# Chaos Era Continues - Cyno Update

**URL:** <https://forums.eveonline.com/t/chaos-era-continues-cyno-update/182197>\
**Category:** Upcoming Features & Changes\
**Tags:** null-sec, low-sec, pvp\
**Created:** [August 14, 2019, 4:46pm UTC](https://forums.eveonline.com/t/chaos-era-continues-cyno-update/182197 "2019-08-14T16:46:27Z")\
**Posts on this page:** 7\
**Page:** 136

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**Author:** ![Terran\_Nabali](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/terran_nabali/32/417104_2.png) [@Terran\_Nabali](https://forums.eveonline.com/u/Terran_Nabali)\
**Post date:** [December 1, 2019, 7:27pm UTC](https://forums.eveonline.com/t/chaos-era-continues-cyno-update/182197/2793 "2019-12-01T19:27:31Z")

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Terrible idea. I get what you’re going for, but this is the worst way to go about it. You aren’t making it more risky to capital rat, you’re making so that no one will bother. You’re trying to skew the odds toward the cat, but you aren’t doing them any favors because the mice are just gonna dock up or leave until you revert this. Just like with black out.

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**Author:** ![4gent4our](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/4gent4our/32/175899_2.png) [@4gent4our](https://forums.eveonline.com/u/4gent4our)\
**Post date:** [December 25, 2019, 1:01am UTC](https://forums.eveonline.com/t/chaos-era-continues-cyno-update/182197/2794 "2019-12-25T01:01:26Z")

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Love this change personally.

Thank you.

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**Author:** ![Ronimil](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/ronimil/32/243336_2.png) [@Ronimil](https://forums.eveonline.com/u/Ronimil)\
**Post date:** [December 29, 2019, 10:35pm UTC](https://forums.eveonline.com/t/chaos-era-continues-cyno-update/182197/2795 "2019-12-29T22:35:01Z")

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I just started playing again, and I squealed when I learned about this change. I’ve got 5 capitals and moving them around is way tougher now (or buying new ones).

The upside is that hot drops are probably less common where I am, because a cyno to return home requires a pricey ship to defend.

I like the change overall, but I do think 10 mins for a black ops is a little long though. Maybe Black Ops skill should reduce the time per level.

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**Author:** ![Spugg\_Galdon](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/spugg_galdon/32/180304_2.png) [@Spugg\_Galdon](https://forums.eveonline.com/u/Spugg_Galdon)\
**Post date:** [January 16, 2020, 7:52am UTC](https://forums.eveonline.com/t/chaos-era-continues-cyno-update/182197/2796 "2020-01-16T07:52:16Z")

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Why not create an “Industrial Cynosural Field Generator” that uses less fuel to deploy but destabilises after a single jump and is only active for a short time?

This way Normal Cyno use can’t be exploited using Ventures.

caveat - I am NOT a capital ship pilot.

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**Author:** ![Wolfensrevenge](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/wolfensrevenge/32/197819_2.png) [@Wolfensrevenge](https://forums.eveonline.com/u/Wolfensrevenge)\
**Post date:** [April 14, 2020, 4:16am UTC](https://forums.eveonline.com/t/chaos-era-continues-cyno-update/182197/2797 "2020-04-14T04:16:12Z")

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Hay Been looking for you boss man. Hope to talk to ya soon.

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**Author:** ![CCP\_Rise](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/ccp_rise/32/281420_2.png) [@CCP\_Rise](https://forums.eveonline.com/u/CCP_Rise)\
**Post date:** [July 13, 2020, 4:16am UTC](https://forums.eveonline.com/t/chaos-era-continues-cyno-update/182197/2798 "2020-07-13T04:16:27Z")

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This topic was automatically closed 90 days after the last reply. New replies are no longer allowed.

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**Author:** ![CCP\_Dopamine](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/ccp_dopamine/32/280835_2.png) [@CCP\_Dopamine](https://forums.eveonline.com/u/CCP_Dopamine)\
**Post date:** [October 2, 2020, 4:30pm UTC](https://forums.eveonline.com/t/chaos-era-continues-cyno-update/182197/2799 "2020-10-02T16:30:47Z")

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