# Chaos Era Continues - Cyno Update

**URL:** <https://forums.eveonline.com/t/chaos-era-continues-cyno-update/182197>\
**Category:** Upcoming Features & Changes\
**Tags:** null-sec, low-sec, pvp\
**Created:** [August 14, 2019, 4:46pm UTC](https://forums.eveonline.com/t/chaos-era-continues-cyno-update/182197 "2019-08-14T16:46:27Z")\
**Posts on this page:** 1\
**Showing post:** 539

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**Author:** ![Cassie\_Helio](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/cassie_helio/32/384502_2.png) [@Cassie\_Helio](https://forums.eveonline.com/u/Cassie_Helio)\
**Post date:** [August 14, 2019, 7:26pm UTC](https://forums.eveonline.com/t/chaos-era-continues-cyno-update/182197/539 "2019-08-14T19:26:59Z")

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> [@CCP\_Rise](#):
>
> While most of the impact from this change is on combat, we are sensitive to the effect on Jump Freighters and logistics overall. Jump Freighters will be allowed to use Covert Cynos which can be activated by cheaper hulls like Covert Ops Frigates. This may need further attention and we will be watching this area very closely.

Have you considered making an Industrial Cynosural Field Generator that only works for JF and Rorqs but has same requirements of current Cynosural Field Generators so they aren’t as affect by this change if its focus is on combat?

EDIT: As it has been brought to my attention that Rorqs can be used as combat ships, perhaps just JFs then.

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