# Changes coming in August from Team Psycho Sisters

**URL:** <https://forums.eveonline.com/t/changes-coming-in-august-from-team-psycho-sisters/11141>\
**Category:** Test Server Feedback\
**Tags:** singularity\
**Created:** [July 20, 2017, 2:48pm UTC](https://forums.eveonline.com/t/changes-coming-in-august-from-team-psycho-sisters/11141 "2017-07-20T14:48:19Z")\
**Posts on this page:** 20\
**Page:** 9

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**Author:** ![Tipa\_Riot](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/tipa_riot/32/443513_2.png) [@Tipa\_Riot](https://forums.eveonline.com/u/Tipa_Riot)\
**Post date:** [August 5, 2017, 3:54pm UTC](https://forums.eveonline.com/t/changes-coming-in-august-from-team-psycho-sisters/11141/161 "2017-08-05T15:54:44Z")

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Thanks got it to work! Mouse4 and 5 are no changing the probe size.

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**Author:** ![Selphentine](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/selphentine/32/221796_2.png) [@Selphentine](https://forums.eveonline.com/u/Selphentine)\
**Post date:** [August 6, 2017, 6:10pm UTC](https://forums.eveonline.com/t/changes-coming-in-august-from-team-psycho-sisters/11141/162 "2017-08-06T18:10:14Z")

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I just tried to upload what makes me nuts with the beta map still. This for example looks totally confusing. Is the system in another one? The gate to system thing makes the lines _very_ obscurred. And the solar map… it doesnt helps me, but look at it - where are they actually? i _either_ want solar system OR starmap. As long as i cant set it to be points that are connected to each other, it makes it harder to read. imagine Google maps or something where the building plan just pops out and goes way over the streets into other buildings - nobody would like that, either.

 ![59](https://global.discourse-cdn.com/eveonline/original/2X/b/bfd4bd95757ab4cc6a66551520d573c61cfa6155.jpg)

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**Author:** ![Jasminmatar](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/jasminmatar/32/13992_2.png) [@Jasminmatar](https://forums.eveonline.com/u/Jasminmatar)\
**Post date:** [August 6, 2017, 10:37pm UTC](https://forums.eveonline.com/t/changes-coming-in-august-from-team-psycho-sisters/11141/163 "2017-08-06T22:37:39Z")

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Anyone talk about Alliance wide bookmarks ? Please and pretty please we need it have needed it for ages and will need it till its available !

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**Author:** ![Tonto\_Auri](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/tonto_auri/32/388339_2.png) [@Tonto\_Auri](https://forums.eveonline.com/u/Tonto_Auri)\
**Post date:** [August 7, 2017, 1:22am UTC](https://forums.eveonline.com/t/changes-coming-in-august-from-team-psycho-sisters/11141/164 "2017-08-07T01:22:01Z")

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> [@Selphentine](#):
>
> i _either_ want solar system OR starmap.

By the way, that.  
The starmap is unreadable with solarsystem map overlaying it.

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**Author:** ![Rivr\_Luzade](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/rivr_luzade/32/311061_2.png) [@Rivr\_Luzade](https://forums.eveonline.com/u/Rivr_Luzade)\
**Post date:** [August 7, 2017, 4:28pm UTC](https://forums.eveonline.com/t/changes-coming-in-august-from-team-psycho-sisters/11141/165 "2017-08-07T16:28:06Z")

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Another thing that really, really, really bothers me is your messed up new bookmarks icon. That thing hovers above the actual bookmark position, which is extremely utterly incomprehensible and makes reading the map a lot harder than it should be. The icons should be exactly where the bookmarks are and not hovering around in a tooltip.

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**Author:** ![Zhilia\_Mann](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/zhilia_mann/32/214674_2.png) [@Zhilia\_Mann](https://forums.eveonline.com/u/Zhilia_Mann)\
**Post date:** [August 8, 2017, 2:57am UTC](https://forums.eveonline.com/t/changes-coming-in-august-from-team-psycho-sisters/11141/166 "2017-08-08T02:57:37Z")

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I’m trying to keep my scanning- and map-related bitching to a minimum but this really is just irritating.

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**Author:** ![Rain6637](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/rain6637/32/404316_2.png) [@Rain6637](https://forums.eveonline.com/u/Rain6637)\
**Post date:** [August 8, 2017, 6:51am UTC](https://forums.eveonline.com/t/changes-coming-in-august-from-team-psycho-sisters/11141/167 "2017-08-08T06:51:42Z")

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I’d please like probes to center on a heading and range interface like fighters, and or centering on a clickable map object

any chance that probes can be centered on items clicked in overview, or perhaps bookmarks? You could probe hunt without having the system window open.

maybe ctrl+click. celestials out of range and bookmarks can’t be locked anyway. could the game check for probes before giving the ‘you are too far away’ message?

click to center probes on scan results, even.

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**Author:** ![Rivr\_Luzade](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/rivr_luzade/32/311061_2.png) [@Rivr\_Luzade](https://forums.eveonline.com/u/Rivr_Luzade)\
**Post date:** [August 8, 2017, 8:16am UTC](https://forums.eveonline.com/t/changes-coming-in-august-from-team-psycho-sisters/11141/168 "2017-08-08T08:16:57Z")

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That used to be possible in the past before the changes to the current system were implemented, but in return we did not have patterns. If you want probe centering, you would lose the patterns and again would have to manually configure probes into patterns with every launch. Centering probes with a button press _and_ patterns in combination are too powerful.

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**Author:** ![Rain6637](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/rain6637/32/404316_2.png) [@Rain6637](https://forums.eveonline.com/u/Rain6637)\
**Post date:** [August 8, 2017, 4:00pm UTC](https://forums.eveonline.com/t/changes-coming-in-august-from-team-psycho-sisters/11141/169 "2017-08-08T16:00:39Z")

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Too powerful? That’s game balance based on the awkwardness of the UI. It’s horrible. If it’s too powerful, scan times should be increased so the UI can be less clunky.

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**Author:** ![Rain6637](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/rain6637/32/404316_2.png) [@Rain6637](https://forums.eveonline.com/u/Rain6637)\
**Post date:** [August 8, 2017, 4:07pm UTC](https://forums.eveonline.com/t/changes-coming-in-august-from-team-psycho-sisters/11141/170 "2017-08-08T16:07:15Z")

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What about removing repetitive tasks

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**Author:** ![Rivr\_Luzade](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/rivr_luzade/32/311061_2.png) [@Rivr\_Luzade](https://forums.eveonline.com/u/Rivr_Luzade)\
**Post date:** [August 8, 2017, 4:34pm UTC](https://forums.eveonline.com/t/changes-coming-in-august-from-team-psycho-sisters/11141/171 "2017-08-08T16:34:06Z")

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Yes, being able to instantly have a perfect scan probe formation on top of your head to scan down someone is too powerful. And reducing the scanner duration is a very irritating change to compensate because it does not affect only the first run but all scanner cycles, which makes scanning more tedious than the current launch and move of probes for the initial scan.

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**Author:** ![Tipa\_Riot](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/tipa_riot/32/443513_2.png) [@Tipa\_Riot](https://forums.eveonline.com/u/Tipa_Riot)\
**Post date:** [August 8, 2017, 5:07pm UTC](https://forums.eveonline.com/t/changes-coming-in-august-from-team-psycho-sisters/11141/172 "2017-08-08T17:07:36Z")

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Just to note, the scan speed was already nerfed by a couple of seconds per run with the introduction of the new interface. Before the scan started immediately when you didn’t move probes (just formation change), now it always takes them to “warp” first.

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<div class="post-metadata">

**Author:** ![Rain6637](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/rain6637/32/404316_2.png) [@Rain6637](https://forums.eveonline.com/u/Rain6637)\
**Post date:** [August 8, 2017, 5:11pm UTC](https://forums.eveonline.com/t/changes-coming-in-august-from-team-psycho-sisters/11141/173 "2017-08-08T17:11:53Z")

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ugh. you’re right, yeah, intuitiveness, what’s it good for.

Iirc the formation change was brought about under Soundwave’s tenure, after he spent some time in wormholes. He left but hmm what are the chances it could still be iterated on.

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<div class="post-metadata">

**Author:** ![Tipa\_Riot](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/tipa_riot/32/443513_2.png) [@Tipa\_Riot](https://forums.eveonline.com/u/Tipa_Riot)\
**Post date:** [August 8, 2017, 5:25pm UTC](https://forums.eveonline.com/t/changes-coming-in-august-from-team-psycho-sisters/11141/174 "2017-08-08T17:25:54Z")

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> [@Rain6637](#):
>
> ugh. you’re right, yeah, intuitiveness, what’s it good for.

Nerf combat probers, make ratters safer?

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<div class="post-metadata">

**Author:** ![Rain6637](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/rain6637/32/404316_2.png) [@Rain6637](https://forums.eveonline.com/u/Rain6637)\
**Post date:** [August 8, 2017, 6:37pm UTC](https://forums.eveonline.com/t/changes-coming-in-august-from-team-psycho-sisters/11141/175 "2017-08-08T18:37:27Z")

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hmm? The goal would be keeping the mechanic’s effectiveness about the same, while making the game more intuitive.

There’s quite a bit of graphic work being done to the scan interface but the usability isn’t improving with it.

If the game balance was moved out of the UI and into stats then covops and scanning ships could have a stronger defined role compared to other ships.

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<div class="post-metadata">

**Author:** ![Tipa\_Riot](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/tipa_riot/32/443513_2.png) [@Tipa\_Riot](https://forums.eveonline.com/u/Tipa_Riot)\
**Post date:** [August 8, 2017, 7:03pm UTC](https://forums.eveonline.com/t/changes-coming-in-august-from-team-psycho-sisters/11141/176 "2017-08-08T19:03:55Z")

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Nevermind, the scan mechanic itself is good as it is right now imo.

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<div class="post-metadata">

**Author:** ![Rain6637](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/rain6637/32/404316_2.png) [@Rain6637](https://forums.eveonline.com/u/Rain6637)\
**Post date:** [August 8, 2017, 7:05pm UTC](https://forums.eveonline.com/t/changes-coming-in-august-from-team-psycho-sisters/11141/177 "2017-08-08T19:05:36Z")

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meh. I suppose this is going to be a disagreement.

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**Author:** ![Jian\_Mira](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/jian_mira/32/509519_2.png) [@Jian\_Mira](https://forums.eveonline.com/u/Jian_Mira)\
**Post date:** [August 8, 2017, 10:47pm UTC](https://forums.eveonline.com/t/changes-coming-in-august-from-team-psycho-sisters/11141/178 "2017-08-08T22:47:17Z")

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The beta map is just too graphical and complicated, needs to be less 3D

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**Author:** ![Rena\_Skjem](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/rena_skjem/32/14913_2.png) [@Rena\_Skjem](https://forums.eveonline.com/u/Rena_Skjem)\
**Post date:** [August 9, 2017, 8:51am UTC](https://forums.eveonline.com/t/changes-coming-in-august-from-team-psycho-sisters/11141/179 "2017-08-09T08:51:22Z")

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Hey.  
Do we really need a number part of a sig in a name? For example tripwire doesnt even use the number part of a sig.  
Is it even possible to have aaa-100 and aaa-101 in a system at the same time?

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**Author:** ![Rivr\_Luzade](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/rivr_luzade/32/311061_2.png) [@Rivr\_Luzade](https://forums.eveonline.com/u/Rivr_Luzade)\
**Post date:** [August 9, 2017, 9:03am UTC](https://forums.eveonline.com/t/changes-coming-in-august-from-team-psycho-sisters/11141/180 "2017-08-09T09:03:22Z")

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What does the number part indicate in the first place? I heard in the past it was an indication of the age of the signature, but that does not make sense.

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