# \[Change Request\] Object which are Targeted by a Player can´t be scooped

**URL:** <https://forums.eveonline.com/t/change-request-object-which-are-targeted-by-a-player-can-t-be-scooped/515220>\
**Category:** Assembly Hall\
**Tags:** pvp\
**Created:** [July 22, 2026, 10:05am UTC](https://forums.eveonline.com/t/change-request-object-which-are-targeted-by-a-player-can-t-be-scooped/515220 "2026-07-22T10:05:25Z")\
**Posts on this page:** 3\
**Page:** 2

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**Author:** ![Kane\_Carnifex](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/kane_carnifex/32/474576_2.png) [@Kane\_Carnifex](https://forums.eveonline.com/u/Kane_Carnifex)\
**Post date:** [July 27, 2026, 10:28am UTC](https://forums.eveonline.com/t/change-request-object-which-are-targeted-by-a-player-can-t-be-scooped/515220/25 "2026-07-27T10:28:50Z")

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> [@Lesican](#):
>
> How far away from the gate is the bubble in this scenario?

Like 5ish T2 Large Bubble they have no min. Distance like other structures.

 ![grafik](https://global.discourse-cdn.com/eveonline/original/4X/b/f/f/bffe332a6aa33ee6f0385feb9cfcd3f63259851f.png)

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**Author:** ![Syzygium](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/syzygium/32/510263_2.png) [@Syzygium](https://forums.eveonline.com/u/Syzygium)\
**Post date:** [July 27, 2026, 10:40am UTC](https://forums.eveonline.com/t/change-request-object-which-are-targeted-by-a-player-can-t-be-scooped/515220/26 "2026-07-27T10:40:31Z")

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The more elegant solution would be to simply give mobile bubbles (or other combat-related mobile structures, or just all “mobile” deployables) an unanchoring timer equal to their anchoring timer or a fixed duration of like 30 seconds.

Better than the “not scoopable while targeted” idea.

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<div class="post-metadata">

**Author:** ![Kane\_Carnifex](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/kane_carnifex/32/474576_2.png) [@Kane\_Carnifex](https://forums.eveonline.com/u/Kane_Carnifex)\
**Post date:** [August 21, 2026, 1:20pm UTC](https://forums.eveonline.com/t/change-request-object-which-are-targeted-by-a-player-can-t-be-scooped/515220/27 "2026-08-21T13:20:23Z")

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and make which you can´t deploy them on a gate and jump the gate.  
At least you need to travel like 15km… which under scram will kill you an a viator.

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