# Cloaky Camping on Multiple Accounts

**URL:** <https://forums.eveonline.com/t/cloaky-camping-on-multiple-accounts/473745>\
**Category:** General Discussion\
**Tags:** null-sec\
**Created:** [January 11, 2025, 3:12am UTC](https://forums.eveonline.com/t/cloaky-camping-on-multiple-accounts/473745 "2025-01-11T03:12:00Z")\
**Posts on this page:** 20\
**Page:** 6

<div class="post-metadata">

**Author:** ![Syzygium](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/syzygium/32/510263_2.png) [@Syzygium](https://forums.eveonline.com/u/Syzygium)\
**Post date:** [March 3, 2025, 4:07pm UTC](https://forums.eveonline.com/t/cloaky-camping-on-multiple-accounts/473745/102 "2025-03-03T16:07:20Z")

</div>

> [@QuakeGod](#):
>
> Put a ten million kilometer invisible hitbox around them?

Do it like in the Abyss. Place an area around all Stars, Planets and Moons that deals increased damage the deeper you enter it. Destroying your ship for sure long before you hit any “surface”. Simulating radiation, atmosphere etc.. (yes I know that most Moons don’t have any significant atmosphere). For moons the additional diameter could be very small but very steep increasing damage curve, simulating an “impact”.

The mechanic exists, the center coordinates for all those celestial objects are known. How hard can it be to program such a damaging area as default property for _all_ those objects, using object diameter +10% as AoE.

---

<div class="post-metadata">

**Author:** ![QuakeGod](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/quakegod/32/480339_2.png) [@QuakeGod](https://forums.eveonline.com/u/QuakeGod)\
**Post date:** [March 3, 2025, 4:15pm UTC](https://forums.eveonline.com/t/cloaky-camping-on-multiple-accounts/473745/103 "2025-03-03T16:15:27Z")

</div>

Wouldn’t make any difference. All celestial objects have a 10,000 km warp-in point. All I have to do is move 1,000 km towards the planet and even if I was probed down they still get dropped 1,000 km away from me. The surface of the sun and planets is over 100,000 km from the warp-in point.

---

<div class="post-metadata">

**Author:** ![Syzygium](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/syzygium/32/510263_2.png) [@Syzygium](https://forums.eveonline.com/u/Syzygium)\
**Post date:** [March 3, 2025, 4:36pm UTC](https://forums.eveonline.com/t/cloaky-camping-on-multiple-accounts/473745/104 "2025-03-03T16:36:42Z")

</div>

They can easily change that in a way that you can warp to any point outside the damage zone, but drop out at the edge of the zone if you try to warp to a point within it. The mechanics for that also exist (bubbles).

Then you can “hide” slightly inside the damage zone if you fit a ridiculously high active tank and manually fly inside there, but can’t cloak there for example (because then you can’t run active tankmods any more).

---

<div class="post-metadata">

**Author:** ![QuakeGod](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/quakegod/32/480339_2.png) [@QuakeGod](https://forums.eveonline.com/u/QuakeGod)\
**Post date:** [March 3, 2025, 4:43pm UTC](https://forums.eveonline.com/t/cloaky-camping-on-multiple-accounts/473745/105 "2025-03-03T16:43:32Z")

</div>

Why would a barren moon be damaging my ship 100,000 km away from it? That’s adding nonsensical mechanics for the sake of masking the underlying issue…

---

<div class="post-metadata">

**Author:** ![Syzygium](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/syzygium/32/510263_2.png) [@Syzygium](https://forums.eveonline.com/u/Syzygium)\
**Post date:** [March 3, 2025, 4:51pm UTC](https://forums.eveonline.com/t/cloaky-camping-on-multiple-accounts/473745/106 "2025-03-03T16:51:52Z")

</div>

Please argue honestly. I have _already_ said that for Stars, Planets and Moons different damage-curves can be used.

- Stars can have a _very slowly increasing_ damage area, that reaches _very far_. Simulating increasing radiadion (yes even heat is ‘radiation’) and particle streams. This zone can reach out even millions of km.

- Planets have a _steeper increasing_ damage area, but that one reaches out only a few hundred km. This zone simulates the friction of an Atmosphere.

- Moons have an _extremely fast increasing_ damage curve, simulating a crash on the surface. Which means less than 10km from no effect to 100% (aka ship destruction).

All of the zones should trigger an audio-visial “Proximity Alert” when coming too close, so the player knows he should pay attention or change course _immediately_. They could even add nice graphical effects to it. I am sure _many_ players would love such an immersion gimmick. I would love it absolutely, It’s one of the things I miss in EVE right from the start.

---

<div class="post-metadata">

**Author:** ![QuakeGod](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/quakegod/32/480339_2.png) [@QuakeGod](https://forums.eveonline.com/u/QuakeGod)\
**Post date:** [March 3, 2025, 4:54pm UTC](https://forums.eveonline.com/t/cloaky-camping-on-multiple-accounts/473745/107 "2025-03-03T16:54:31Z")

</div>

Ok, but that would still allow me to travel hundreds or thousands of km towards the celestial, and you still can’t warp to me…

---

<div class="post-metadata">

**Author:** ![Gerard\_Amatin](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/gerard_amatin/32/481361_2.png) [@Gerard\_Amatin](https://forums.eveonline.com/u/Gerard_Amatin)\
**Post date:** [March 3, 2025, 4:54pm UTC](https://forums.eveonline.com/t/cloaky-camping-on-multiple-accounts/473745/108 "2025-03-03T16:54:54Z")

</div>

Then all CCP has to do is make the entire space outside the kill-sphere of celestials warpable.

---

<div class="post-metadata">

**Author:** ![Syzygium](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/syzygium/32/510263_2.png) [@Syzygium](https://forums.eveonline.com/u/Syzygium)\
**Post date:** [March 3, 2025, 4:55pm UTC](https://forums.eveonline.com/t/cloaky-camping-on-multiple-accounts/473745/109 "2025-03-03T16:55:32Z")

</div>

> [@QuakeGod](#):
>
> Ok, but that would still allow me to travel hundreds or thousands of km towards the celestial, and you still can’t warp to me…

If you want to die you can do that. I would land on the edge of the damaging zone and see you explode a few 100km away. If that is your goal, go for it.

---

<div class="post-metadata">

**Author:** ![QuakeGod](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/quakegod/32/480339_2.png) [@QuakeGod](https://forums.eveonline.com/u/QuakeGod)\
**Post date:** [March 3, 2025, 5:12pm UTC](https://forums.eveonline.com/t/cloaky-camping-on-multiple-accounts/473745/110 "2025-03-03T17:12:50Z")

</div>

Well, until they implement your pipe dream of planetary death zones and atmospheric effects 20 years from now, I’m going to continue enjoying the mechanics that have existed since day one…

---

<div class="post-metadata">

**Author:** ![Uriel\_the\_Flame](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/uriel_the_flame/32/490165_2.png) [@Uriel\_the\_Flame](https://forums.eveonline.com/u/Uriel_the_Flame)\
**Post date:** [March 3, 2025, 5:20pm UTC](https://forums.eveonline.com/t/cloaky-camping-on-multiple-accounts/473745/111 "2025-03-03T17:20:20Z")

</div>

Inb4 `exploit notification` 🤔

😇

---

<div class="post-metadata">

**Author:** ![Syzygium](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/syzygium/32/510263_2.png) [@Syzygium](https://forums.eveonline.com/u/Syzygium)\
**Post date:** [March 3, 2025, 5:20pm UTC](https://forums.eveonline.com/t/cloaky-camping-on-multiple-accounts/473745/112 "2025-03-03T17:20:23Z")

</div>

> [@QuakeGod](#):
>
> Well, until they implement your pipe dream of planetary death zones and atmospheric effects 20 years from now, I’m going to continue enjoying the mechanics that have existed since day one…

Nobody denying you that. Enjoy what you can, it’s a game. But claiming ‘It can’t be fixed’ isn’t all that correct. It’s a matter of how much priority such a change has for CCP, the mechanics needed already exist in the game. And I agree with you on that point: not a very high one, so unless people would push harder for such ideas, we probably will not see it in the next 20 years.

---

<div class="post-metadata">

**Author:** ![Mr\_Epeen](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/mr_epeen/32/373308_2.png) [@Mr\_Epeen](https://forums.eveonline.com/u/Mr_Epeen)\
**Post date:** [March 3, 2025, 6:31pm UTC](https://forums.eveonline.com/t/cloaky-camping-on-multiple-accounts/473745/113 "2025-03-03T18:31:39Z")

</div>

> [@Gerard\_Amatin](#):
>
> last couple of years that CCP made the interior of celestials un-warpable.

If that bothers people so much then make it warpable again.

Can y’all stop arguing pedantically at each other now, please?

Mr Epeen 🕶

---

<div class="post-metadata">

**Author:** ![Uriel\_the\_Flame](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/uriel_the_flame/32/490165_2.png) [@Uriel\_the\_Flame](https://forums.eveonline.com/u/Uriel_the_Flame)\
**Post date:** [March 3, 2025, 6:34pm UTC](https://forums.eveonline.com/t/cloaky-camping-on-multiple-accounts/473745/114 "2025-03-03T18:34:05Z")

</div>

> [@Mr\_Epeen](#):
>
> 🕶

🤭 🍿 😊

---

<div class="post-metadata">

**Author:** ![Mr\_Epeen](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/mr_epeen/32/373308_2.png) [@Mr\_Epeen](https://forums.eveonline.com/u/Mr_Epeen)\
**Post date:** [March 3, 2025, 6:35pm UTC](https://forums.eveonline.com/t/cloaky-camping-on-multiple-accounts/473745/115 "2025-03-03T18:35:33Z")

</div>

I know, right?

It’s like someone made an emoji just for me.

Mr Epeen 🕶

---

<div class="post-metadata">

**Author:** ![Uriel\_the\_Flame](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/uriel_the_flame/32/490165_2.png) [@Uriel\_the\_Flame](https://forums.eveonline.com/u/Uriel_the_Flame)\
**Post date:** [March 3, 2025, 6:36pm UTC](https://forums.eveonline.com/t/cloaky-camping-on-multiple-accounts/473745/116 "2025-03-03T18:36:23Z")

</div>

The yellow face has AFK cloaked. 😏

---

<div class="post-metadata">

**Author:** ![Carlos\_Warren](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/carlos_warren/32/375535_2.png) [@Carlos\_Warren](https://forums.eveonline.com/u/Carlos_Warren)\
**Post date:** [March 3, 2025, 7:39pm UTC](https://forums.eveonline.com/t/cloaky-camping-on-multiple-accounts/473745/117 "2025-03-03T19:39:44Z")

</div>

Cloaky campers don’t keep you from ratting.

They just keep you from ratting _in complete safety_, which is something you shouldn’t be able to do in null sec anyway. It’s not supposed to be safe. If you don’t want to worry every time a neutral is in system, go rat in high sec. If you want the more lucrative rewards of null sec, you must accept more risk in return. Local chat provides you with free, perfectly accurate, zero effort, completely unassailable, real-time intel on who is in system with you. Cloaky camping is simply the much needed counter to that.

If you want to make things interesting, let’s disable local chat in null sec systems, but with an option for alliances to anchor a structure that turns it back on. Then people wanting to hunt can attack the structure to “blind” the defenders, and the defenders will need to come and defend that structure or lose their local chat for a specified amount of time.

---

<div class="post-metadata">

**Author:** ![QuakeGod](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/quakegod/32/480339_2.png) [@QuakeGod](https://forums.eveonline.com/u/QuakeGod)\
**Post date:** [March 3, 2025, 7:42pm UTC](https://forums.eveonline.com/t/cloaky-camping-on-multiple-accounts/473745/118 "2025-03-03T19:42:03Z")

</div>

They were given not one, but two, counters to AFK cloaky camping, but that wasn’t good enough. Now they also want to put an end to ACTIVE cloaky camping. They won’t be happy until it is all but impossible to cloak in nullsec so they can farm Havens in perfect safety 24/7…

---

<div class="post-metadata">

**Author:** ![Uriel\_the\_Flame](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/uriel_the_flame/32/490165_2.png) [@Uriel\_the\_Flame](https://forums.eveonline.com/u/Uriel_the_Flame)\
**Post date:** [March 3, 2025, 7:49pm UTC](https://forums.eveonline.com/t/cloaky-camping-on-multiple-accounts/473745/119 "2025-03-03T19:49:37Z")

</div>

> [@QuakeGod](#):
>
> They won’t be happy

Correct. 😉

🤔

> [@Suggestion: Cloaking debuff](https://forums.eveonline.com/t/suggestion-cloaking-debuff/455627/21):
>
> face_with_hand_over_mouth smiling_imp blush Told you it will never end no matter how many times CCP gives an inch and a mile it will never be enough. stuck_out_tonguewink

😊

---

<div class="post-metadata">

**Author:** ![New\_toon\_10001](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/new_toon_10001/32/447161_2.png) [@New\_toon\_10001](https://forums.eveonline.com/u/New_toon_10001)\
**Post date:** [March 4, 2025, 1:22am UTC](https://forums.eveonline.com/t/cloaky-camping-on-multiple-accounts/473745/120 "2025-03-04T01:22:49Z")

</div>

Why should they stop cloaky campers ? Why should someones style of gameplay be stopped or changed \> Does this mean that if we whine about all the nullbears that ae able to bot and rat we can stop their gameplay ?? Get rid of local in Null and you wont een know if someone is cloaky or not. Adept or Die i say.

---

<div class="post-metadata">

**Author:** ![MB\_ThePhotographer](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/mb_thephotographer/32/373722_2.png) [@MB\_ThePhotographer](https://forums.eveonline.com/u/MB_ThePhotographer)\
**Post date:** [March 4, 2025, 3:13am UTC](https://forums.eveonline.com/t/cloaky-camping-on-multiple-accounts/473745/121 "2025-03-04T03:13:03Z")

</div>

What is needed to really screw with null is a bot that can reset its timer while cloaked.

[Previous page](https://forums.eveonline.com/t/cloaky-camping-on-multiple-accounts/473745.md?page=5)

[Next page](https://forums.eveonline.com/t/cloaky-camping-on-multiple-accounts/473745.md?page=7)
