# Collision Physics is absolutly necessary for a hardcore game like EvE

**URL:** <https://forums.eveonline.com/t/collision-physics-is-absolutly-necessary-for-a-hardcore-game-like-eve/410606>\
**Category:** Player Features & Ideas\
**Created:** [June 25, 2023, 12:55am UTC](https://forums.eveonline.com/t/collision-physics-is-absolutly-necessary-for-a-hardcore-game-like-eve/410606 "2023-06-25T00:55:02Z")\
**Posts on this page:** 1\
**Showing post:** 75

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**Author:** ![Gerard\_Amatin](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/gerard_amatin/32/481361_2.png) [@Gerard\_Amatin](https://forums.eveonline.com/u/Gerard_Amatin)\
**Post date:** [June 29, 2023, 2:59pm UTC](https://forums.eveonline.com/t/collision-physics-is-absolutly-necessary-for-a-hardcore-game-like-eve/410606/75 "2023-06-29T14:59:08Z")

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What you are talking about is such an edge case of an edge case that it has never been applicable to any of my gameplay sessions in 6 years.

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