# Changes in the energy consumption of Ammar laser ships are needed

**URL:** <https://forums.eveonline.com/t/changes-in-the-energy-consumption-of-ammar-laser-ships-are-needed/439514>\
**Category:** Player Features & Ideas\
**Created:** [February 13, 2024, 1:27pm UTC](https://forums.eveonline.com/t/changes-in-the-energy-consumption-of-ammar-laser-ships-are-needed/439514 "2024-02-13T13:27:06Z")\
**Posts on this page:** 20\
**Page:** 2

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**Author:** ![Aisha\_Katalen](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/aisha_katalen/32/387724_2.png) [@Aisha\_Katalen](https://forums.eveonline.com/u/Aisha_Katalen)\
**Post date:** [February 13, 2024, 3:03pm UTC](https://forums.eveonline.com/t/changes-in-the-energy-consumption-of-ammar-laser-ships-are-needed/439514/21 "2024-02-13T15:03:23Z")

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> [@Drx\_Drx](#):
>
> you need to sacrifice something, usually dps

Not at all, what you sacrifice is ease of use. Laser ships (and Amarr in general) just require more effort to work with compared to missile/drone/shield ships. Again, the abaddon isn’t a great mission ship but IF you’d want to use one it’d be something like this:

[Abaddon, Abaddon fit]

Core C-Type Large Armor Repairer  
Corpum C-Type EM Energized Membrane  
Corpum C-Type Thermal Energized Membrane  
Corpum C-Type Thermal Energized Membrane  
Heat Sink II  
Heat Sink II  
Heat Sink II

100MN Afterburner II  
Tracking Computer II  
Tracking Computer II  
Heavy F-RX Compact Capacitor Booster

Mega Pulse Laser II  
Mega Pulse Laser II  
Mega Pulse Laser II  
Mega Pulse Laser II  
Mega Pulse Laser II  
Mega Pulse Laser II  
Mega Pulse Laser II  
Mega Pulse Laser II

Large Auxiliary Nano Pump II  
Large Auxiliary Nano Pump I  
Large Energy Discharge Elutriation II

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**Author:** ![Io\_Koval](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/io_koval/32/282426_2.png) [@Io\_Koval](https://forums.eveonline.com/u/Io_Koval)\
**Post date:** [February 13, 2024, 3:05pm UTC](https://forums.eveonline.com/t/changes-in-the-energy-consumption-of-ammar-laser-ships-are-needed/439514/22 "2024-02-13T15:05:52Z")

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What the heck is this thread and why am I laughing so hard.

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**Author:** ![Drx\_Drx](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/drx_drx/32/383107_2.png) [@Drx\_Drx](https://forums.eveonline.com/u/Drx_Drx)\
**Post date:** [February 13, 2024, 3:08pm UTC](https://forums.eveonline.com/t/changes-in-the-energy-consumption-of-ammar-laser-ships-are-needed/439514/23 "2024-02-13T15:08:27Z")

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I dont want to nit pick but you sacrificed a midslot which could be used for a web or another tracking computer which translates to dps applied

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**Author:** ![Aisha\_Katalen](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/aisha_katalen/32/387724_2.png) [@Aisha\_Katalen](https://forums.eveonline.com/u/Aisha_Katalen)\
**Post date:** [February 13, 2024, 3:11pm UTC](https://forums.eveonline.com/t/changes-in-the-energy-consumption-of-ammar-laser-ships-are-needed/439514/24 "2024-02-13T15:11:01Z")

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it’s an option. Thing is that with two TC bigger stuff up close still melts and small stuff you’re going to miss any way and that is what the drones are for. I’d much rather have the fit focus on doing things right than trying to deal with stuff when you’re piloting and prioritizing wrong.

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**Author:** ![Drx\_Drx](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/drx_drx/32/383107_2.png) [@Drx\_Drx](https://forums.eveonline.com/u/Drx_Drx)\
**Post date:** [February 13, 2024, 3:21pm UTC](https://forums.eveonline.com/t/changes-in-the-energy-consumption-of-ammar-laser-ships-are-needed/439514/25 "2024-02-13T15:21:54Z")

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It looks like you dont understand. Every advantage has a drawback. Blasters have high damage but low range, rails have high range but low tracking, autocanons have, among other, no cap drain but low optimal, arty has high alpha but low rate of fire. I am simplifying a bit but every weapon system has a drawback but you can use mods to mitigate those drawbacks

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**Author:** ![Sarah\_Olson](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/sarah_olson/32/377582_2.png) [@Sarah\_Olson](https://forums.eveonline.com/u/Sarah_Olson)\
**Post date:** [February 13, 2024, 3:42pm UTC](https://forums.eveonline.com/t/changes-in-the-energy-consumption-of-ammar-laser-ships-are-needed/439514/26 "2024-02-13T15:42:44Z")

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> [@Drx\_Drx](#):
>
> Other options include nos in high slot, rats have unlimited cap that you can leach

This is factually incorrect, rats do _NOT_ have unlimited cap, it it just that their weapons do not require any. You absolutely can cap a rat out and not receive any additional cap until it is allowed to recharge.

Additionally, capping out a rat will reduce it’s rep chances although it won’t eliminate it all together.

Newer NPCs like trigs can be properly neuted out to shut down their mods.

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**Author:** ![Drx\_Drx](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/drx_drx/32/383107_2.png) [@Drx\_Drx](https://forums.eveonline.com/u/Drx_Drx)\
**Post date:** [February 13, 2024, 3:59pm UTC](https://forums.eveonline.com/t/changes-in-the-energy-consumption-of-ammar-laser-ships-are-needed/439514/27 "2024-02-13T15:59:54Z")

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Not that i dont believe you but i would like a second opinion on this. It could be they changed this with the introduction of trigs if its true that they can be neuted. I wouldnt know, i never did much pve but i know nosing rats was an option back in the day. Also if I remember correctly it wasnt literally unlimited cap but it was high recharge delta coupled with low capacity

I tested this on multiple occasions on fw rats, the idea was if you can neut them to prevent reps then you can bypass the dps threshold, it never worked. It could be that fw rats are coded differently

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**Author:** ![Spacetramp\_Drago](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/spacetramp_drago/32/480922_2.png) [@Spacetramp\_Drago](https://forums.eveonline.com/u/Spacetramp_Drago)\
**Post date:** [February 13, 2024, 4:28pm UTC](https://forums.eveonline.com/t/changes-in-the-energy-consumption-of-ammar-laser-ships-are-needed/439514/28 "2024-02-13T16:28:53Z")

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I’m with the OP.

I love laser boats but it’s always a struggle with the CPU and getting a good balance between damage and armour.

It’s why lvl5 Large Projectile turrets are nearly finished, simply so that I can use better cap stable ships.

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**Author:** ![Nana\_Skalski](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/nana_skalski/32/489985_2.png) [@Nana\_Skalski](https://forums.eveonline.com/u/Nana_Skalski)\
**Post date:** [February 13, 2024, 4:40pm UTC](https://forums.eveonline.com/t/changes-in-the-energy-consumption-of-ammar-laser-ships-are-needed/439514/29 "2024-02-13T16:40:26Z")

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Trigs can be neuted, they can have zero capacitor. That is why nosferatus can stop working on them at some point., but its usually enough time to kill one before the cap is drained.

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**Author:** ![Altara\_Zemara](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/altara_zemara/32/390110_2.png) [@Altara\_Zemara](https://forums.eveonline.com/u/Altara_Zemara)\
**Post date:** [February 13, 2024, 5:42pm UTC](https://forums.eveonline.com/t/changes-in-the-energy-consumption-of-ammar-laser-ships-are-needed/439514/30 "2024-02-13T17:42:02Z")

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> [@Cyberius\_Mnemon](#):
>
> Probably the topic has been raised repeatedly, but still the need to change the laser guns and Ammar ships, in my opinion, is overdue.

There definitely is an imbalance compared with ships like Nightmare, with longer endeavours such as station bashing. My most cap stable ship for that job is probably the Drekavac…with Nightmare coming second. Amarr ships are not _that_ much of an issue…if one just fits a cap booster. Also, unless one is in a really desperate hurry to finish off a station then one can just use Standard…which seldom depletes all of cap.

In any case…I don’t understand the logic behind wanting DPS reduced, rather than capacitor regeneration increased. You can reduce the cap usage yourself by switching ammo 🙂

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**Author:** ![Cyberius\_Mnemon](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/cyberius_mnemon/32/386987_2.png) [@Cyberius\_Mnemon](https://forums.eveonline.com/u/Cyberius_Mnemon)\
**Post date:** [February 13, 2024, 5:54pm UTC](https://forums.eveonline.com/t/changes-in-the-energy-consumption-of-ammar-laser-ships-are-needed/439514/31 "2024-02-13T17:54:14Z")

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Here’s your fit. How much can you do in a minute and a half with a crutch in the form of batteries? I think not.

 ![Аббаддонн фит](https://global.discourse-cdn.com/eveonline/original/4X/b/5/5/b553c51c03bb4d6c79a9cad22bf6a6caf6cb9cc8.jpeg)

But, clean Amarr ships only with turrets and damage mode:

 ![АбадонТахион](https://global.discourse-cdn.com/eveonline/original/4X/8/b/1/8b1e94830383ffe1c65fccad21f888aac00f2405.jpeg)  
 ![Аббадон пушки](https://global.discourse-cdn.com/eveonline/original/4X/2/1/7/2178dfc132d4810b7c320440038f2378c1d05bde.jpeg)  
 ![Апок пушки](https://global.discourse-cdn.com/eveonline/original/4X/f/6/b/f6ba0957e3d4a6e3c927567df014c00e1b0c6406.jpeg)  
Abbadons on Tachyons are not even enough for the basic power grid. And let me remind you, there are no other modules here!  
For comparison, other ships:  
 ![Гиперион](https://global.discourse-cdn.com/eveonline/original/4X/7/b/a/7bada267c870c061cedad81251d433824a25993d.jpeg)  
 ![Рорхбластеры](https://global.discourse-cdn.com/eveonline/original/4X/6/c/5/6c50065790933cbbd1d647dad1e532bb95fa8a2b.jpeg)  
Is everything okay, is nothing confusing? Therefore, if you continue to say that there is no such fit, put additional crutches, these are such ships, this is Ammar, you get super bonuses in the form of range and top similar nonsense, then you are either “alternatively gifted” or trolls. That in the first case, that in the second there is no point in talking to you, no one has written a single sensible objection anyway.

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<div class="post-metadata">

**Author:** ![Drx\_Drx](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/drx_drx/32/383107_2.png) [@Drx\_Drx](https://forums.eveonline.com/u/Drx_Drx)\
**Post date:** [February 13, 2024, 6:07pm UTC](https://forums.eveonline.com/t/changes-in-the-energy-consumption-of-ammar-laser-ships-are-needed/439514/32 "2024-02-13T18:07:03Z")

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You forgot cap batteries, it happens sometimes

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<div class="post-metadata">

**Author:** ![Aisha\_Katalen](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/aisha_katalen/32/387724_2.png) [@Aisha\_Katalen](https://forums.eveonline.com/u/Aisha_Katalen)\
**Post date:** [February 13, 2024, 6:09pm UTC](https://forums.eveonline.com/t/changes-in-the-energy-consumption-of-ammar-laser-ships-are-needed/439514/33 "2024-02-13T18:09:54Z")

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> [@Cyberius\_Mnemon](#):
>
> in a minute and a half

First of all: stop adding conflagration as it has no range while you have no speed and it tracks for crap, it’s an unrealistic scenario. Xray will give you a decent 30km range with lower cap use and if you need more range you can use Scorch (but that increases cap use again). Secondly, you won’t be using all the modules all the time, if you want that sort of low effort gameplay you should have trained for a Rattlesnake.

Most importantly, check the fit and then check it again. Like actually check _aaaalll_ the modules and perhaps you might find something where you go “aha!”.

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**Author:** ![Cyberius\_Mnemon](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/cyberius_mnemon/32/386987_2.png) [@Cyberius\_Mnemon](https://forums.eveonline.com/u/Cyberius_Mnemon)\
**Post date:** [February 13, 2024, 6:16pm UTC](https://forums.eveonline.com/t/changes-in-the-energy-consumption-of-ammar-laser-ships-are-needed/439514/34 "2024-02-13T18:16:12Z")

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No comment, I’m already tired of explaining.

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**Author:** ![Geo\_Eclipse\_Oksaras](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/geo_eclipse_oksaras/32/500781_2.png) [@Geo\_Eclipse\_Oksaras](https://forums.eveonline.com/u/Geo_Eclipse_Oksaras)\
**Post date:** [February 13, 2024, 6:22pm UTC](https://forums.eveonline.com/t/changes-in-the-energy-consumption-of-ammar-laser-ships-are-needed/439514/35 "2024-02-13T18:22:15Z")

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> [@Cyberius\_Mnemon](#):
>
> No comment, I’m already tired of explaining.

translation  
i’m right, you’re wrong.

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<div class="post-metadata">

**Author:** ![Drx\_Drx](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/drx_drx/32/383107_2.png) [@Drx\_Drx](https://forums.eveonline.com/u/Drx_Drx)\
**Post date:** [February 13, 2024, 6:38pm UTC](https://forums.eveonline.com/t/changes-in-the-energy-consumption-of-ammar-laser-ships-are-needed/439514/36 "2024-02-13T18:38:10Z")

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Sorry i mixed up the terminology. I meant capacitor booster charges. That mod uses charges like ammunition, check the info of the mod and see what is the largest charge that fits in to that mod. Although i think you shouldn’t be using the largest in this case, im not sure what the meta is these days, i think navy 800 booster charge is enough.

Also please send me 100 mil for spoon feeding you information

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**Author:** ![Syzygium](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/syzygium/32/510263_2.png) [@Syzygium](https://forums.eveonline.com/u/Syzygium)\
**Post date:** [February 13, 2024, 6:38pm UTC](https://forums.eveonline.com/t/changes-in-the-energy-consumption-of-ammar-laser-ships-are-needed/439514/37 "2024-02-13T18:38:15Z")

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@Cyberius_Mnemon As an (somewhat roleplay) Amarr-Only player who has every Amarr ship on Mastery V and having flown most of them for quite some time, I can ensure you that Laser Weapons are pretty fine as they are. Amarr Ships are usually designed as Fleet Platforms for their unique ability to instantly switch to any range required and remarkable passive tanking abilities, thus offering the by far best damage-projection in combination with quick target switches. As a downside they consume much energy and have a rather bad closerange tracking. Both things you can adapt to via fitting, positioning and fleet composition, of course you can’t have it all, so sacrifices have to be made.

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**Author:** ![Cyberius\_Mnemon](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/cyberius_mnemon/32/386987_2.png) [@Cyberius\_Mnemon](https://forums.eveonline.com/u/Cyberius_Mnemon)\
**Post date:** [February 13, 2024, 8:38pm UTC](https://forums.eveonline.com/t/changes-in-the-energy-consumption-of-ammar-laser-ships-are-needed/439514/38 "2024-02-13T20:38:01Z")

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Yeah, I can send you 1 credit. You and Aisha Katalan, who suggests Abbadon to insert Large Energy Discharge Elutriation II, instead of accelerating the pumping of energy or increasing its capacity. The “experts” were helping, to say the least.

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**Author:** ![Aisha\_Katalen](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/aisha_katalen/32/387724_2.png) [@Aisha\_Katalen](https://forums.eveonline.com/u/Aisha_Katalen)\
**Post date:** [February 13, 2024, 8:49pm UTC](https://forums.eveonline.com/t/changes-in-the-energy-consumption-of-ammar-laser-ships-are-needed/439514/39 "2024-02-13T20:49:52Z")

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Sounds like you still haven’t had the “aha” moment, that’s ok.

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<div class="post-metadata">

**Author:** ![Io\_Koval](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/io_koval/32/282426_2.png) [@Io\_Koval](https://forums.eveonline.com/u/Io_Koval)\
**Post date:** [February 13, 2024, 9:12pm UTC](https://forums.eveonline.com/t/changes-in-the-energy-consumption-of-ammar-laser-ships-are-needed/439514/40 "2024-02-13T21:12:30Z")

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> [@Cyberius\_Mnemon](#):
>
> The “experts” were helping, to say the least.

The experts don’t open a thread talking about fitting an MWD onto a Nightmare.

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