduce a new ship/weapon line and mutaplasmids, not to “fix” the rate of HS PvP.

Im pretty sure the test change will remain permanent, and I think it should.

If CCP wants to increase the rate of HS PvP, then they should finally bite the bullet and do so in a change dedicated to that purpose. Unfortunately any change to that is going to piss off one group or another, whether its HS carebears, NS NPC alts, suicide gankers, mass wardeccers or someone else affected.

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**Author:** ![Hoffmann\_X](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/hoffmann_x/32/505511_2.png) [@Hoffmann\_X](https://forums.eveonline.com/u/Hoffmann_X)\
**Post date:** [August 14, 2018, 11:38am UTC](https://forums.eveonline.com/t/ccp-removes-suspect-flagging-from-abyss-sites/96155/221 "2018-08-14T11:38:19Z")

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> [@Tipa\_Riot](#):
>
> 500M-1B per hour is not too bad. So 4h max. make up for a bling fit. As already said, from directly witnessing it, I know people running T4s back-to-back all day without loss inside.

It’s not even close to 500m an hour. Maybe for a short while in the very beginning but prices dropped very quickly.  
Now you’d be lucky to get 100 to 150m an hour. At least it was at the time I stopped doing them which is right after you ganked me on the exit of my last site. Is that why you’re lying about the rewards? Well running dry and trying to get more ppl back into the abyss? 🙂 I also have trouble invisioning a player actively hunting abyss runners (you) directly witnessing ppl running them for hours back-to-back… lol No hard feelings over the gank though it’s just what you’re saying isn’t true.

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**Author:** ![Tipa\_Riot](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/tipa_riot/32/443513_2.png) [@Tipa\_Riot](https://forums.eveonline.com/u/Tipa_Riot)\
**Post date:** [August 14, 2018, 1:38pm UTC](https://forums.eveonline.com/t/ccp-removes-suspect-flagging-from-abyss-sites/96155/222 "2018-08-14T13:38:38Z")

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I have to admit, it’s not from own experience (I never ran a single site on TQ), but from different people talking about it recently. This combined with the back-to-back runner experience, let me assume some truth in it. Of course I know people lying about ISK all the time.

The story is really true, one of those I killed in June I was remotely watching in total over several hours on several days doing T4 sites with only a couple of minutes break before diving back into. It looked like he was in Abyss all the time, you know I have to catch him once in known space to know where he is. Once I knew the location he was dead. Now he moved to wormhole space, wise decision.

Regarding hunting, it was really exciting for a while, especially to optimize the hunting process (I know the char, you are dead, there is no luck involved) and fits (I carry 3 different Loki variants, I refit as hard counter on site with the depot), and the loot was nice of course. Also I got two “apprentices” who helped a few times.

But eventually it was the same procedure, so no challenge anymore, but a lot of travel and waiting, hence no more kills the last weeks (if you wonder 😉 ) …

… and yes, I would like to many more people running the Abyss sites with suspect flag 😃 Maybe I will find the passion to hunt again, if there is a second chance.

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<div class="post-metadata">

**Author:** ![Tipa\_Riot](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/tipa_riot/32/443513_2.png) [@Tipa\_Riot](https://forums.eveonline.com/u/Tipa_Riot)\
**Post date:** [August 14, 2018, 5:40pm UTC](https://forums.eveonline.com/t/ccp-removes-suspect-flagging-from-abyss-sites/96155/223 "2018-08-14T17:40:57Z")

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Btw, here is the truth about what they are “testing”:

> **[Secrets Of The Abyss Kicks Off In One Week! | EVE Online](https://www.eveonline.com/article/pdgi51/secrets-of-the-abyss-kicks-off-in-one-week)**
>
> The Secrets of the Abyss event goes live next week, check out this news item for more information and resources.

It’s about the event and encouraging more people to farm T4/T5 sites safely.

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**Author:** ![Jeremiah\_Saken](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/jeremiah_saken/32/266740_2.png) [@Jeremiah\_Saken](https://forums.eveonline.com/u/Jeremiah_Saken)\
**Post date:** [August 14, 2018, 6:18pm UTC](https://forums.eveonline.com/t/ccp-removes-suspect-flagging-from-abyss-sites/96155/224 "2018-08-14T18:18:58Z")

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After I learned there will be an event incoming it was clear that it’s not about testing, but I doubt T4/5 will be farmed safely. Most will stop at T3 and farm the event. T4/5 need significantly better fits.

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**Author:** ![Tipa\_Riot](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/tipa_riot/32/443513_2.png) [@Tipa\_Riot](https://forums.eveonline.com/u/Tipa_Riot)\
**Post date:** [August 14, 2018, 6:21pm UTC](https://forums.eveonline.com/t/ccp-removes-suspect-flagging-from-abyss-sites/96155/225 "2018-08-14T18:21:57Z")

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> [@Jeremiah\_Saken](#):
>
> Most will stop at T3 and farm the event.

Depends on what you will find in T4/T5 during the event …

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<div class="post-metadata">

**Author:** ![Jeremiah\_Saken](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/jeremiah_saken/32/266740_2.png) [@Jeremiah\_Saken](https://forums.eveonline.com/u/Jeremiah_Saken)\
**Post date:** [August 14, 2018, 7:30pm UTC](https://forums.eveonline.com/t/ccp-removes-suspect-flagging-from-abyss-sites/96155/226 "2018-08-14T19:30:19Z")

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Nope. I told you already, fits must be better, chances of losing them are greater. Investstments must be returned. Events are boosters farms. Why people you know farm T4 and not T5? Even if T5 pays better.

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