# CCP rise - we could balance abyssal mods by adjusting stats on base modules

**URL:** <https://forums.eveonline.com/t/ccp-rise-we-could-balance-abyssal-mods-by-adjusting-stats-on-base-modules/73068>\
**Category:** Upcoming Features & Changes\
**Created:** [April 28, 2018, 7:38pm UTC](https://forums.eveonline.com/t/ccp-rise-we-could-balance-abyssal-mods-by-adjusting-stats-on-base-modules/73068 "2018-04-28T19:38:16Z")\
**Posts on this page:** 1\
**Showing post:** 165

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**Author:** ![Beast\_of\_Revelations](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/beast_of_revelations/32/413187_2.png) [@Beast\_of\_Revelations](https://forums.eveonline.com/u/Beast_of_Revelations)\
**Post date:** [April 30, 2018, 7:18pm UTC](https://forums.eveonline.com/t/ccp-rise-we-could-balance-abyssal-mods-by-adjusting-stats-on-base-modules/73068/165 "2018-04-30T19:18:21Z")

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> [@Teckos\_Pech](#):
>
> > [@Beast of Revelations](#):
> >
> > That’s the optimistic case - that things get abused, and that CCP steps in within some reasonable time frame, and somehow does a correct rebalance.
> 
> You too should oppose any and all change as well.

What did I say that was irrational, or not true? Choosing to not have blinders on is not the same thing as knee-jerk opposition of change for no good reason.

I don’t oppose any and all change. I oppose what I perceive to be ill-conceived change, bad change, stupid change, change that adds new stuff when the changer can’t even balance or get old stuff done correctly, change where the changer cannot be trusted to implement the change, change which follows a known historical pattern of a bad outcome, etc. The carrier nerf was a bad change, thus I opposed it. Fixing T3C was a _good_ change - I _supported_ it, but the point there was, 1) it took years for it to happen, and 2) the job still isn’t done. I _wasn’t_ opposed to tiericide, which was a pretty huge change, and in general I haven’t had any problems with it. I _was_ opposed to nerfing battleships. I _fully support_ the upcoming QoL changes to PI, and I trust CCP to do that right. CCP did a great job on the probe/scanning QoL changes a while back, and I _fully supported_ that. I _like_ the new map (which some people don’t like). Etc.

In short, I evaluate each change separately. Here, with the developer statements of “meh, we’ll just nerf base modules so as to cram these square RNG modules down a round hole and make them fit” - you’d have to be crazy to support this, in my opinion. I also tend to hate RNG of any kind in pretty much all games, but especially games which are supposed to be based on skill or strategy. In Eve I’m perfectly willing to tolerate randomness in what position I spawn off of a gate. I’m less willing to tolerate it in things like combat mechanics, economics, etc.

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