# Cloud of Light in Anomalies and Missions

**URL:** <https://forums.eveonline.com/t/cloud-of-light-in-anomalies-and-missions/358511>\
**Category:** Player Features & Ideas\
**Tags:** pve\
**Created:** [April 19, 2022, 2:03am UTC](https://forums.eveonline.com/t/cloud-of-light-in-anomalies-and-missions/358511 "2022-04-19T02:03:54Z")\
**Posts on this page:** 1\
**Showing post:** 2

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**Author:** ![Dajat\_Lemmont](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/dajat_lemmont/32/384878_2.png) [@Dajat\_Lemmont](https://forums.eveonline.com/u/Dajat_Lemmont)\
**Post date:** [April 19, 2022, 2:10am UTC](https://forums.eveonline.com/t/cloud-of-light-in-anomalies-and-missions/358511/2 "2022-04-19T02:10:04Z")

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This is not a new issue. But with all the emphasis on the graphic quality and experience of this game, it seems like it needs to be revisited.

> [@A few too many clouds in mining missions](https://forums.eveonline.com/t/a-few-too-many-clouds-in-mining-missions/90324):
>
> I have an technical issue with some mining missions, L4 in particular. If I don’t have my shaders to low, the colored clouds visible in the mission anomalies make my computer go quite high in temperatures and fans speed, but doesn’t have any issue as soon as I exit the anomaly or make the clouds disapear by putting the Shaders setting on low. I noticed that there is actually a lof of these clouds in the mission anomalies, with some smaller clouds stacked inside bigger clouds. Would it be poss…

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