# CCP rise - we could balance abyssal mods by adjusting stats on base modules

**URL:** <https://forums.eveonline.com/t/ccp-rise-we-could-balance-abyssal-mods-by-adjusting-stats-on-base-modules/73068>\
**Category:** Upcoming Features & Changes\
**Created:** [April 28, 2018, 7:38pm UTC](https://forums.eveonline.com/t/ccp-rise-we-could-balance-abyssal-mods-by-adjusting-stats-on-base-modules/73068 "2018-04-28T19:38:16Z")\
**Posts on this page:** 9\
**Page:** 13

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**Author:** ![Fluffy\_Moe](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/fluffy_moe/32/11132_2.png) [@Fluffy\_Moe](https://forums.eveonline.com/u/Fluffy_Moe)\
**Post date:** [May 18, 2018, 11:37am UTC](https://forums.eveonline.com/t/ccp-rise-we-could-balance-abyssal-mods-by-adjusting-stats-on-base-modules/73068/241 "2018-05-18T11:37:42Z")

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> [@Arthur\_Aihaken](#):
>
> Maybe this while thing is designed as a giant FU nerf to null-sec. This is, after all, where the vast majority of Deadspace and Officer modules are farmed.

It most certainly is, afterall, you cant just bring in a carrier and AFK or bot it through the instance…

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**Author:** ![Gleb\_Koskov](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/gleb_koskov/32/374138_2.png) [@Gleb\_Koskov](https://forums.eveonline.com/u/Gleb_Koskov)\
**Post date:** [May 20, 2018, 3:42pm UTC](https://forums.eveonline.com/t/ccp-rise-we-could-balance-abyssal-mods-by-adjusting-stats-on-base-modules/73068/242 "2018-05-20T15:42:29Z")

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I am fine with a base reduction of speed.

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**Author:** ![Salvos\_Rhoska](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/salvos_rhoska/32/14128_2.png) [@Salvos\_Rhoska](https://forums.eveonline.com/u/Salvos_Rhoska)\
**Post date:** [May 21, 2018, 1:15pm UTC](https://forums.eveonline.com/t/ccp-rise-we-could-balance-abyssal-mods-by-adjusting-stats-on-base-modules/73068/243 "2018-05-21T13:15:48Z")

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> [@Gleb\_Koskov](#):
>
> I am fine with a base reduction of speed.

Some ships/fits are more reliant on speed than others.

Changing module base stats to accommodate “mutated” modules is a huge “no”.

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**Author:** ![Sin\_Tarra](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/sin_tarra/32/74892_2.png) [@Sin\_Tarra](https://forums.eveonline.com/u/Sin_Tarra)\
**Post date:** [May 26, 2018, 7:27am UTC](https://forums.eveonline.com/t/ccp-rise-we-could-balance-abyssal-mods-by-adjusting-stats-on-base-modules/73068/244 "2018-05-26T07:27:37Z")

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From what i read in the CCP anouncement - makes me worry about too much change in technology development. If possible to produce super weapons it will break balance of pvp and bigger groups of players will get only stronger. Will end up like Ark Survival - all old player quit as it was too much changes to keep up and ballance was gone.  
My solution to new upcomming Changes would be to introduce limit of one of new ships per character at any given time and cooldown time of let say 1 month, after loosing ship built with Abyss technology, and timer to be attached to the particular player name so passed by alts or bought ships would be imobolised at the station untill cooldown is past, that way PVP would turn interesting way as new ships would be priority to be killed and would definately would spice game up.  
I think that would be complicated but good ballance to compare what is comming up.

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**Author:** ![Transgirl](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/transgirl/32/81580_2.png) [@Transgirl](https://forums.eveonline.com/u/Transgirl)\
**Post date:** [June 23, 2018, 6:34am UTC](https://forums.eveonline.com/t/ccp-rise-we-could-balance-abyssal-mods-by-adjusting-stats-on-base-modules/73068/245 "2018-06-23T06:34:01Z")

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> [@Nana\_Skalski](#):
>
> EAification by Sean Decker.

hm, I don’t like EA’s consistent method of ‘milking until death’ but as long as CCP doesnt sell itself to EA we are safe, right? Its hard for me to take an EA game seriously, its always a virtual casino with those guys. Like the game is/becomes the casino.

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**Author:** ![Matthias\_Ancaladron](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/matthias_ancaladron/32/128799_2.png) [@Matthias\_Ancaladron](https://forums.eveonline.com/u/Matthias_Ancaladron)\
**Post date:** [June 29, 2018, 1:47am UTC](https://forums.eveonline.com/t/ccp-rise-we-could-balance-abyssal-mods-by-adjusting-stats-on-base-modules/73068/246 "2018-06-29T01:47:23Z")

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how about remove abyss modules because like tier 3 cruisers and destroyers they were stupid \*\*\*\*\*\*\* ideas to begin with and ccp should fire whoever greenlit them.

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**Author:** ![Lyrrashae](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/lyrrashae/32/382227_2.png) [@Lyrrashae](https://forums.eveonline.com/u/Lyrrashae)\
**Post date:** [August 2, 2018, 7:43pm UTC](https://forums.eveonline.com/t/ccp-rise-we-could-balance-abyssal-mods-by-adjusting-stats-on-base-modules/73068/247 "2018-08-02T19:43:08Z")

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I know, necro, but:

Whoever came up with this _utterly idiotic_ idea needs to be sacked, ASAP.

Which will happen anyway once the inevitable and irrevocable death-spiral that this will cause makes itself fully felt.

I’m more and more sure that this game should have died in 2013-14.

At least then it would have gone out on a relative high note.

(I are kyute almost-necro-kitty!)

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**Author:** ![Murkar\_Omaristos](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/murkar_omaristos/32/258452_2.png) [@Murkar\_Omaristos](https://forums.eveonline.com/u/Murkar_Omaristos)\
**Post date:** [September 28, 2018, 5:13am UTC](https://forums.eveonline.com/t/ccp-rise-we-could-balance-abyssal-mods-by-adjusting-stats-on-base-modules/73068/248 "2018-09-28T05:13:22Z")

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100% agree this is a ■■■■ idea that should never even have been voiced out loud.

Frankly CCP should be embarrassed for having mentioned it.

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**Author:** ![system](https://global.discourse-cdn.com/eveonline/original/3X/4/1/41ec4921cbaca7a6f9ea556e7cc20018461eae5e.png) [@system](https://forums.eveonline.com/u/system)\
**Post date:** [January 7, 2019, 11:14am UTC](https://forums.eveonline.com/t/ccp-rise-we-could-balance-abyssal-mods-by-adjusting-stats-on-base-modules/73068/250 "2019-01-07T11:14:23Z")

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