# Chaos Era Continues - Cyno Update

**URL:** <https://forums.eveonline.com/t/chaos-era-continues-cyno-update/182197>\
**Category:** Upcoming Features & Changes\
**Tags:** null-sec, low-sec, pvp\
**Created:** [August 14, 2019, 4:46pm UTC](https://forums.eveonline.com/t/chaos-era-continues-cyno-update/182197 "2019-08-14T16:46:27Z")\
**Posts on this page:** 20\
**Page:** 109

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**Author:** ![Hillbert\_Alexis](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/hillbert_alexis/32/263334_2.png) [@Hillbert\_Alexis](https://forums.eveonline.com/u/Hillbert_Alexis)\
**Post date:** [August 26, 2019, 11:03pm UTC](https://forums.eveonline.com/t/chaos-era-continues-cyno-update/182197/2236 "2019-08-26T23:03:52Z")

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And yet there’s nothing stopping them from providing both options.  
Freight cyno or covert.  
If you want to spend the time training, go for it. The ships are more costly but the cynos are shorter. Otherwise there’s always the cheap option.  
Sadly they took about a week to rescind their update notes, so they least they can do is keep the old option in addition to the newer, cheaper one.

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**Author:** ![Sgt\_Ocker](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/sgt_ocker/32/270881_2.png) [@Sgt\_Ocker](https://forums.eveonline.com/u/Sgt_Ocker)\
**Post date:** [August 26, 2019, 11:05pm UTC](https://forums.eveonline.com/t/chaos-era-continues-cyno-update/182197/2237 "2019-08-26T23:05:57Z")

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Hauling minerals around, enough to build constantly, is a pain - Compressed ore, refining and manufacturing in NPC stations would yield more waste and cost than it is worth.

tell you what, as you seem to think its viable. How about i give you my cyno locations and you build them for me - At reasonable cost of course.

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**Author:** ![Pragantis\_Florian](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/pragantis_florian/32/146735_2.png) [@Pragantis\_Florian](https://forums.eveonline.com/u/Pragantis_Florian)\
**Post date:** [August 26, 2019, 11:06pm UTC](https://forums.eveonline.com/t/chaos-era-continues-cyno-update/182197/2238 "2019-08-26T23:06:06Z")

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WTF people. A dev announces JFs will now jump to covert cynos. You have time to train. I throw 700k skill points to get a jump start on training. Nope. Just kidding.

Seriously, WTF.

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**Author:** ![Zappity](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/zappity/32/502632_2.png) [@Zappity](https://forums.eveonline.com/u/Zappity)\
**Post date:** [August 26, 2019, 11:12pm UTC](https://forums.eveonline.com/t/chaos-era-continues-cyno-update/182197/2239 "2019-08-26T23:12:45Z")

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I would be interested to know where your mids that give you concern are but I’m afraid my days of building T1 ships for profit are passed.

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**Author:** ![Merrick\_Tolkien](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/merrick_tolkien/32/429821_2.png) [@Merrick\_Tolkien](https://forums.eveonline.com/u/Merrick_Tolkien)\
**Post date:** [August 26, 2019, 11:23pm UTC](https://forums.eveonline.com/t/chaos-era-continues-cyno-update/182197/2240 "2019-08-26T23:23:22Z")

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Thats my summer of skills SP wasted on 4 characters then. Made the whole thing rather pointless.  
very disappointed.

The easiest thing for all parties would have been to make a specific module for vigils and give it some significance.

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**Author:** ![Pittsburgh2989](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/pittsburgh2989/32/246746_2.png) [@Pittsburgh2989](https://forums.eveonline.com/u/Pittsburgh2989)\
**Post date:** [August 26, 2019, 11:30pm UTC](https://forums.eveonline.com/t/chaos-era-continues-cyno-update/182197/2241 "2019-08-26T23:30:10Z")

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This is an knee jerk reaction to fix cyno proliferation. Should have just disallowed on capitals and made Cyno Gen I have an immense fitting requirement (3-5x’s it’s current CPU and PG). Then fine tuned from there. There is no realistic thought process to blackops BS’s and force recons only. I am an active hunter and don’t even like this change. It’s just going to push people into the massive blocs even more and prevent content from happening. At least with an open ship variety and forcing players to sacrifice other fittings to fit a cyno it allowed for some game-ism.

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**Author:** ![cpu939](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/cpu939/32/515586_2.png) [@cpu939](https://forums.eveonline.com/u/cpu939)\
**Post date:** [August 26, 2019, 11:31pm UTC](https://forums.eveonline.com/t/chaos-era-continues-cyno-update/182197/2242 "2019-08-26T23:31:32Z")

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The “Chaos Era” the era where ccp admits it hasn’t got a clue.

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**Author:** ![cpu939](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/cpu939/32/515586_2.png) [@cpu939](https://forums.eveonline.com/u/cpu939)\
**Post date:** [August 26, 2019, 11:43pm UTC](https://forums.eveonline.com/t/chaos-era-continues-cyno-update/182197/2243 "2019-08-26T23:43:53Z")

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@CCP_Rise  
When is the bpo for this new module going to be added before or after the change?  
What will be the build cost?  
What will it take to build it? skill/minerals?  
What will the cost of said BPO be?  
Where will the bpo be seeded?

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**Author:** ![Arrendis](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/arrendis/32/432594_2.png) [@Arrendis](https://forums.eveonline.com/u/Arrendis)\
**Post date:** [August 26, 2019, 11:47pm UTC](https://forums.eveonline.com/t/chaos-era-continues-cyno-update/182197/2244 "2019-08-26T23:47:32Z")

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> [@Sgt\_Ocker](#):
>
> September release should be postponed until CCP hire someone who actually knows what “affordable option” means.

Hang on. Yer rockin’ around in a 12-billion-ISK+ JF, and complaining about the cost of Badger IIs?

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**Author:** ![Khan\_Farshatok](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/khan_farshatok/32/379812_2.png) [@Khan\_Farshatok](https://forums.eveonline.com/u/Khan_Farshatok)\
**Post date:** [August 26, 2019, 11:55pm UTC](https://forums.eveonline.com/t/chaos-era-continues-cyno-update/182197/2245 "2019-08-26T23:55:20Z")

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Yes let’s bow down to the test alliance overlords. This is 100% to keep those useless nullbears happy. Stop backing off changes in the name of keeping the carebears happy, that mentality is what got us in this mess in the first place.

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**Author:** ![Cesaro](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/cesaro/32/204196_2.png) [@Cesaro](https://forums.eveonline.com/u/Cesaro)\
**Post date:** [August 26, 2019, 11:55pm UTC](https://forums.eveonline.com/t/chaos-era-continues-cyno-update/182197/2246 "2019-08-26T23:55:29Z")

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The only price involved is time. Time and inconvenience. The isk value is meaningless. This change basically makes the already tedious, even more tedious (lmao how is that even possible!!!) – well now we know.

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**Author:** ![Lucas\_Quaan](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/lucas_quaan/32/372581_2.png) [@Lucas\_Quaan](https://forums.eveonline.com/u/Lucas_Quaan)\
**Post date:** [August 27, 2019, 12:02am UTC](https://forums.eveonline.com/t/chaos-era-continues-cyno-update/182197/2247 "2019-08-27T00:02:10Z")

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> [@CCP\_Rise](#):
>
> note: this means that Jump Freighters will not be able to jump to covert cynos as we originally planned. This is an alternative solution, not an additional one.

I was really looking forward to this one and it’s sad that you feel the need to back down on game mechanics instead of just making a new module for the commemorative ops.

There will be a covert cyno vigil tonight somewhere in space to pay respect to this dead-on-arrival feature. Feel free to join me.

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<div class="post-metadata">

**Author:** ![Ameki\_Naskingar](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/ameki_naskingar/32/157442_2.png) [@Ameki\_Naskingar](https://forums.eveonline.com/u/Ameki_Naskingar)\
**Post date:** [August 27, 2019, 12:05am UTC](https://forums.eveonline.com/t/chaos-era-continues-cyno-update/182197/2248 "2019-08-27T00:05:19Z")

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Yes, nothing makes me happier than finding out I just effectively wasted a bunch of SP.

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**Author:** ![TrouserDeagle](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/trouserdeagle/32/420239_2.png) [@TrouserDeagle](https://forums.eveonline.com/u/TrouserDeagle)\
**Post date:** [August 27, 2019, 12:17am UTC](https://forums.eveonline.com/t/chaos-era-continues-cyno-update/182197/2249 "2019-08-27T00:17:08Z")

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can the hauler shield recharge shenanigans be sorted out? current state is totally absurd. stacking penalty on purgers and SPRs would do it, and help discourage this degenerate tanking-style generally

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**Author:** ![Argo\_Vallerian](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/argo_vallerian/32/157445_2.png) [@Argo\_Vallerian](https://forums.eveonline.com/u/Argo_Vallerian)\
**Post date:** [August 27, 2019, 12:21am UTC](https://forums.eveonline.com/t/chaos-era-continues-cyno-update/182197/2250 "2019-08-27T00:21:41Z")

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Agreed. Bump.

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<div class="post-metadata">

**Author:** ![Zoch\_Shihari](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/zoch_shihari/32/157449_2.png) [@Zoch\_Shihari](https://forums.eveonline.com/u/Zoch_Shihari)\
**Post date:** [August 27, 2019, 12:43am UTC](https://forums.eveonline.com/t/chaos-era-continues-cyno-update/182197/2251 "2019-08-27T00:43:01Z")

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I think if its going to be a true industrial cyno that Jump Freighters and Rorqual should both be able to jump to them otherwise it should just be called a logistics cyno

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<div class="post-metadata">

**Author:** ![Token\_Itonula](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/token_itonula/32/157450_2.png) [@Token\_Itonula](https://forums.eveonline.com/u/Token_Itonula)\
**Post date:** [August 27, 2019, 12:45am UTC](https://forums.eveonline.com/t/chaos-era-continues-cyno-update/182197/2252 "2019-08-27T00:45:10Z")

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Why limit it to industrial hulls instead of allowing it on smaller hulls?

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**Author:** ![Ocean\_Ormand](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/ocean_ormand/32/206896_2.png) [@Ocean\_Ormand](https://forums.eveonline.com/u/Ocean_Ormand)\
**Post date:** [August 27, 2019, 1:11am UTC](https://forums.eveonline.com/t/chaos-era-continues-cyno-update/182197/2253 "2019-08-27T01:11:58Z")

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> [@Lucas\_Quaan](#):
>
> I was really looking forward to this one and it’s sad that you feel the need to back down on game mechanics instead of just making a new module for the commemorative ops.

The proposal was crap - all it would have done was make JF essentially immune in LS and Null.

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<div class="post-metadata">

**Author:** ![Ocean\_Ormand](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/ocean_ormand/32/206896_2.png) [@Ocean\_Ormand](https://forums.eveonline.com/u/Ocean_Ormand)\
**Post date:** [August 27, 2019, 1:18am UTC](https://forums.eveonline.com/t/chaos-era-continues-cyno-update/182197/2254 "2019-08-27T01:18:16Z")

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> [@Pittsburgh2989](#):
>
> it allowed for some game-ism.

What ccp doesnt seem to get is that it is difficult to get fights in Eve. By allowing any ship to fit a cyno, it created gamenship where you could bait and escalate all while keeping the other side guessing. All that is effectively gone. As a result the calculation as to whether you are going to win is going to be easier to make just by looking at the ships on grid. Consequently, this change is going to suppress fights - people are just going to look whats on field and either say they can win or not - and if they cant they are going to stay out of it - unless of course they have recons etc… on standby.

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<div class="post-metadata">

**Author:** ![Hillbert\_Alexis](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/hillbert_alexis/32/263334_2.png) [@Hillbert\_Alexis](https://forums.eveonline.com/u/Hillbert_Alexis)\
**Post date:** [August 27, 2019, 1:54am UTC](https://forums.eveonline.com/t/chaos-era-continues-cyno-update/182197/2255 "2019-08-27T01:54:57Z")

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> [@Ocean\_Ormand](#):
>
> all it would have done was make JF essentially immune in LS and Null.

There would have been no change. Cynos can still self destruct just after lighting a cyno and jumping to it. Jump freighters still die anyway, this just smacks of people needing those easy kill beacons even more with content drying up everywhere.

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