# Chaos Era Continues - Cyno Update

**URL:** <https://forums.eveonline.com/t/chaos-era-continues-cyno-update/182197>\
**Category:** Upcoming Features & Changes\
**Tags:** null-sec, low-sec, pvp\
**Created:** [August 14, 2019, 4:46pm UTC](https://forums.eveonline.com/t/chaos-era-continues-cyno-update/182197 "2019-08-14T16:46:27Z")\
**Posts on this page:** 20\
**Page:** 31

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**Author:** ![Immortal\_Slave](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/immortal_slave/32/154445_2.png) [@Immortal\_Slave](https://forums.eveonline.com/u/Immortal_Slave)\
**Post date:** [August 14, 2019, 8:25pm UTC](https://forums.eveonline.com/t/chaos-era-continues-cyno-update/182197/628 "2019-08-14T20:25:41Z")

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FINALLY. Might stop this “win button” issue we have in Eve. No one has any friggin balls.

“oh snap, 2 cruisers… LIGHT THE CYNO!” \<— Those days are OVER. Ahahhahaahahahahahah

\<3 CCP Thank you

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**Author:** ![Eve-is\_Kill](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/eve-is_kill/32/154120_2.png) [@Eve-is\_Kill](https://forums.eveonline.com/u/Eve-is_Kill)\
**Post date:** [August 14, 2019, 8:25pm UTC](https://forums.eveonline.com/t/chaos-era-continues-cyno-update/182197/629 "2019-08-14T20:25:45Z")

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So I assume the next step is renaming the game to bombers online?

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**Author:** ![Forum\_Posting\_Alt](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/forum_posting_alt/32/254303_2.png) [@Forum\_Posting\_Alt](https://forums.eveonline.com/u/Forum_Posting_Alt)\
**Post date:** [August 14, 2019, 8:28pm UTC](https://forums.eveonline.com/t/chaos-era-continues-cyno-update/182197/630 "2019-08-14T20:28:02Z")

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Why not make Cynos for Battleships instead, then they’ll actually have a use 🙂

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**Author:** ![Ravora](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/ravora/32/154446_2.png) [@Ravora](https://forums.eveonline.com/u/Ravora)\
**Post date:** [August 14, 2019, 8:28pm UTC](https://forums.eveonline.com/t/chaos-era-continues-cyno-update/182197/631 "2019-08-14T20:28:32Z")

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Great, you just made moving stuff impossible for small corps.  
Other than that, it’s an ok change. If there would be a T1-Frigate which can open a cyno, it would be ok.  
■■■■ for baits, good for moving stuff.

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**Author:** ![Grath\_Telkin](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/grath_telkin/32/278234_2.png) [@Grath\_Telkin](https://forums.eveonline.com/u/Grath_Telkin)\
**Post date:** [August 14, 2019, 8:29pm UTC](https://forums.eveonline.com/t/chaos-era-continues-cyno-update/182197/632 "2019-08-14T20:29:25Z")

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> Even without baiting, this feels like it’s going to make cyno’ing anything period is just pointless. Only braindead or suicidal players would light a cyno with these changes.

There is no question asked here champ, you’re just making a baseless claim i asked you to clarify. You’re wrong for about a million reasons but I want to hear your tiny pea brained reasons as to why you’re suicidal if you light a cyno.

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**Author:** ![Sokar\_Herra](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/sokar_herra/32/384015_2.png) [@Sokar\_Herra](https://forums.eveonline.com/u/Sokar_Herra)\
**Post date:** [August 14, 2019, 8:29pm UTC](https://forums.eveonline.com/t/chaos-era-continues-cyno-update/182197/633 "2019-08-14T20:29:55Z")

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sweet this saves me money. no longer need so many cyno alts . rip EVE

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**Author:** ![Immortal\_Slave](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/immortal_slave/32/154445_2.png) [@Immortal\_Slave](https://forums.eveonline.com/u/Immortal_Slave)\
**Post date:** [August 14, 2019, 8:31pm UTC](https://forums.eveonline.com/t/chaos-era-continues-cyno-update/182197/634 "2019-08-14T20:31:14Z")

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Just to clarify: Thank you CCP!

People will no longer be able to hind behind caps anymore. This is GREAT for the game. \<3 \<3 \<3 \<3 \<3

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**Author:** ![Jackie\_Sequencer](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/jackie_sequencer/32/134584_2.png) [@Jackie\_Sequencer](https://forums.eveonline.com/u/Jackie_Sequencer)\
**Post date:** [August 14, 2019, 8:32pm UTC](https://forums.eveonline.com/t/chaos-era-continues-cyno-update/182197/635 "2019-08-14T20:32:32Z")

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And that’s how you remove supercarrier ratting from game so they have to buy your PLEX!!!

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**Author:** ![Don\_Guru](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/don_guru/32/270284_2.png) [@Don\_Guru](https://forums.eveonline.com/u/Don_Guru)\
**Post date:** [August 14, 2019, 8:32pm UTC](https://forums.eveonline.com/t/chaos-era-continues-cyno-update/182197/636 "2019-08-14T20:32:46Z")

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For all the people saying LOL biomass!: That’s a bs argument. No $ for CCP eitherway.

It’s not that I’ll wanna erase my wow account just because I don’t wanna pay for that crap given its current state. Just because ppl wanna quit doesnt mean they want the game to die in a fire. I quit 4 years ago after CCP failed to ban Somer Bink over the RMT shenanigans he was doing but came back cause I was curious.

I for one want to see more limits on AFK cloaking, it’s risk free now. Anyone going AFK in well trafficated parts of new eden deserves to die no matter their ship/fit. Add some damn play/counterplay. In WOW hunters have track stealth and flares, forcing rougue players to watch out. Why should I be able to park an alt in a system and go to to the movies and then come home and find it still there, safe and sound?

Give cloaks a fuel cost, 30 minutes active for a full load, and let defenders probe them down if they sit on the same grid too long.

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**Author:** ![Atom\_Deathstroke](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/atom_deathstroke/32/262510_2.png) [@Atom\_Deathstroke](https://forums.eveonline.com/u/Atom_Deathstroke)\
**Post date:** [August 14, 2019, 8:36pm UTC](https://forums.eveonline.com/t/chaos-era-continues-cyno-update/182197/638 "2019-08-14T20:36:14Z")

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Best change to the game in a long time. GREAT JOB CCP!!! Don’t let these salty goons make you think these changes were bad.

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**Author:** ![Angela\_Belvar](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/angela_belvar/32/279368_2.png) [@Angela\_Belvar](https://forums.eveonline.com/u/Angela_Belvar)\
**Post date:** [August 14, 2019, 8:39pm UTC](https://forums.eveonline.com/t/chaos-era-continues-cyno-update/182197/639 "2019-08-14T20:39:12Z")

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There you have it, ladies and gentlemen. Another in a long list of very bad CCP decisions, like… oh what were they called? Oh right, Drifters. This will literally accomplish nothing other than forcing people to have an extra ship on grid with them, eating up server resources. What’s cute is how they end the post with “Fly safe.” Flying without a cyno is quite literally the opposite of that xD

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**Author:** ![MadMatt\_420](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/madmatt_420/32/294593_2.png) [@MadMatt\_420](https://forums.eveonline.com/u/MadMatt_420)\
**Post date:** [August 14, 2019, 8:41pm UTC](https://forums.eveonline.com/t/chaos-era-continues-cyno-update/182197/640 "2019-08-14T20:41:05Z")

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Nice!

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**Author:** ![Ciryc\_Lagrej](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/ciryc_lagrej/32/375359_2.png) [@Ciryc\_Lagrej](https://forums.eveonline.com/u/Ciryc_Lagrej)\
**Post date:** [August 14, 2019, 8:41pm UTC](https://forums.eveonline.com/t/chaos-era-continues-cyno-update/182197/641 "2019-08-14T20:41:36Z")

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I am concerned that this will make capital battles happened less perhaps similar to how phoebe worked in that respect. Then again I guess capital owners can afford the force recon loss more than others? So maybe it wont affect that at all?

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**Author:** ![Turin](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/turin/32/154430_2.png) [@Turin](https://forums.eveonline.com/u/Turin)\
**Post date:** [August 14, 2019, 8:41pm UTC](https://forums.eveonline.com/t/chaos-era-continues-cyno-update/182197/642 "2019-08-14T20:41:40Z")

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This change is complete sh\*t. Thanks for nothing.

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**Author:** ![Divad\_Mahdits](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/divad_mahdits/32/153442_2.png) [@Divad\_Mahdits](https://forums.eveonline.com/u/Divad_Mahdits)\
**Post date:** [August 14, 2019, 8:41pm UTC](https://forums.eveonline.com/t/chaos-era-continues-cyno-update/182197/643 "2019-08-14T20:41:49Z")

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I mean, if you’re going to come out the gates with insults, I don’t think I will be inclined to answer beyond this reply.

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**Author:** ![Angela\_Belvar](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/angela_belvar/32/279368_2.png) [@Angela\_Belvar](https://forums.eveonline.com/u/Angela_Belvar)\
**Post date:** [August 14, 2019, 8:42pm UTC](https://forums.eveonline.com/t/chaos-era-continues-cyno-update/182197/644 "2019-08-14T20:42:33Z")

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Like how this won’t affect small fleets of Rorqual miners. They’ll just have an alt sitting cloaked in a force recon ready to light.

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**Author:** ![Valerie\_Vynneve](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/valerie_vynneve/32/221118_2.png) [@Valerie\_Vynneve](https://forums.eveonline.com/u/Valerie_Vynneve)\
**Post date:** [August 14, 2019, 8:42pm UTC](https://forums.eveonline.com/t/chaos-era-continues-cyno-update/182197/645 "2019-08-14T20:42:48Z")

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> [@CCP\_Rise](#):
>
> While most of the impact from this change is on combat, we are sensitive to the effect on Jump Freighters and logistics overall. Jump Freighters will be allowed to use Covert Cynos which can be activated by cheaper hulls like Covert Ops Frigates. This may need further attention and we will be watching this area very closely.

You mean your motivation was combat, but you then realised you’d broken freight jumping?

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**Author:** ![DaeDraaH\_DeaDwooD](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/daedraah_deadwood/32/462766_2.png) [@DaeDraaH\_DeaDwooD](https://forums.eveonline.com/u/DaeDraaH_DeaDwooD)\
**Post date:** [August 14, 2019, 8:44pm UTC](https://forums.eveonline.com/t/chaos-era-continues-cyno-update/182197/646 "2019-08-14T20:44:10Z")

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Thank you.

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**Author:** ![Ackoo\_Ooack](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/ackoo_ooack/32/151580_2.png) [@Ackoo\_Ooack](https://forums.eveonline.com/u/Ackoo_Ooack)\
**Post date:** [August 14, 2019, 8:44pm UTC](https://forums.eveonline.com/t/chaos-era-continues-cyno-update/182197/647 "2019-08-14T20:44:20Z")

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ROFL hehehehehehehehhehehe … Nice April fools joke CCP … you really got me there, I just about had a heart attack … nice one !!!

… but, you do realise it’s not April right? you’re 4 months too late on this one!

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<div class="post-metadata">

**Author:** ![Angela\_Belvar](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/angela_belvar/32/279368_2.png) [@Angela\_Belvar](https://forums.eveonline.com/u/Angela_Belvar)\
**Post date:** [August 14, 2019, 8:44pm UTC](https://forums.eveonline.com/t/chaos-era-continues-cyno-update/182197/648 "2019-08-14T20:44:43Z")

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They need a ship module, maybe high slot, that can send out a pulse about as long as your directional scan. What’s that pulse do? Forcibly decloak anything cloaked in it’s range.

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