# CCP rules discussion on ganking and CONCORD mechanics - 2021.11.06

**URL:** <https://forums.eveonline.com/t/ccp-rules-discussion-on-ganking-and-concord-mechanics-2021-11-06/335527>\
**Category:** General Discussion\
**Tags:** high-sec, low-sec, pvp\
**Created:** [November 6, 2021, 9:33am UTC](https://forums.eveonline.com/t/ccp-rules-discussion-on-ganking-and-concord-mechanics-2021-11-06/335527 "2021-11-06T09:33:11Z")\
**Posts on this page:** 1\
**Showing post:** 2

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**Author:** ![Zoiie](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/zoiie/32/292363_2.png) [@Zoiie](https://forums.eveonline.com/u/Zoiie)\
**Post date:** [November 6, 2021, 9:43am UTC](https://forums.eveonline.com/t/ccp-rules-discussion-on-ganking-and-concord-mechanics-2021-11-06/335527/2 "2021-11-06T09:43:48Z")

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Just get rid of concord outside 1.0 noob systems and have the player crime and punishment do the rest.

Alternatively have a laser from nowhere just zap the offender, no ships necessary.

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