# Chaos Era Continues - Cyno Update

**URL:** <https://forums.eveonline.com/t/chaos-era-continues-cyno-update/182197>\
**Category:** Upcoming Features & Changes\
**Tags:** null-sec, low-sec, pvp\
**Created:** [August 14, 2019, 4:46pm UTC](https://forums.eveonline.com/t/chaos-era-continues-cyno-update/182197 "2019-08-14T16:46:27Z")\
**Posts on this page:** 20\
**Page:** 101

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**Author:** ![Bronson\_Hughes](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/bronson_hughes/32/189075_2.png) [@Bronson\_Hughes](https://forums.eveonline.com/u/Bronson_Hughes)\
**Post date:** [August 26, 2019, 4:32pm UTC](https://forums.eveonline.com/t/chaos-era-continues-cyno-update/182197/2076 "2019-08-26T16:32:46Z")

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> [@Arrendis](#):
>
> There is only an _addition_ to this that hasn’t even been announced by CCP, and is only known about because of hoboleaks.

I read that at least three times thinking you said “holobeaks” and was thoroughly confused by why any bird would have a holographic beak.

Dyslexia is real, LOL!

Also…what leaks?

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**Author:** ![Arrendis](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/arrendis/32/432594_2.png) [@Arrendis](https://forums.eveonline.com/u/Arrendis)\
**Post date:** [August 26, 2019, 4:39pm UTC](https://forums.eveonline.com/t/chaos-era-continues-cyno-update/182197/2077 "2019-08-26T16:39:30Z")

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hoboleaks. Type it into your browser’s address bar and see what you get.

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**Author:** ![Ravid\_Bheskagor](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/ravid_bheskagor/32/472687_2.png) [@Ravid\_Bheskagor](https://forums.eveonline.com/u/Ravid_Bheskagor)\
**Post date:** [August 26, 2019, 4:45pm UTC](https://forums.eveonline.com/t/chaos-era-continues-cyno-update/182197/2078 "2019-08-26T16:45:39Z")

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If capitals need to be jumped in.  
And the cyno ship can not be kept safe buy a fleet.  
Because of positioning.  
The cyno ship can move into position, decloak and light its cyno as a burn maneuver.

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**Author:** ![Arrendis](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/arrendis/32/432594_2.png) [@Arrendis](https://forums.eveonline.com/u/Arrendis)\
**Post date:** [August 26, 2019, 5:57pm UTC](https://forums.eveonline.com/t/chaos-era-continues-cyno-update/182197/2079 "2019-08-26T17:57:59Z")

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Well, this should make everyone feel so much better…

 ![](https://global.discourse-cdn.com/eveonline/original/3X/e/5/e539b34a8e22bc8708bf7d96de5a609cc12ec48a.png)

I will leave this here so you may ponder jf cynos locking your Blockade Runners in place for 10m.

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**Author:** ![Darwien\_Cesaille](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/darwien_cesaille/32/375775_2.png) [@Darwien\_Cesaille](https://forums.eveonline.com/u/Darwien_Cesaille)\
**Post date:** [August 26, 2019, 6:07pm UTC](https://forums.eveonline.com/t/chaos-era-continues-cyno-update/182197/2080 "2019-08-26T18:07:49Z")

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this is I call speculation.

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**Author:** ![cynomale](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/cynomale/32/408717_2.png) [@cynomale](https://forums.eveonline.com/u/cynomale)\
**Post date:** [August 26, 2019, 6:09pm UTC](https://forums.eveonline.com/t/chaos-era-continues-cyno-update/182197/2081 "2019-08-26T18:09:11Z")

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will the indy cyno still require cyno 5 or will it be usable with cyno 1 like the regular cyno?

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**Author:** ![Darwien\_Cesaille](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/darwien_cesaille/32/375775_2.png) [@Darwien\_Cesaille](https://forums.eveonline.com/u/Darwien_Cesaille)\
**Post date:** [August 26, 2019, 6:09pm UTC](https://forums.eveonline.com/t/chaos-era-continues-cyno-update/182197/2082 "2019-08-26T18:09:40Z")

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btw … do people (mostly JF pilots impacted) agree that either the cyno change should be implemented as one change (inc. industrial cyno) or keep the cov-ops option alive for JF indefinitely?

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**Author:** ![Vinta\_Bayle](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/vinta_bayle/32/97683_2.png) [@Vinta\_Bayle](https://forums.eveonline.com/u/Vinta_Bayle)\
**Post date:** [August 26, 2019, 6:25pm UTC](https://forums.eveonline.com/t/chaos-era-continues-cyno-update/182197/2083 "2019-08-26T18:25:51Z")

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> [@CCP\_Rise](#):
>
> **Update August 26** : We have received an enormous amount of feedback on this change and have decided to make some adjustments to address the biggest issues we see by adding a 3rd type of cyno that can be fit to tech I industrials and used by Jump Freighters. This will solve the most important issue raised which was that cyno vigils would be impossible with the steep skill and ISK requirements associated with Recons and Black Ops. Now Industrials will offer a very affordable option with a cyno that appears in overview and on the map. We are very glad to preserve this tradition and appreciate the community emphasis on doing so.
> 
> note: this means that Jump Freighters will not be able to jump to covert cynos as we originally planned. This is an alternative solution, not an additional one.

oh piss off

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**Author:** ![Sergei\_Alexeyev](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/sergei_alexeyev/32/242320_2.png) [@Sergei\_Alexeyev](https://forums.eveonline.com/u/Sergei_Alexeyev)\
**Post date:** [August 26, 2019, 6:27pm UTC](https://forums.eveonline.com/t/chaos-era-continues-cyno-update/182197/2084 "2019-08-26T18:27:24Z")

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ty ccp just in time for wow classic

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**Author:** ![Darwien\_Cesaille](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/darwien_cesaille/32/375775_2.png) [@Darwien\_Cesaille](https://forums.eveonline.com/u/Darwien_Cesaille)\
**Post date:** [August 26, 2019, 6:28pm UTC](https://forums.eveonline.com/t/chaos-era-continues-cyno-update/182197/2085 "2019-08-26T18:28:31Z")

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yep, thanks. wasted multiple training certificates , money and time. disgrace.

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**Author:** ![Carneros](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/carneros/32/380808_2.png) [@Carneros](https://forums.eveonline.com/u/Carneros)\
**Post date:** [August 26, 2019, 6:30pm UTC](https://forums.eveonline.com/t/chaos-era-continues-cyno-update/182197/2086 "2019-08-26T18:30:12Z")

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Does this mean a covert transport like a Viator can fit a choice of two types of cynos: covert or industrial?

Can this new cyno be lit in a cyno-jammed or Incursioned system?

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**Author:** ![Darwien\_Cesaille](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/darwien_cesaille/32/375775_2.png) [@Darwien\_Cesaille](https://forums.eveonline.com/u/Darwien_Cesaille)\
**Post date:** [August 26, 2019, 6:31pm UTC](https://forums.eveonline.com/t/chaos-era-continues-cyno-update/182197/2087 "2019-08-26T18:31:00Z")

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who with sound mind would use T2 industrials for cyno in the form of 5mins lockdown (see. sisi).

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**Author:** ![Haulie\_Berry](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/haulie_berry/32/388021_2.png) [@Haulie\_Berry](https://forums.eveonline.com/u/Haulie_Berry)\
**Post date:** [August 26, 2019, 6:43pm UTC](https://forums.eveonline.com/t/chaos-era-continues-cyno-update/182197/2088 "2019-08-26T18:43:03Z")

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Bahaha.

“Well we WERE going to give you covops JF cynos, but since you made such a fuss…”

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<div class="post-metadata">

**Author:** ![Dak\_Nalar](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/dak_nalar/32/322797_2.png) [@Dak\_Nalar](https://forums.eveonline.com/u/Dak_Nalar)\
**Post date:** [August 26, 2019, 6:44pm UTC](https://forums.eveonline.com/t/chaos-era-continues-cyno-update/182197/2089 "2019-08-26T18:44:50Z")

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So can all of use JF pilots get refunds on the skill injectors we just wasted training cyno alts up to Cyno 5 now that its pretty much useless…

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<div class="post-metadata">

**Author:** ![Brock\_Khans](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/brock_khans/32/409174_2.png) [@Brock\_Khans](https://forums.eveonline.com/u/Brock_Khans)\
**Post date:** [August 26, 2019, 6:45pm UTC](https://forums.eveonline.com/t/chaos-era-continues-cyno-update/182197/2090 "2019-08-26T18:45:34Z")

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Yeah I think they realized that a covops cyno for JF’ing actually made it safer/faster (which doesn’t bode well with Chaos)

I assume they could have just as easily made a VIGIL CYNO module that simply shows the cyno affect but allows no ships to jump to it.

Saying you made a freighting cyno so that people can hold vigils seems a bit far stretched imo.

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<div class="post-metadata">

**Author:** ![Sergei\_Alexeyev](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/sergei_alexeyev/32/242320_2.png) [@Sergei\_Alexeyev](https://forums.eveonline.com/u/Sergei_Alexeyev)\
**Post date:** [August 26, 2019, 6:51pm UTC](https://forums.eveonline.com/t/chaos-era-continues-cyno-update/182197/2091 "2019-08-26T18:51:15Z")

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change repackaged size for t1 indys to 1k m3 from 20k m3 ty

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<div class="post-metadata">

**Author:** ![Qymm\_Phyton](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/qymm_phyton/32/317515_2.png) [@Qymm\_Phyton](https://forums.eveonline.com/u/Qymm_Phyton)\
**Post date:** [August 26, 2019, 6:53pm UTC](https://forums.eveonline.com/t/chaos-era-continues-cyno-update/182197/2092 "2019-08-26T18:53:53Z")

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The only saving grace of the cyno change announcement in my mind was covert cynos for Jump Freighters. Necessitating a swap from mass T1 frigs to a couple covert cynos that moved around your route quickly was, to be honest, a good game design choice, pushing more active play. It forced JF pilots to put some skin in warping around instead of placing clones and liquid ozone at every stop. I appreciated the thought behind it, even though it pushed me to divert my training queue across 5 of my 9 characters.

This, however, is just a complete nerf to Jump Freighter logistics to make thankless jobs harder. The restriction to only fit to industrials, having to field a bulkier, more expensive, but equally defenseless ship, means that jump freighter quality of life is not your priority in this decision.

My request: Please reconsider allowing the use of covert cyno fields on Jump Freighters. Alternatively, please significantly reduce the cycle time on the Industrial Cynosural Field Generator and/or consider making the cynosural field not visible on overview.

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<div class="post-metadata">

**Author:** ![BF\_Kokyas](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/bf_kokyas/32/179827_2.png) [@BF\_Kokyas](https://forums.eveonline.com/u/BF_Kokyas)\
**Post date:** [August 26, 2019, 6:55pm UTC](https://forums.eveonline.com/t/chaos-era-continues-cyno-update/182197/2093 "2019-08-26T18:55:23Z")

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So, industrial ships are quite big, 20k m3 packaged. If I do a three cyno jump route, this means 60k m3 in cargo since I need to provide a replacement for each cyno ship which will be blown up.

JF cargo is in the 300 - 360k m3 range with expanders, or Jump Freighter V, meaning that I won’t be able to run 320k m3 contracts for Black Frog Freight as I did before. Is it the end of things ? Not really, I can adapt. But with this single change, you are hugely changing the JF route logistic. Especially for logistic corporations.

Quoting one corp member, “I am trying to find something positive about it, and failing, yeah”. Basically, that.

I have no opinion on the other aspects of the cyno changes, but as a JF pilot, it simply makes my life more difficult, without increasing risk (T1 or Noob ship, same story when they are locked for 10 minutes), nor reward. So all in one, a purely negative decision.

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<div class="post-metadata">

**Author:** ![Kuhn\_Arashi](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/kuhn_arashi/32/261541_2.png) [@Kuhn\_Arashi](https://forums.eveonline.com/u/Kuhn_Arashi)\
**Post date:** [August 26, 2019, 6:58pm UTC](https://forums.eveonline.com/t/chaos-era-continues-cyno-update/182197/2094 "2019-08-26T18:58:45Z")

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Depends what you are doing.

Now that blockade runners can use it, you can use a covops to go through hostile space, light a covert, bridge a blockade runner, and use the BR to cyno in a JF.

Safe way to stock up a structure that is outside home territory.

Not sure are DST’s, though. Maybe a few people will honey dick with them.

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<div class="post-metadata">

**Author:** ![Rhom\_Achensa](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/rhom_achensa/32/357067_2.png) [@Rhom\_Achensa](https://forums.eveonline.com/u/Rhom_Achensa)\
**Post date:** [August 26, 2019, 6:59pm UTC](https://forums.eveonline.com/t/chaos-era-continues-cyno-update/182197/2095 "2019-08-26T18:59:10Z")

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> [@CCP\_Rise](#):
>
> This will solve the most important issue raised which was that cyno vigils would be impossible with the steep skill and ISK requirements associated with Recons and Black Ops.

Is this seriously the most important issue? Cyno vigils have nothing to do with gameplay. They’re cool and everything, but it shouldn’t be a deciding factor. There are way bigger balance changes that take precedence.

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