# CONCORD introduces the Dynamic Bounty System

**URL:** <https://forums.eveonline.com/t/concord-introduces-the-dynamic-bounty-system/275498>\
**Category:** General Discussion\
**Created:** [October 23, 2020, 4:26pm UTC](https://forums.eveonline.com/t/concord-introduces-the-dynamic-bounty-system/275498 "2020-10-23T16:26:13Z")\
**Posts on this page:** 20\
**Page:** 11

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**Author:** ![Skcarlette](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/skcarlette/32/231951_2.png) [@Skcarlette](https://forums.eveonline.com/u/Skcarlette)\
**Post date:** [October 23, 2020, 8:34pm UTC](https://forums.eveonline.com/t/concord-introduces-the-dynamic-bounty-system/275498/201 "2020-10-23T20:34:25Z")

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anoms are not going to be tied to System ADM and IHUB upgrade? or to get more anoms you will have to grind lower and lower level isk anoms?

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**Author:** ![Borges08](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/borges08/32/229361_2.png) [@Borges08](https://forums.eveonline.com/u/Borges08)\
**Post date:** [October 23, 2020, 8:35pm UTC](https://forums.eveonline.com/t/concord-introduces-the-dynamic-bounty-system/275498/202 "2020-10-23T20:35:22Z")

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A huge step in the right direction regarding afk ratting, forcing people to spread out, and increasing potential content for pvp. I dig it.

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**Author:** ![Jenn\_aSide](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/jenn_aside/32/384682_2.png) [@Jenn\_aSide](https://forums.eveonline.com/u/Jenn_aSide)\
**Post date:** [October 23, 2020, 8:35pm UTC](https://forums.eveonline.com/t/concord-introduces-the-dynamic-bounty-system/275498/203 "2020-10-23T20:35:34Z")

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> [@Brisc\_Rubal](#):
>
> Because the “CCP” in 2011 that learned that lesson is not the CCP of today.

If only their was a body of people, maybe even players, (hell, they could even be selected by other players in some kind of yearly election) that could point these things out to them.

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**Author:** ![Orca\_Platypus](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/orca_platypus/32/248437_2.png) [@Orca\_Platypus](https://forums.eveonline.com/u/Orca_Platypus)\
**Post date:** [October 23, 2020, 8:35pm UTC](https://forums.eveonline.com/t/concord-introduces-the-dynamic-bounty-system/275498/204 "2020-10-23T20:35:35Z")

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> [@Brisc\_Rubal](#):
>
> I’ve been fighting a war for the last four months, so I have not been paying attention to ratting drama.

What will it take you to find out the changes killed the game while you were playing leet rmt leaks club with your CFCSM buddy mike the vegetable?  
We’re THIS close to showing up for fleets in corvettes (ceptors if you’re rich), and CSM is blabbering nonsense as usual.

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**Author:** ![Decarthado\_Aurgnet](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/decarthado_aurgnet/32/274330_2.png) [@Decarthado\_Aurgnet](https://forums.eveonline.com/u/Decarthado_Aurgnet)\
**Post date:** [October 23, 2020, 8:36pm UTC](https://forums.eveonline.com/t/concord-introduces-the-dynamic-bounty-system/275498/205 "2020-10-23T20:36:33Z")

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I read through the first hundred or so posts of this before seeing not a single person had questioned the generic phrasing of ‘bounty’ in the dev blog. Has a CCP’er clarified anywhere that this system only applies to NPC bounties or does it also apply to player bounties? That is to say, I’m concerned that some system with a 150% bounty payout would attract players looking to cash in on their own bounties like they used to in the bad old days.

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**Author:** ![Borges08](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/borges08/32/229361_2.png) [@Borges08](https://forums.eveonline.com/u/Borges08)\
**Post date:** [October 23, 2020, 8:36pm UTC](https://forums.eveonline.com/t/concord-introduces-the-dynamic-bounty-system/275498/206 "2020-10-23T20:36:53Z")

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play your way isn’t relative to using programs to control your 10 accounts 10 hours a day in one pocket that’s called a breach of tos my dude

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**Author:** ![Brisc\_Rubal](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/brisc_rubal/32/374307_2.png) [@Brisc\_Rubal](https://forums.eveonline.com/u/Brisc_Rubal)\
**Post date:** [October 23, 2020, 8:37pm UTC](https://forums.eveonline.com/t/concord-introduces-the-dynamic-bounty-system/275498/207 "2020-10-23T20:37:37Z")

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> [@Jenn\_aSide](#):
>
> If only their was a body of people, maybe even players, (hell, they could even be selected by other players in some kind of yearly election) that could point these things out to them.

We can lead a horse to water, but we can’t make it drink.

> [@Orca\_Platypus](#):
>
> What will it take you to find out the changes killed the game while you were playing leet rmt leaks club with your CFCSM buddy mike the vegetable?  
> We’re THIS close to showing up for fleets in corvettes (ceptors if you’re rich), and CSM is blabbering nonsense as usual.

Ok, boomer

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**Author:** ![Borges08](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/borges08/32/229361_2.png) [@Borges08](https://forums.eveonline.com/u/Borges08)\
**Post date:** [October 23, 2020, 8:38pm UTC](https://forums.eveonline.com/t/concord-introduces-the-dynamic-bounty-system/275498/208 "2020-10-23T20:38:29Z")

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Then try bringing a fightable fight instead of dropping 30 dudes in system 10 on each outgate with arazu cynos dropping supers for 1 cruiser maybe? Like pretty much every “response fleet”.

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**Author:** ![Orca\_Platypus](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/orca_platypus/32/248437_2.png) [@Orca\_Platypus](https://forums.eveonline.com/u/Orca_Platypus)\
**Post date:** [October 23, 2020, 8:38pm UTC](https://forums.eveonline.com/t/concord-introduces-the-dynamic-bounty-system/275498/209 "2020-10-23T20:38:53Z")

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> [@Decarthado\_Aurgnet](#):
>
> player bounties

Good morning, sweetheart! Player bounties are disabled for like two weeks now!

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**Author:** ![Flanidia](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/flanidia/32/264223_2.png) [@Flanidia](https://forums.eveonline.com/u/Flanidia)\
**Post date:** [October 23, 2020, 8:39pm UTC](https://forums.eveonline.com/t/concord-introduces-the-dynamic-bounty-system/275498/210 "2020-10-23T20:39:08Z")

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> [@Induce\_Deadline](#):
>
> This is going to be incredibly punishing for new players. The little guy will have no catch up mechanic to reach the isk equity the vets within the big alliances hold. ISK will go further after these changes so all the trillionaires will be even richer.

The new guy doesn’t rat in null sec.

> [@Induce\_Deadline](#):
>
> Deflation makes the rich richer, it’s the last thing we need. Controlled inflation is healthy for any economy whether virtual or not. Stop obsessing with creating an ISK deficit within the MER!

Deflation makes it easier for the new guy to enter. The rich in Eve don’t care about inflation…they have way more than they’d ever need.

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<div class="post-metadata">

**Author:** ![Borges08](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/borges08/32/229361_2.png) [@Borges08](https://forums.eveonline.com/u/Borges08)\
**Post date:** [October 23, 2020, 8:39pm UTC](https://forums.eveonline.com/t/concord-introduces-the-dynamic-bounty-system/275498/211 "2020-10-23T20:39:48Z")

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cya krab

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<div class="post-metadata">

**Author:** ![Decarthado\_Aurgnet](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/decarthado_aurgnet/32/274330_2.png) [@Decarthado\_Aurgnet](https://forums.eveonline.com/u/Decarthado_Aurgnet)\
**Post date:** [October 23, 2020, 8:40pm UTC](https://forums.eveonline.com/t/concord-introduces-the-dynamic-bounty-system/275498/212 "2020-10-23T20:40:03Z")

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That’s fine and all, but I’m looking more toward when they’re not disabled.

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**Author:** ![Arrendis](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/arrendis/32/432594_2.png) [@Arrendis](https://forums.eveonline.com/u/Arrendis)\
**Post date:** [October 23, 2020, 8:40pm UTC](https://forums.eveonline.com/t/concord-introduces-the-dynamic-bounty-system/275498/213 "2020-10-23T20:40:07Z")

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> [@Skcarlette](#):
>
> anoms are not going to be tied to System ADM and IHUB upgrade? or to get more anoms you will have to grind lower and lower level isk anoms?

Nothing in this devblog indicates any change in the ihub upgrade / anomaly relationship.

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**Author:** ![you\_are\_evil](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/you_are_evil/32/246754_2.png) [@you\_are\_evil](https://forums.eveonline.com/u/you_are_evil)\
**Post date:** [October 23, 2020, 8:41pm UTC](https://forums.eveonline.com/t/concord-introduces-the-dynamic-bounty-system/275498/214 "2020-10-23T20:41:12Z")

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> [@Lexi\_jaziran\_Naskingar](#):
>
> thank god its only in nullsec

more soon™ 😜

 ![image](https://global.discourse-cdn.com/eveonline/original/3X/3/3/33abb695ebead9214595515a596db48a29aefe9a.png)

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<div class="post-metadata">

**Author:** ![Orca\_Platypus](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/orca_platypus/32/248437_2.png) [@Orca\_Platypus](https://forums.eveonline.com/u/Orca_Platypus)\
**Post date:** [October 23, 2020, 8:41pm UTC](https://forums.eveonline.com/t/concord-introduces-the-dynamic-bounty-system/275498/215 "2020-10-23T20:41:37Z")

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> [@Borges08](#):
>
> Then try bringing a fightable fight instead of dropping 30 dudes in system 10 on each outgate with arazu cynos dropping supers for 1 cruiser maybe? Like pretty much every “response fleet”.

Tried everything. But every time there’s a 1% chance to lose a frigate, roaming chickens go quack-quakc-filament. They just assume you have more whether you have more or not. The filament scum isn’t there to fight, it’s there to shoot things that can’t shoot back, and disappear with on demand skill substitute filament.

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**Author:** ![Lexi\_jaziran\_Naskingar](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/lexi_jaziran_naskingar/32/467073_2.png) [@Lexi\_jaziran\_Naskingar](https://forums.eveonline.com/u/Lexi_jaziran_Naskingar)\
**Post date:** [October 23, 2020, 8:41pm UTC](https://forums.eveonline.com/t/concord-introduces-the-dynamic-bounty-system/275498/216 "2020-10-23T20:41:54Z")

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ehh wont affect me lol… i just mine ore and build stuff xD

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**Author:** ![San\_Regal](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/san_regal/32/187310_2.png) [@San\_Regal](https://forums.eveonline.com/u/San_Regal)\
**Post date:** [October 23, 2020, 8:42pm UTC](https://forums.eveonline.com/t/concord-introduces-the-dynamic-bounty-system/275498/217 "2020-10-23T20:42:19Z")

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CCP could probably get a student intern to go through and document this over the course of semester. It just reeks of “It’s hard so I don’t wanna.” I’ve used the old code, no documentation, developer has moved on/passed away excuse before it works great on bean counters.

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**Author:** ![Borges08](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/borges08/32/229361_2.png) [@Borges08](https://forums.eveonline.com/u/Borges08)\
**Post date:** [October 23, 2020, 8:43pm UTC](https://forums.eveonline.com/t/concord-introduces-the-dynamic-bounty-system/275498/218 "2020-10-23T20:43:48Z")

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I can plex 2 accounts solo without bounty pve’ing. It takes effort running relics and deds, but only takes a few days, and maybe 2 or 3 days for 1 account. So this bounty change affects literally no one who knows what they’re doing or actually playing the game to earn their money. Bounty change only affects botters and afk ratters who want to make money 10 hours a day with the client minimized and watching netflix, which sounds more like a job to me. It’s kinda of comical reading these rage comments of players that just rely on bounty ratting and dock up the moment someone enters local which has always been trash to begin with, but the most AFK’able way to make isk. Stop being lazy, or make less money being lazy, simple.

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<div class="post-metadata">

**Author:** ![Arrendis](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/arrendis/32/432594_2.png) [@Arrendis](https://forums.eveonline.com/u/Arrendis)\
**Post date:** [October 23, 2020, 8:44pm UTC](https://forums.eveonline.com/t/concord-introduces-the-dynamic-bounty-system/275498/219 "2020-10-23T20:44:15Z")

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> [@Borges08](#):
>
> Then try bringing a fightable fight instead of dropping 30 dudes in system 10 on each outgate with arazu cynos dropping supers for 1 cruiser maybe? Like pretty much every “response fleet”.

Why? What makes you think people want to pvp in _their_ space? They don’t. They want to fight people in _the other guy’s space_. Just like you don’t leave your door unlocked and wide open so people can walk into your home and kick your butt and take your stuff.

People, even in EVE, want their _homes_ to be secure. So they respond with enough force to try to make people not want to come attack them. It’s not exactly rocket science.

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**Author:** ![Andresoni\_Janau](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/andresoni_janau/32/240452_2.png) [@Andresoni\_Janau](https://forums.eveonline.com/u/Andresoni_Janau)\
**Post date:** [October 23, 2020, 8:47pm UTC](https://forums.eveonline.com/t/concord-introduces-the-dynamic-bounty-system/275498/220 "2020-10-23T20:47:15Z")

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But kids shooting things who can’t shoot back is like the backbone of the whole game!!! #code #worthlessgankdouches

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