# Chaos Era Continues - Cyno Update

**URL:** <https://forums.eveonline.com/t/chaos-era-continues-cyno-update/182197>\
**Category:** Upcoming Features & Changes\
**Tags:** null-sec, low-sec, pvp\
**Created:** [August 14, 2019, 4:46pm UTC](https://forums.eveonline.com/t/chaos-era-continues-cyno-update/182197 "2019-08-14T16:46:27Z")\
**Posts on this page:** 1\
**Showing post:** 518

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**Author:** ![Golemag](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/golemag/32/263182_2.png) [@Golemag](https://forums.eveonline.com/u/Golemag)\
**Post date:** [August 14, 2019, 7:17pm UTC](https://forums.eveonline.com/t/chaos-era-continues-cyno-update/182197/518 "2019-08-14T19:17:51Z")

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FCore GangBangTeam would like to extend our thanks for considering and accepting our direct proposal for cynosural generator changes. We are looking forward for the second proposal related to adding interdictor probe capable of suppressing any cynosural fields from being engaged inside the disruption radius.

Thank you for making EVE how it was meant to be played!

> [@The single charge that will FIX EVE](https://forums.eveonline.com/t/the-single-charge-that-will-fix-eve/81437):
>
> [cynosup] I think it’s time for CCP to consider this! Lets recap what we all discussed until now shall we: I decided to separate the points into PROS and CONS, but i relalized that for many people a point in PROS would be actually a CON point. So i merge them together and you can decide for yourself. POINTS: Can not be killed by direct Fire Can not be spammed by the dictor (40 seconds life time / 3 minutes reload time) Can be killed by Smart Bombs Does not stop Covert Cynosural Field fr…

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