# Closed

**URL:** <https://forums.eveonline.com/t/closed/314817>\
**Category:** Crime & Punishment\
**Tags:** high-sec\
**Created:** [June 4, 2021, 4:16pm UTC](https://forums.eveonline.com/t/closed/314817 "2021-06-04T16:16:07Z")\
**Posts on this page:** 20\
**Page:** 7

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**Author:** ![Engerr](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/engerr/32/250002_2.png) [@Engerr](https://forums.eveonline.com/u/Engerr)\
**Post date:** [June 6, 2021, 10:42pm UTC](https://forums.eveonline.com/t/closed/314817/121 "2021-06-06T22:42:56Z")

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That’s not a counter play - he’s supposed to stay docked untill bunch of 5mil isk catalyst goes away?

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**Author:** ![Engerr](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/engerr/32/250002_2.png) [@Engerr](https://forums.eveonline.com/u/Engerr)\
**Post date:** [June 6, 2021, 10:51pm UTC](https://forums.eveonline.com/t/closed/314817/122 "2021-06-06T22:51:32Z")

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> [@Karak\_Terrel](#):
>
> This Catalysts have the optimal like a couple meters in front of their noses. Just move a little?

That sounds like a potential quality answer, does that really work, anyone else could confirm?

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**Author:** ![Karak\_Terrel](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/karak_terrel/32/373453_2.png) [@Karak\_Terrel](https://forums.eveonline.com/u/Karak_Terrel)\
**Post date:** [June 6, 2021, 11:04pm UTC](https://forums.eveonline.com/t/closed/314817/123 "2021-06-06T23:04:26Z")

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You can confirm it yourself by looking at the Catalyst stats fitted with neutron blasters and void ammo.

Even if he was already moving a little instead of most likely just sitting at the warp-in, it would have been almost impossible for them to gank him as the Catalysts have to land exactly on top. Even the landing distance from a warpin point is usually almost out of optimal already.

And you don’t have to mitigate all the damage, just enough before CONCORD comes in and neutralizes them.

How hard is that? Do we still have to fix Highsec?

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**Author:** ![Engerr](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/engerr/32/250002_2.png) [@Engerr](https://forums.eveonline.com/u/Engerr)\
**Post date:** [June 6, 2021, 11:13pm UTC](https://forums.eveonline.com/t/closed/314817/124 "2021-06-06T23:13:42Z")

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> [@Karak\_Terrel](#):
>
> You can confirm it yourself by looking at the Catalyst stats fitted with neutron blasters and void ammo.
> 
> Even if he was already moving a little instead of most likely just sitting at the warp-in, it would have been almost impossible for them to gank him as the Catalysts have to land exactly on top. Even the landing distance from a warpin point is usually almost out of optimal already.
> 
> And you don’t have to mitigate all the damage, just enough before CONCORD comes in and neutralizes them.

Quality answers in this forum are very rare so I’m giving you deserved praise. OP should receive answer like that insead of that toxicity that he was given.

> [@Karak\_Terrel](#):
>
> How hard is that? Do we still have to fix Highsec?

Yes we do - not every situation has counter-play. I’m not saying that high sec should be super safe, but there is a lot of game design work HS needs.

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**Author:** ![Aiko\_Danuja](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/aiko_danuja/32/481237_2.png) [@Aiko\_Danuja](https://forums.eveonline.com/u/Aiko_Danuja)\
**Post date:** [June 6, 2021, 11:37pm UTC](https://forums.eveonline.com/t/closed/314817/125 "2021-06-06T23:37:40Z")

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It’s basically impossible to gank someone in Highsec. If you are getting ganked, you are definitely doing something wrong. It’s not our job to explain what you should do instead.

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**Author:** ![Karak\_Terrel](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/karak_terrel/32/373453_2.png) [@Karak\_Terrel](https://forums.eveonline.com/u/Karak_Terrel)\
**Post date:** [June 6, 2021, 11:43pm UTC](https://forums.eveonline.com/t/closed/314817/126 "2021-06-06T23:43:33Z")

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> [@Engerr](#):
>
> not every situation has counter-play

Well yes, you can most certanly move yourself into a situation where every option you had along the way for counter play is gone. But you can learn about those situations and avoid them, that is part of the game.

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**Author:** ![Solonius\_Rex](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/solonius_rex/32/388172_2.png) [@Solonius\_Rex](https://forums.eveonline.com/u/Solonius_Rex)\
**Post date:** [June 7, 2021, 12:19am UTC](https://forums.eveonline.com/t/closed/314817/127 "2021-06-07T00:19:41Z")

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> [@DrysonBennington](#):
>
> The gankers won’t last very long in High Sec.

Yeah. Theyve only been here for like, what, 17 years? Theyll die out eventually. Maybe in 50 years.

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**Author:** ![Aiko\_Danuja](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/aiko_danuja/32/481237_2.png) [@Aiko\_Danuja](https://forums.eveonline.com/u/Aiko_Danuja)\
**Post date:** [June 7, 2021, 12:26am UTC](https://forums.eveonline.com/t/closed/314817/128 "2021-06-07T00:26:20Z")

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I hope nobody pipebombs me out of existence.

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**Author:** ![Solonius\_Rex](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/solonius_rex/32/388172_2.png) [@Solonius\_Rex](https://forums.eveonline.com/u/Solonius_Rex)\
**Post date:** [June 7, 2021, 12:29am UTC](https://forums.eveonline.com/t/closed/314817/129 "2021-06-07T00:29:38Z")

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> [@Renly\_Rohan](#):
>
> Just calling ganking “PVP” is a classic example of the bamboozlement that EVE bottom feeds on.

What does PVP stand for, again?

> [@Renly\_Rohan](#):
>
> This aspect is too one sided to be called gamey or deem someone as “losing”. Its like cold cocking someone who just stepped out of the bathroom, laughing, and then simultatneously saying it was a “joke” and accusing them of sucking at “fighting”. But yeah, that sort of nutjobbery gets some people off.

People dont exit out of a bathroom expecting to enter a fight.

You should always expect a fight when you undock.

Theres a difference between real life and a video game. I suggest you learn the difference between playing “No russian” in Call of duty, versus playing “No Russian” in real life.

> [@Renly\_Rohan](#):
>
> Suicide ganking is not important for the overall economy. And if I am wrong or if it ever is, that would be simply for how the economy and game are designed. They can be designed differently.

Yes. Eve could be designed differently. We could remove all PVP, everywhere, and make it impossible to lose ships. When NPCs blow up your ship, you get a free carbon copy of the ship you lost, spawned at your station.

EVE could be designed very differently. But then it wouldnt be as popular, and it wouldnt have lasted for 18 years.

> [@Renly\_Rohan](#):
>
> As ever my biggest issue is with the IRL lying and bamboozling to get people to play this game rather than just be straight with them. When people are suckered, particularly IRL to get them playing, then ganked for the intentionally spread misconceptions, (like calling central empire space "high sec when its not) that’s not PVP. Its abuse.

One of its taglines before, was “Be the villain” or something. Citadel was “Build your dreams, wreck theirs.” EVE doesnt claim to be an easy, peace-filled video game with zero risk.

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**Author:** ![Solonius\_Rex](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/solonius_rex/32/388172_2.png) [@Solonius\_Rex](https://forums.eveonline.com/u/Solonius_Rex)\
**Post date:** [June 7, 2021, 12:31am UTC](https://forums.eveonline.com/t/closed/314817/130 "2021-06-07T00:31:44Z")

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> [@Renly\_Rohan](#):
>
> I think he adapted to the reality that he was being lied to and left the game. Uosusukko is not high security space even though CCP is telling us it is.

Its called High security space, not Safe security space.

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**Author:** ![Solonius\_Rex](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/solonius_rex/32/388172_2.png) [@Solonius\_Rex](https://forums.eveonline.com/u/Solonius_Rex)\
**Post date:** [June 7, 2021, 12:33am UTC](https://forums.eveonline.com/t/closed/314817/131 "2021-06-07T00:33:22Z")

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> [@Renly\_Rohan](#):
>
> Which is why I support those who quit.

Im sure we will support you to quit, too.

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**Author:** ![Jenn\_aSide](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/jenn_aside/32/384682_2.png) [@Jenn\_aSide](https://forums.eveonline.com/u/Jenn_aSide)\
**Post date:** [June 7, 2021, 1:04am UTC](https://forums.eveonline.com/t/closed/314817/132 "2021-06-07T01:04:23Z")

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Man, posts like these used to be clockwork. Like everyday since 2009 I’d come to the forum to see someone proclaim that eve is just going to up and die of ccp doesn’t do something about these damn (insert bad guys here, gankers, war deccers, cloaky campers, scammers whatever).

And its still here. And people are still complaining . I would not be surprised if the very next post was another of those “ccp better do what I want them to to this game, Star Citizen is coming!!!” Type posts 😄

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**Author:** ![Githany\_Red](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/githany_red/32/378551_2.png) [@Githany\_Red](https://forums.eveonline.com/u/Githany_Red)\
**Post date:** [June 7, 2021, 3:40am UTC](https://forums.eveonline.com/t/closed/314817/133 "2021-06-07T03:40:48Z")

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Moving is the answer , my speed has saved me me many times

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**Author:** ![Zyma\_TheZ](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/zyma_thez/32/495589_2.png) [@Zyma\_TheZ](https://forums.eveonline.com/u/Zyma_TheZ)\
**Post date:** [June 7, 2021, 6:57am UTC](https://forums.eveonline.com/t/closed/314817/134 "2021-06-07T06:57:57Z")

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I think what we all miss is a real consequences that gankers should be receiving. Yes being concorded after a gank is a consequence but it easily countered by known strategies.  
From what I see their gameplay to stagnant for to long. While all over new eden almost every gameplay was “adjusted” ganking stays the same over whole eve online history.  
What I want to see is REAL risk/reward rebalance for ganking.

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<div class="post-metadata">

**Author:** ![Espresso\_Z](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/espresso_z/32/276545_2.png) [@Espresso\_Z](https://forums.eveonline.com/u/Espresso_Z)\
**Post date:** [June 7, 2021, 8:02am UTC](https://forums.eveonline.com/t/closed/314817/135 "2021-06-07T08:02:21Z")

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I’m the owner of this KM.  
Hope you can learn from it. I heard that you are very enthusiastic to help the new people. If you can tell them about your experience, it may help them better in the game. Before we gank you, we’ve been watching you for 3 hours.

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**Author:** ![Aiko\_Danuja](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/aiko_danuja/32/481237_2.png) [@Aiko\_Danuja](https://forums.eveonline.com/u/Aiko_Danuja)\
**Post date:** [June 7, 2021, 9:30am UTC](https://forums.eveonline.com/t/closed/314817/136 "2021-06-07T09:30:19Z")

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> [@Zyma\_TheZ](#):
>
> What I want to see is REAL risk/reward rebalance for ganking.

If ganking is so over-powered, why don’t you start ganking and make some easy isk?

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**Author:** ![Renly\_Rohan](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/renly_rohan/32/402846_2.png) [@Renly\_Rohan](https://forums.eveonline.com/u/Renly_Rohan)\
**Post date:** [June 7, 2021, 9:51am UTC](https://forums.eveonline.com/t/closed/314817/137 "2021-06-07T09:51:54Z")

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> [@Aiko\_Danuja](#):
>
> If ganking is so over-powered, why don’t you start ganking and make some easy isk?

Only he can truly answer but my immediate guess was “self respect”.

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**Author:** ![Renly\_Rohan](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/renly_rohan/32/402846_2.png) [@Renly\_Rohan](https://forums.eveonline.com/u/Renly_Rohan)\
**Post date:** [June 7, 2021, 10:06am UTC](https://forums.eveonline.com/t/closed/314817/138 "2021-06-07T10:06:42Z")

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> [@Solonius\_Rex](#):
>
> What does PVP stand for, again?

It stands for player versus player. It doesn’t stand for “gank defenseless victims”. What you are insisting is PVP is like if I kicked your grandma in the stomach as she is shopping, grab her diamond ring and say I won the “fight”.

> [@Solonius\_Rex](#):
>
> You should always expect a fight when you undock.

2 catalysts on a mackinaw is NOT “a fight”. Its a massacre. Heck, I think one is usually a massacre as well.

> [@Solonius\_Rex](#):
>
> People dont exit out of a bathroom expecting to enter a fight.

Generally, they won’t. They will enter a one-sided bashing. Please don’t act like this has never happened. It has. So by your logic, I guess they should expect it.

> [@Solonius\_Rex](#):
>
> Theres a difference between real life and a video game.

Yes, I know that. My problem is that the lies and bamboozlement are in fact, real life. This needs fixed. Players need to be more clearly informed of exactly what they are getting into.

Look at it this way. You invite someone to play a game of chess. You intend to throw the chessboard across the room if it looks like you are about to lose. You don’t say that. Later, you hurl the chessboard across the room because you are losing. The other person will very likely be mad at you. You can chant “Its just a game!” as much as you like, but that won’t fix the issue and rightly so.

> [@Solonius\_Rex](#):
>
> Yes. Eve could be designed differently. We could remove all PVP, everywhere, and make it impossible to lose ships. When NPCs blow up your ship, you get a free carbon copy of the ship you lost, spawned at your station.

Useless crap paragraph that is representive of literally no one and nothing.

> [@Solonius\_Rex](#):
>
> One of its taglines before, was “Be the villain” or something. Citadel was “Build your dreams, wreck theirs.”

In the past EVE was more upfront and clear. Was. Past tense. Thanks for pointing that out.

> [@Solonius\_Rex](#):
>
> EVE doesnt claim to be an easy, peace-filled video game with zero risk.

Nor is it currently being clear enough up front about what it is.

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<div class="post-metadata">

**Author:** ![Renly\_Rohan](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/renly_rohan/32/402846_2.png) [@Renly\_Rohan](https://forums.eveonline.com/u/Renly_Rohan)\
**Post date:** [June 7, 2021, 10:18am UTC](https://forums.eveonline.com/t/closed/314817/139 "2021-06-07T10:18:36Z")

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> [@Engerr](#):
>
> That sounds like a potential quality answer, does that really work, anyone else could confirm?

Yeah. Its kind of funny to have decent tank, let a cat creep on you, then hit your shield harder and move away the instant they open fire.

But you know, people who are doing things like mining and hauling are sort of not wanting to get kicked in the face because some overgrown teenager is mad at the world.

But, you know, when you are that mad at the world, a simple suggestion of having an actual high security area next to an easily accessible low security area just sounds like discrimination and lost pinatas. I think my way would actually give them more targets and content in the end, if you look at all I suggest, but the fact is, they cream in their pants more the more the non-consensual it is. My way makes it more consentual and its a buzz kill for them.

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<div class="post-metadata">

**Author:** ![Karak\_Terrel](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/karak_terrel/32/373453_2.png) [@Karak\_Terrel](https://forums.eveonline.com/u/Karak_Terrel)\
**Post date:** [June 7, 2021, 11:38am UTC](https://forums.eveonline.com/t/closed/314817/140 "2021-06-07T11:38:05Z")

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> [@Renly\_Rohan](#):
>
> But you know, people who are doing things like mining and hauling are sort of not wanting to get kicked in the face because some overgrown teenager is mad at the world.

If you don’t want to lose your stuff then learn how the game works and you are fine. I mean how difficult is this to understand that a computer game always has some challenges (however small they are in Highsec) in it and not just a print money button? It’s called playing the game.

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