Thanks for all the interesting feedback and fantastic contribution so far! I have tried to answer as many questions as possible in the following. Please have a look!
Q: The intention of this project to eventually have fits for every ship?
A: The idea here is to provide reasonably good ship fits for popular activities early on. The community fittings should be a stepping stone leading deeper into EVE, not a means to cover all and everything. We are not desperate to have ship fittings for every possible ship.
Q: Will ships have multiple fittings? How will ships with more widely varying uses be assigned? For instance, what would be the single use designation for a caracal or a Tengu?
A: If it makes sense, we will have multiple threads for a ship depending on its purpose. The purpose of the ship will be mentioned in the intial post of a thread and the thread title.
Q: Presumably this feature will not go live until around or after the major upgrade to Alpha clone skill sets. Would we need to know what these changes are in order to recommend ideal fittings?
A: If fitting requirements change, we will open a new thread for that ship. Ideally, fitting threads are open only for a certain amount of time to prevent confusion. Unless stated otherwise, fitting suggestions should be based on the current set of skills and stats on Tranquility.
Q: I think this is intended for new players to the game mostly, so ships like the tengu and most other t2/t3 hulls will fall away.
A: That is correct. At the moment, this is mainly aimed towards new or inexperienced players. You won’t see requests for purple fitted Tengus any time soon.
Q: Meta will change in 6 months and the “good fittings” of today won’t be all that great tomorrow. This is fine for now…
A: We aim to provide “reasonably ok” fittings. Our goal is not to provide “the best of the best of the best”, this should be best left to the players. In general, I would like to address a concern that these community fittings could “dumb down” the game and take away the exciting hunt for top performance. Providing a reasonable ok starting point will actually help new players to play around with module combinations without getting overwhelmed in the first place. This can incite players to enjoy trying various combinations, diving deeper into EVE without getting unnecessary frustrated.
Q: Are there any plans to guide newer players to the community fittings as part of the tutorial or just following the tutorial?
A: This is an interesting suggestion! I will point the dev team working on the New Player Experience to this idea.
Q: I think that the long term maintenance of this project is too expensive when the external resources are doing an OK job.
A: Please keep in mind that community fittings cover only the first step. We do not aim to replace external resources (which are doing a fantastic job, big thanks!). Quite the contrary! The community fittings will have links to the forum post (which can include links to EVE Uni fittings, osmium and other sites). This should actually boost traffic to these sites.
Q: How will this project and the module tiericide effort affect one another?
A: Tiercide is not affected or influenced by this project. On the other hand, whenever we change module/ship/skill requirements or stats, we will create a new thread if necessary.