# CCP Supports cyber terrorism to get us to buy plex...?

**URL:** <https://forums.eveonline.com/t/ccp-supports-cyber-terrorism-to-get-us-to-buy-plex/206800>\
**Category:** General Discussion\
**Created:** [December 16, 2019, 4:03pm UTC](https://forums.eveonline.com/t/ccp-supports-cyber-terrorism-to-get-us-to-buy-plex/206800 "2019-12-16T16:03:05Z")\
**Posts on this page:** 1\
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**Author:** ![Inara\_Oumis](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/inara_oumis/32/255942_2.png) [@Inara\_Oumis](https://forums.eveonline.com/u/Inara_Oumis)\
**Post date:** [December 16, 2019, 4:03pm UTC](https://forums.eveonline.com/t/ccp-supports-cyber-terrorism-to-get-us-to-buy-plex/206800/1 "2019-12-16T16:03:05Z")

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I recently spent some time in null and quickly observed the mechanic of AFK cloaking systems to prevent players for using that system safely. It seemed the cloaker’s were permanently cloak and most likely AFK (or botting) from soon after the servers came up until they went down the following day.

In my other MMO’s there is always some sort of anti-afk code that works to remove these players from the game, yet CCP hasn’t seemingly ever addressed this. It occurred to that when players were unable to earn ISK, they often bought PLEX to supplement game income.

Seems more or less a tactic of CCP supported cyber terrorism to drive PLEX sales.

This game used to be fun, but definitely now a prime example of company characteristic to avoid when picking a new MMO game. Darn shame CCP.

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