# Chaos Era Continues - Cyno Update

**URL:** <https://forums.eveonline.com/t/chaos-era-continues-cyno-update/182197>\
**Category:** Upcoming Features & Changes\
**Tags:** null-sec, low-sec, pvp\
**Created:** [August 14, 2019, 4:46pm UTC](https://forums.eveonline.com/t/chaos-era-continues-cyno-update/182197 "2019-08-14T16:46:27Z")\
**Posts on this page:** 20\
**Page:** 42

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**Author:** ![LETUSDIG](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/letusdig/32/474981_2.png) [@LETUSDIG](https://forums.eveonline.com/u/LETUSDIG)\
**Post date:** [August 14, 2019, 10:57pm UTC](https://forums.eveonline.com/t/chaos-era-continues-cyno-update/182197/851 "2019-08-14T22:57:38Z")

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this will kill capital fights…  
the first sebo’d haw dreads on grid will stop any further escalation because you wont be able to keep a recon alive long enough to get anything else through and a blops ship would be melted even faster

heavier tanked cruisers like heavy interdictors need to be able to fit cyno’s for super/titan hunting

there are many things that need to be considered here not just how can we ■■■■ new eden today…

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**Author:** ![Makshima\_Shogo](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/makshima_shogo/32/247769_2.png) [@Makshima\_Shogo](https://forums.eveonline.com/u/Makshima_Shogo)\
**Post date:** [August 14, 2019, 10:58pm UTC](https://forums.eveonline.com/t/chaos-era-continues-cyno-update/182197/852 "2019-08-14T22:58:31Z")

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A dread on grid is limited by range you can make a bm mid warp with a recon before landing warp back still cloaked and light it 800 km’s away.

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**Author:** ![Aernir\_Ridley](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/aernir_ridley/32/339667_2.png) [@Aernir\_Ridley](https://forums.eveonline.com/u/Aernir_Ridley)\
**Post date:** [August 14, 2019, 10:58pm UTC](https://forums.eveonline.com/t/chaos-era-continues-cyno-update/182197/853 "2019-08-14T22:58:32Z")

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The biggest problem is the lack of diversity in your options. You have a 300 mil ship which takes decently high skills to fit with barely any tank, and a 1.2 - 1.5 bil ship which I can’t see anyone ever using for this purpose. Making the cyno cancel-able (like mining lasers) at any time would help a tiny bit, but ultimately these ships are too expensive to be put in this high loss role. This is my view on what reasonable restrictions would be:

> [@Aernir\_Ridley](#):
>
> Either add way more ships to the whitelist or create a blacklist of some of the commonly abused ships like Rorqs, Supercarriers, FAXes, Frigates, corvettes, etc. A mass removal of cyno capable ships hugely restricts what you can do with capitals beyond what could ever be considered reasonable.

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**Author:** ![Iceacid\_Frostpacker](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/iceacid_frostpacker/32/505689_2.png) [@Iceacid\_Frostpacker](https://forums.eveonline.com/u/Iceacid_Frostpacker)\
**Post date:** [August 14, 2019, 10:58pm UTC](https://forums.eveonline.com/t/chaos-era-continues-cyno-update/182197/854 "2019-08-14T22:58:33Z")

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Might be the fact that in today’s time line many people don’t have the game time to put towards the game.

I don’t know how long it should take but the current skill training speeds seems okay.

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**Author:** ![Immortal\_Slave](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/immortal_slave/32/154445_2.png) [@Immortal\_Slave](https://forums.eveonline.com/u/Immortal_Slave)\
**Post date:** [August 14, 2019, 10:59pm UTC](https://forums.eveonline.com/t/chaos-era-continues-cyno-update/182197/855 "2019-08-14T22:59:38Z")

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> [@LETUSDIG](#):
>
> eavier tanked cruisers like heavy interdictors need to be able to fit cyno’s for super/titan hunting
> 
> there are many things that need to be considered here not just how can we ■■■■ new eden today…

So… You mean planning will be necessary and wantonly throwing capitals all across New Eden will FINALLY come to an end? Oh gosh, that sounds horrible.

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<div class="post-metadata">

**Author:** ![LETUSDIG](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/letusdig/32/474981_2.png) [@LETUSDIG](https://forums.eveonline.com/u/LETUSDIG)\
**Post date:** [August 14, 2019, 10:59pm UTC](https://forums.eveonline.com/t/chaos-era-continues-cyno-update/182197/856 "2019-08-14T22:59:55Z")

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you intend on warping caps into a bubbled grid? and expect to be in range to do anything?

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**Author:** ![Lord\_Grime](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/lord_grime/32/148674_2.png) [@Lord\_Grime](https://forums.eveonline.com/u/Lord_Grime)\
**Post date:** [August 14, 2019, 11:00pm UTC](https://forums.eveonline.com/t/chaos-era-continues-cyno-update/182197/857 "2019-08-14T23:00:06Z")

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Love it. Bring the pain.

Edit: I also want to point out to all the nullbears out there, that lowsec is a part of eve too. It’s not all about you.

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**Author:** ![Makshima\_Shogo](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/makshima_shogo/32/247769_2.png) [@Makshima\_Shogo](https://forums.eveonline.com/u/Makshima_Shogo)\
**Post date:** [August 14, 2019, 11:00pm UTC](https://forums.eveonline.com/t/chaos-era-continues-cyno-update/182197/858 "2019-08-14T23:00:36Z")

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Tbh, another option is that CCP can reduce the blue print build requirements for recons by like 35% which would make them much more viable.

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**Author:** ![Cypr3ss\_Deteis](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/cypr3ss_deteis/32/392947_2.png) [@Cypr3ss\_Deteis](https://forums.eveonline.com/u/Cypr3ss_Deteis)\
**Post date:** [August 14, 2019, 11:01pm UTC](https://forums.eveonline.com/t/chaos-era-continues-cyno-update/182197/859 "2019-08-14T23:01:32Z")

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CCP Rise, hey! How’s it going? Was starting to think you’d moved onto greener pastures!!

Well this change… certainly is a change, I’ll give you that, but I’m here because I’m wondering if you may have (accidentally I’m sure) forgotten about this:

> [@ECM Balance Pass - November](https://forums.eveonline.com/t/ecm-balance-pass-november/115696):
>
> Hello! In October we made a big change to ECM which allowed jammed targets to always lock the source of the jam. The purpose of this change was to give a more active path to countering ECM on the battlefield, but, we knew it would also take power from an already suffering form of ewar. Our plan is to to begin building back towards reasonable power balance for ECM ships and modules under the new mechanic, and we will make the first step in that direction this November. Changes: All ECM module…

Specifically this bit:

> [@ECM Balance Pass - November](https://forums.eveonline.com/t/ecm-balance-pass-november/115696/1):
>
> we will make the first step in that direction

I’m waiting on the 2nd step… and ideally the 3rd and 4th steps too, or should I just give up on any thoughts of things progressing further on this front?

Regards,  
Cypr3ss.

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**Author:** ![Prisoner\_No14](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/prisoner_no14/32/357239_2.png) [@Prisoner\_No14](https://forums.eveonline.com/u/Prisoner_No14)\
**Post date:** [August 14, 2019, 11:01pm UTC](https://forums.eveonline.com/t/chaos-era-continues-cyno-update/182197/860 "2019-08-14T23:01:42Z")

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lol why do you care about nullsec if you live in lowsec? I live in null and could care less about lowsec.

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**Author:** ![Vicktor\_Bout](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/vicktor_bout/32/390510_2.png) [@Vicktor\_Bout](https://forums.eveonline.com/u/Vicktor_Bout)\
**Post date:** [August 14, 2019, 11:01pm UTC](https://forums.eveonline.com/t/chaos-era-continues-cyno-update/182197/861 "2019-08-14T23:01:53Z")

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Ahh, im so tired from all last CCP ideas and changes, already have 12 account with ready characters, everyone char with his uniq role and even dont want to re-train toons for this change because after 2-3-4 month CCP makes more stupid changes.  
The best way i think is just unsub all accounts.  
Thanks CCP that this decision was easy, anyway this game not interesting anymore.  
0/

P.S. - and NO, you can’t have my stuff xD

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<div class="post-metadata">

**Author:** ![Makshima\_Shogo](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/makshima_shogo/32/247769_2.png) [@Makshima\_Shogo](https://forums.eveonline.com/u/Makshima_Shogo)\
**Post date:** [August 14, 2019, 11:02pm UTC](https://forums.eveonline.com/t/chaos-era-continues-cyno-update/182197/862 "2019-08-14T23:02:40Z")

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That just adds to the complexity of a fight then your sub cap fleet would have the extra roll of leaving a gap open on the grid where they stop bubbles from going up, if a dictor puts a bubble in a bad spot one of your command destroyers would have to mjd the bubble out of the way and so on could be fun.

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<div class="post-metadata">

**Author:** ![Winkin](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/winkin/32/171935_2.png) [@Winkin](https://forums.eveonline.com/u/Winkin)\
**Post date:** [August 14, 2019, 11:02pm UTC](https://forums.eveonline.com/t/chaos-era-continues-cyno-update/182197/863 "2019-08-14T23:02:57Z")

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![38170z](https://global.discourse-cdn.com/eveonline/original/3X/9/c/9cd0536e1516952ec61f70105097259b45015a63.jpeg)

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<div class="post-metadata">

**Author:** ![Immortal\_Slave](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/immortal_slave/32/154445_2.png) [@Immortal\_Slave](https://forums.eveonline.com/u/Immortal_Slave)\
**Post date:** [August 14, 2019, 11:03pm UTC](https://forums.eveonline.com/t/chaos-era-continues-cyno-update/182197/864 "2019-08-14T23:03:17Z")

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> [@Vicktor\_Bout](#):
>
> Ahh, im so tired from all last CCP ideas and changes, already have 12 account with ready characters, everyone char with his uniq role and even dont want to re-train toons for this change because after 2-3-4 month CCP makes more stupid changes.  
> The best way i think is just unsub all accounts.  
> Thanks CCP that this decision was easy, anyway this game not interesting anymore.  
> 0/
> 
> P.S. - and NO, you can’t have my stuff xD

You quitting space bro, you don’t need it. I await your contracts.

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<div class="post-metadata">

**Author:** ![Iceacid\_Frostpacker](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/iceacid_frostpacker/32/505689_2.png) [@Iceacid\_Frostpacker](https://forums.eveonline.com/u/Iceacid_Frostpacker)\
**Post date:** [August 14, 2019, 11:05pm UTC](https://forums.eveonline.com/t/chaos-era-continues-cyno-update/182197/865 "2019-08-14T23:05:23Z")

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Okay so, it may or may not be the reason for this Cyno change but maybe, just maybe someone reported me the other night

(removed link, but what I think was happening is that is seems way to easy to trip all over low sec and maybe into nul sec with very low risk.)

Now I can’t be the only one entering low sec in capitals. This change is to stop pilots like me invading your space, taking control over your hubs.

This is how easy it is to fly through low sec and I guess they would like to slow pilots like me down from quick jumping into Nulsec.

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<div class="post-metadata">

**Author:** ![Veli\_ANDAC](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/veli_andac/32/508110_2.png) [@Veli\_ANDAC](https://forums.eveonline.com/u/Veli_ANDAC)\
**Post date:** [August 14, 2019, 11:05pm UTC](https://forums.eveonline.com/t/chaos-era-continues-cyno-update/182197/866 "2019-08-14T23:05:37Z")

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This is one of the best game mechanic change like Blackout deployment 🙂

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<div class="post-metadata">

**Author:** ![JackMarrow](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/jackmarrow/32/374210_2.png) [@JackMarrow](https://forums.eveonline.com/u/JackMarrow)\
**Post date:** [August 14, 2019, 11:07pm UTC](https://forums.eveonline.com/t/chaos-era-continues-cyno-update/182197/867 "2019-08-14T23:07:57Z")

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What a drag… Stop the madness and make rorquals only available in the plex store… that’s the goal regardless.

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<div class="post-metadata">

**Author:** ![Raj\_Nakrar](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/raj_nakrar/32/382767_2.png) [@Raj\_Nakrar](https://forums.eveonline.com/u/Raj_Nakrar)\
**Post date:** [August 14, 2019, 11:10pm UTC](https://forums.eveonline.com/t/chaos-era-continues-cyno-update/182197/868 "2019-08-14T23:10:06Z")

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ccp you’re breaking my heart, please stop

on topic: cyno changes too drastic

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<div class="post-metadata">

**Author:** ![Aidualc\_LKC](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/aidualc_lkc/32/227397_2.png) [@Aidualc\_LKC](https://forums.eveonline.com/u/Aidualc_LKC)\
**Post date:** [August 14, 2019, 11:10pm UTC](https://forums.eveonline.com/t/chaos-era-continues-cyno-update/182197/869 "2019-08-14T23:10:26Z")

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Nice to know, ooh look! APEX, Iron Crown 😃 see ya.

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<div class="post-metadata">

**Author:** ![Sky\_Marshal](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/sky_marshal/32/248701_2.png) [@Sky\_Marshal](https://forums.eveonline.com/u/Sky_Marshal)\
**Post date:** [August 14, 2019, 11:10pm UTC](https://forums.eveonline.com/t/chaos-era-continues-cyno-update/182197/870 "2019-08-14T23:10:39Z")

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So CCP want his “New Game Enhancement”-like patch ?

Please, do it. DO IT.

For anyone who don’t know what I am talking about, check Star Wars Galaxies. It was a MMO who die with a single terrible patch, “NGE”.

I will be able to say good riddance of this game once it painfully dies.

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