# CCP rise - we could balance abyssal mods by adjusting stats on base modules

**URL:** <https://forums.eveonline.com/t/ccp-rise-we-could-balance-abyssal-mods-by-adjusting-stats-on-base-modules/73068>\
**Category:** Upcoming Features & Changes\
**Created:** [April 28, 2018, 7:38pm UTC](https://forums.eveonline.com/t/ccp-rise-we-could-balance-abyssal-mods-by-adjusting-stats-on-base-modules/73068 "2018-04-28T19:38:16Z")\
**Posts on this page:** 20\
**Page:** 5

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**Author:** ![The\_Dunning\_Kruger](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/the_dunning_kruger/32/414724_2.png) [@The\_Dunning\_Kruger](https://forums.eveonline.com/u/The_Dunning_Kruger)\
**Post date:** [April 29, 2018, 6:28pm UTC](https://forums.eveonline.com/t/ccp-rise-we-could-balance-abyssal-mods-by-adjusting-stats-on-base-modules/73068/81 "2018-04-29T18:28:43Z")

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> [@Lugh\_Crow-Slave](#):
>
> if you want that look at the plex cost creep of skins. if they were looking for a money grab this is a ■■■■ way to go about it…

Why sell only oranges if you can sell bananas and apples too?

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**Author:** ![Lugh\_Crow-Slave](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/lugh_crow-slave/32/441552_2.png) [@Lugh\_Crow-Slave](https://forums.eveonline.com/u/Lugh_Crow-Slave)\
**Post date:** [April 29, 2018, 6:29pm UTC](https://forums.eveonline.com/t/ccp-rise-we-could-balance-abyssal-mods-by-adjusting-stats-on-base-modules/73068/82 "2018-04-29T18:29:16Z")

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going to explain how it’s a money grab?

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**Author:** ![krakpipe](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/krakpipe/32/61065_2.png) [@krakpipe](https://forums.eveonline.com/u/krakpipe)\
**Post date:** [April 29, 2018, 6:29pm UTC](https://forums.eveonline.com/t/ccp-rise-we-could-balance-abyssal-mods-by-adjusting-stats-on-base-modules/73068/83 "2018-04-29T18:29:31Z")

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There are already variations in all the parameters they are going to allow RNG to change.

Webs, now have varying ranges and varying strengths, guess what ? Mutated webs will have varying ranges and varying strengths, they will just be (at least the ones that are used will be) stronger, and if everyone is using them… what was the point ??

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**Author:** ![The\_Dunning\_Kruger](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/the_dunning_kruger/32/414724_2.png) [@The\_Dunning\_Kruger](https://forums.eveonline.com/u/The_Dunning_Kruger)\
**Post date:** [April 29, 2018, 6:29pm UTC](https://forums.eveonline.com/t/ccp-rise-we-could-balance-abyssal-mods-by-adjusting-stats-on-base-modules/73068/84 "2018-04-29T18:29:52Z")

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> [@Lugh\_Crow-Slave](#):
>
> going to explain how it’s a money grab?

You’ll figure it out the moment they put those filaments into the NES and sell them to you for plex.  
Or you can go the roundabout way and buy plex for isk to then buy broken mutaplasmid modules. Or skip the plex part and just outright rmt buy them, CCP isn’t going to do anything about it anyway.

Welcome to the future of EVE.

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**Author:** ![Lugh\_Crow-Slave](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/lugh_crow-slave/32/441552_2.png) [@Lugh\_Crow-Slave](https://forums.eveonline.com/u/Lugh_Crow-Slave)\
**Post date:** [April 29, 2018, 6:33pm UTC](https://forums.eveonline.com/t/ccp-rise-we-could-balance-abyssal-mods-by-adjusting-stats-on-base-modules/73068/85 "2018-04-29T18:33:30Z")

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> [@krakpipe](#):
>
> Webs, now have varying ranges and varying strengths, guess what ? Mutated webs will have varying ranges and varying strengths, they will just be (at least the ones that are used will be) stronger, and if everyone is using them… what was the point ??

no where near the same level of variation. and i’m not sure if you have played with these yet but getting one that is “just stronger” is extremely hard to do

> [@The\_Dunning\_Kruger](#):
>
> You’ll figure it out the moment they put those filaments into the NES and sell them to you for plex.

yeah i keep forgetting how their track record points right to that.

they added officer mods then supers and a dev blog just came out talking about how they are adding T2 BPOs

> [@The\_Dunning\_Kruger](#):
>
> Or you can go the roundabout way and buy plex for isk to then buy broken mutaplasmid modules.

yes this was there plan make modals that are much harder to track down and by (particularly for newer players who most commonly do this sort of thing)

> [@The\_Dunning\_Kruger](#):
>
> Or skip the plex part and just outright rmt buy them, CCP isn’t going to do anything about it anyway.

that wouldn’t really be supporting the “money grab” theory

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**Author:** ![The\_Dunning\_Kruger](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/the_dunning_kruger/32/414724_2.png) [@The\_Dunning\_Kruger](https://forums.eveonline.com/u/The_Dunning_Kruger)\
**Post date:** [April 29, 2018, 6:36pm UTC](https://forums.eveonline.com/t/ccp-rise-we-could-balance-abyssal-mods-by-adjusting-stats-on-base-modules/73068/86 "2018-04-29T18:36:01Z")

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> [@Lugh\_Crow-Slave](#):
>
> they added officer mods then supers and a dev blog just came out talking about how they are adding T2 BPOs

You’re joking about it now, but will you still once that actually happens? Because, yeah, CCPs track record the past few years points at exactly that happening soon™.

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**Author:** ![krakpipe](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/krakpipe/32/61065_2.png) [@krakpipe](https://forums.eveonline.com/u/krakpipe)\
**Post date:** [April 29, 2018, 6:36pm UTC](https://forums.eveonline.com/t/ccp-rise-we-could-balance-abyssal-mods-by-adjusting-stats-on-base-modules/73068/87 "2018-04-29T18:36:21Z")

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> [@Lugh\_Crow-Slave](#):
>
> no where near the same level of variation. and i’m not sure if you have played with these yet but getting one that is “just stronger” is extremely hard to do

The “granularity” is the only thing that will be different and I don’t think that is enough to justify this whole potential balance ■■■■ fest.

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**Author:** ![Madeleine\_Brioche](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/madeleine_brioche/32/69834_2.png) [@Madeleine\_Brioche](https://forums.eveonline.com/u/Madeleine_Brioche)\
**Post date:** [April 29, 2018, 6:39pm UTC](https://forums.eveonline.com/t/ccp-rise-we-could-balance-abyssal-mods-by-adjusting-stats-on-base-modules/73068/88 "2018-04-29T18:39:09Z")

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> [@Lugh\_Crow-Slave](#):
>
> because of player perception… and **its far from “the most hated”** anyone who has looked into **it is well aware that for anything other than GTFO its the weakest E-war**

😂😂😂😂😂

I understand why you defend rng modules.

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**Author:** ![Lugh\_Crow-Slave](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/lugh_crow-slave/32/441552_2.png) [@Lugh\_Crow-Slave](https://forums.eveonline.com/u/Lugh_Crow-Slave)\
**Post date:** [April 29, 2018, 6:41pm UTC](https://forums.eveonline.com/t/ccp-rise-we-could-balance-abyssal-mods-by-adjusting-stats-on-base-modules/73068/89 "2018-04-29T18:41:16Z")

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> [@krakpipe](#):
>
> this whole potential balance ■■■■ fest.

how about we see if it is a balance ■■■■ fest rather than stopping it on potential. hell look at the bright side this gets in then they are forced to pull it out we’ll probably get a good bit of SP for our trouble

> [@Madeleine\_Brioche](#):
>
> I understand why you defend rng modules.

because i’m well aware that being damped to less than 2km lock range or over 100s lock time is generally a lot worse than the chance of breaking lock for 20s?

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**Author:** ![Madeleine\_Brioche](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/madeleine_brioche/32/69834_2.png) [@Madeleine\_Brioche](https://forums.eveonline.com/u/Madeleine_Brioche)\
**Post date:** [April 29, 2018, 6:45pm UTC](https://forums.eveonline.com/t/ccp-rise-we-could-balance-abyssal-mods-by-adjusting-stats-on-base-modules/73068/90 "2018-04-29T18:45:57Z")

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> [@](#):
>
> because i’m well aware that **being damped to less than 2km lock range or over 100s lock time is generally a lot worse than the chance of breaking lock for 20s**?

I definitly understand why.

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**Author:** ![Lugh\_Crow-Slave](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/lugh_crow-slave/32/441552_2.png) [@Lugh\_Crow-Slave](https://forums.eveonline.com/u/Lugh_Crow-Slave)\
**Post date:** [April 29, 2018, 6:46pm UTC](https://forums.eveonline.com/t/ccp-rise-we-could-balance-abyssal-mods-by-adjusting-stats-on-base-modules/73068/91 "2018-04-29T18:46:50Z")

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i mean you defend rng modules as well don’t you?

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**Author:** ![Madeleine\_Brioche](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/madeleine_brioche/32/69834_2.png) [@Madeleine\_Brioche](https://forums.eveonline.com/u/Madeleine_Brioche)\
**Post date:** [April 29, 2018, 6:49pm UTC](https://forums.eveonline.com/t/ccp-rise-we-could-balance-abyssal-mods-by-adjusting-stats-on-base-modules/73068/92 "2018-04-29T18:49:50Z")

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i won’t defend a so stupid mechanic, sorry, but i know that ECM is the most powerfull and hated E-War.

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**Author:** ![Salvos\_Rhoska](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/salvos_rhoska/32/14128_2.png) [@Salvos\_Rhoska](https://forums.eveonline.com/u/Salvos_Rhoska)\
**Post date:** [April 29, 2018, 6:50pm UTC](https://forums.eveonline.com/t/ccp-rise-we-could-balance-abyssal-mods-by-adjusting-stats-on-base-modules/73068/93 "2018-04-29T18:50:14Z")

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Player NS Cartel spai telling us to look the other way, till its too late to do anything about it.

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**Author:** ![Lugh\_Crow-Slave](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/lugh_crow-slave/32/441552_2.png) [@Lugh\_Crow-Slave](https://forums.eveonline.com/u/Lugh_Crow-Slave)\
**Post date:** [April 29, 2018, 6:50pm UTC](https://forums.eveonline.com/t/ccp-rise-we-could-balance-abyssal-mods-by-adjusting-stats-on-base-modules/73068/94 "2018-04-29T18:50:17Z")

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that’s not what i asked you

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<div class="post-metadata">

**Author:** ![Lugh\_Crow-Slave](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/lugh_crow-slave/32/441552_2.png) [@Lugh\_Crow-Slave](https://forums.eveonline.com/u/Lugh_Crow-Slave)\
**Post date:** [April 29, 2018, 6:51pm UTC](https://forums.eveonline.com/t/ccp-rise-we-could-balance-abyssal-mods-by-adjusting-stats-on-base-modules/73068/95 "2018-04-29T18:51:30Z")

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i promise you they will stick to making isk in far more reliable ways. always have and always will. a reliable 20mill an hour always scales better than a chance at 100mill an hr.

also he did say the intent and ultimate balance goal was that these would be farmable by EVERYONE in all areas of space. if they are only being run like that in null you can expect them to be altered

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**Author:** ![Salvos\_Rhoska](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/salvos_rhoska/32/14128_2.png) [@Salvos\_Rhoska](https://forums.eveonline.com/u/Salvos_Rhoska)\
**Post date:** [April 29, 2018, 6:53pm UTC](https://forums.eveonline.com/t/ccp-rise-we-could-balance-abyssal-mods-by-adjusting-stats-on-base-modules/73068/96 "2018-04-29T18:53:18Z")

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> [@Lugh\_Crow-Slave](#):
>
> a reliable 20mill an hour always scales better than a chance at 100mill an hr

Depends on the chance.

> [@Lugh\_Crow-Slave](#):
>
> also he did say the intent and ultimate balance goal was that these would be farmable by EVERYONE in all areas of space

I hope so, and without restrictions or difference in reward across all sectors.

Run any filament you want, anywhere you want, for the same reward.

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**Author:** ![Lugh\_Crow-Slave](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/lugh_crow-slave/32/441552_2.png) [@Lugh\_Crow-Slave](https://forums.eveonline.com/u/Lugh_Crow-Slave)\
**Post date:** [April 29, 2018, 6:54pm UTC](https://forums.eveonline.com/t/ccp-rise-we-could-balance-abyssal-mods-by-adjusting-stats-on-base-modules/73068/97 "2018-04-29T18:54:04Z")

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trust me it’s not going to compete isk wise with multiboxing 5 VNI

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<div class="post-metadata">

**Author:** ![Salvos\_Rhoska](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/salvos_rhoska/32/14128_2.png) [@Salvos\_Rhoska](https://forums.eveonline.com/u/Salvos_Rhoska)\
**Post date:** [April 29, 2018, 6:56pm UTC](https://forums.eveonline.com/t/ccp-rise-we-could-balance-abyssal-mods-by-adjusting-stats-on-base-modules/73068/98 "2018-04-29T18:56:45Z")

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> [@Lugh\_Crow-Slave](#):
>
> trust me it’s not going to compete isk wise with multiboxing 5 VNI

That I believe.  
Nothing competes with that.

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**Author:** ![Jeremiah\_Saken](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/jeremiah_saken/32/266740_2.png) [@Jeremiah\_Saken](https://forums.eveonline.com/u/Jeremiah_Saken)\
**Post date:** [April 29, 2018, 6:56pm UTC](https://forums.eveonline.com/t/ccp-rise-we-could-balance-abyssal-mods-by-adjusting-stats-on-base-modules/73068/99 "2018-04-29T18:56:49Z")

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> [@Lugh\_Crow-Slave](#):
>
> and ensure every wreck always drops the same salvage

another person that have no idea what he is talking about. You can’t compare current in the game RNG mechanism to paying for module RNG that will be introduced, you’ll roll good stats eventually and from what Rise said they won’t be rare. I can’t pay for good roll on salvage, yet. You can’t compare those two.

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**Author:** ![Lugh\_Crow-Slave](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/lugh_crow-slave/32/441552_2.png) [@Lugh\_Crow-Slave](https://forums.eveonline.com/u/Lugh_Crow-Slave)\
**Post date:** [April 29, 2018, 6:57pm UTC](https://forums.eveonline.com/t/ccp-rise-we-could-balance-abyssal-mods-by-adjusting-stats-on-base-modules/73068/100 "2018-04-29T18:57:02Z")

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> [@Salvos\_Rhoska](#):
>
> I hope so, and without restrictions or difference in reward across all sectors.
> 
> Run any filament you want, anywhere you want, for the same reward.

that is literally the plan… they have not stated anything to the contrary. in fact they stated that they want everyone to feel like they can run one on a lunch break no matter where they live in game or what their profession is

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