# CONCORD introduces the Dynamic Bounty System

**URL:** <https://forums.eveonline.com/t/concord-introduces-the-dynamic-bounty-system/275498>\
**Category:** General Discussion\
**Created:** [October 23, 2020, 4:26pm UTC](https://forums.eveonline.com/t/concord-introduces-the-dynamic-bounty-system/275498 "2020-10-23T16:26:13Z")\
**Posts on this page:** 20\
**Page:** 14

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**Author:** ![Roboute\_Ventris](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/roboute_ventris/32/392473_2.png) [@Roboute\_Ventris](https://forums.eveonline.com/u/Roboute_Ventris)\
**Post date:** [October 23, 2020, 9:09pm UTC](https://forums.eveonline.com/t/concord-introduces-the-dynamic-bounty-system/275498/261 "2020-10-23T21:09:39Z")

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I dont play just to farm. I mine, rat, explore, do indy, some abyssals and more. I try and do my best and a bit of everything. With recent changes to mining my indy is basically dead and I have little incentive to mine atm. Dont have enough time ingame (you know because job, family) to be going after all types of minerals for indy or mining for scraps.

So 2 things out of the game for me. Was doing some rating for ISK and also to get loot to reprocess. Now rating is taking a hit. One less thing thats worth my time.

Unless you have all day to play, yes, you need to make your time ingame count as much as possible. If I feel that time isnt productive, I might leave. Does that sound strange to anyone?

Like others said, if it starts feeling like a full time job just to get some money ingame to buy stuff, its not being fun anymore, At least that what it is for me.

Thing is, the game cant be all about PVP. Most PVPers dont want to find themselves battling other PVPers. They like finding PVErs, miners etc. If those people start dropping out of the game, PVPers will be mad as hell because they will only find other PVPers in space. Thats gonna be fun for them.

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**Author:** ![tutucox\_Khamsi](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/tutucox_khamsi/32/430743_2.png) [@tutucox\_Khamsi](https://forums.eveonline.com/u/tutucox_Khamsi)\
**Post date:** [October 23, 2020, 9:10pm UTC](https://forums.eveonline.com/t/concord-introduces-the-dynamic-bounty-system/275498/262 "2020-10-23T21:10:07Z")

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the biggest , fattest , kind of bear is the null bear  
he has less balls than the HS miner  
say ■■■■ you I’m rich  
but don’t be delusional

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**Author:** ![Homeland3r](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/homeland3r/32/278457_2.png) [@Homeland3r](https://forums.eveonline.com/u/Homeland3r)\
**Post date:** [October 23, 2020, 9:10pm UTC](https://forums.eveonline.com/t/concord-introduces-the-dynamic-bounty-system/275498/263 "2020-10-23T21:10:09Z")

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So… Let me just chime in… You want us to use pve fitted ratting ships in pvp hot systems. In nullsec? Like, there’s literally no one ■■■■■■■ sitting in nullsec unless their scanning you down… Just set the servers on fire and collect the insurance. No need to draw this slow death out any longer.

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**Author:** ![Borges08](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/borges08/32/229361_2.png) [@Borges08](https://forums.eveonline.com/u/Borges08)\
**Post date:** [October 23, 2020, 9:10pm UTC](https://forums.eveonline.com/t/concord-introduces-the-dynamic-bounty-system/275498/264 "2020-10-23T21:10:22Z")

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I disagree I think it’s better if new players take the risk and fail, how else would they learn?

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**Author:** ![Arrendis](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/arrendis/32/432594_2.png) [@Arrendis](https://forums.eveonline.com/u/Arrendis)\
**Post date:** [October 23, 2020, 9:10pm UTC](https://forums.eveonline.com/t/concord-introduces-the-dynamic-bounty-system/275498/265 "2020-10-23T21:10:26Z")

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> [@Borges08](#):
>
> Why does the word PVP make you so angry?

Lol. Way to read into things and jump to conclusions that aren’t there. I’m in the middle of fighting one of the biggest wars in EVE’s history. I have no problems with pvp. I do, however, have an issue with people saying that if someone doesn’t want to be a _bully_, they should go play WoW.

EVE has plenty of room for people who enjoy PvP, but don’t want to be abusive jackasses. (For example, I enjoy PvP, and prefer to be _non-abusive_ jackass. 😛 )

> [@Borges08](#):
>
> Nevermind, I just look at your killboard. It makes sense now.

Really? So my killboard reveals that I fly mostly Logistics, and average about 100-160 fleets a month during wartime? I suppose it also reveals my FW alts, too, right? And the ones I have in J-space pvp corps?

Dumbass.

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**Author:** ![Pozdro\_Tubylcy](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/pozdro_tubylcy/32/265318_2.png) [@Pozdro\_Tubylcy](https://forums.eveonline.com/u/Pozdro_Tubylcy)\
**Post date:** [October 23, 2020, 9:10pm UTC](https://forums.eveonline.com/t/concord-introduces-the-dynamic-bounty-system/275498/266 "2020-10-23T21:10:45Z")

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in CCP i trust

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**Author:** ![tutucox\_Khamsi](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/tutucox_khamsi/32/430743_2.png) [@tutucox\_Khamsi](https://forums.eveonline.com/u/tutucox_Khamsi)\
**Post date:** [October 23, 2020, 9:12pm UTC](https://forums.eveonline.com/t/concord-introduces-the-dynamic-bounty-system/275498/267 "2020-10-23T21:12:00Z")

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> [@Arrendis](#):
>
> EVE has plenty of room for people who enjoy PvP, but don’t want to be abusive jackasses.

yes  
because killing a TRILLION in ships risking veeeery little , and receiving any small loss back is so stunning and brave

> [@Orca\_Platypus](#):
>
> What’s the matter? Chicken? As soon as fair fight on a wager is on the table, you’re quack-quack-quack?

you are not on zkill so as far as i know you never undocked in your life

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**Author:** ![Merin\_Ryskin](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/merin_ryskin/32/259354_2.png) [@Merin\_Ryskin](https://forums.eveonline.com/u/Merin_Ryskin)\
**Post date:** [October 23, 2020, 9:12pm UTC](https://forums.eveonline.com/t/concord-introduces-the-dynamic-bounty-system/275498/268 "2020-10-23T21:12:07Z")

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> [@Arrendis](#):
>
> So if you don’t want to be a bully, leave EVE?

Yep. Of course we’re talking about “bullying” as defined by someone who thinks it refers to any PvP that isn’t an arranged duel between fair teams, preferably with no permanent item loss, and not actual abusive behavior.

> Yeaaaaah, somehow, I don’t think that’s gonna sell a lot of subs.

I think the exact opposite is true: EVE has survived for so long because many people want a ruthlessly competitive PvP sandbox and EVE is that game.

> [@Homeland3r](#):
>
> You want us to use pve fitted ratting ships in pvp hot systems.

I know this may be surprising for many nullbears but it is in fact possible to kill NPCs with PvP ships.

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**Author:** ![Homeland3r](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/homeland3r/32/278457_2.png) [@Homeland3r](https://forums.eveonline.com/u/Homeland3r)\
**Post date:** [October 23, 2020, 9:12pm UTC](https://forums.eveonline.com/t/concord-introduces-the-dynamic-bounty-system/275498/269 "2020-10-23T21:12:29Z")

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Literally took 5 minutes for someone to find a solution…

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**Author:** ![Merin\_Ryskin](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/merin_ryskin/32/259354_2.png) [@Merin\_Ryskin](https://forums.eveonline.com/u/Merin_Ryskin)\
**Post date:** [October 23, 2020, 9:13pm UTC](https://forums.eveonline.com/t/concord-introduces-the-dynamic-bounty-system/275498/271 "2020-10-23T21:13:28Z")

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> [@Homeland3r](#):
>
> Literally took 5 minutes for someone to find a solution

Literally took 5 minutes for someone to make assumptions about how the mechanic will work and assume that it will fail because of those assumptions.

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**Author:** ![Borges08](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/borges08/32/229361_2.png) [@Borges08](https://forums.eveonline.com/u/Borges08)\
**Post date:** [October 23, 2020, 9:14pm UTC](https://forums.eveonline.com/t/concord-introduces-the-dynamic-bounty-system/275498/272 "2020-10-23T21:14:17Z")

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No, I literally don’t care if you drop a blob on me, but I’m going to filament out if you lock me in sys with no chance of escape. Fair play.

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**Author:** ![Borges08](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/borges08/32/229361_2.png) [@Borges08](https://forums.eveonline.com/u/Borges08)\
**Post date:** [October 23, 2020, 9:15pm UTC](https://forums.eveonline.com/t/concord-introduces-the-dynamic-bounty-system/275498/273 "2020-10-23T21:15:15Z")

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Nope, your killboard just shows you have little to no experience outside of fleet battles, so your perspective on solo and small gang pvp is skewed heavily.

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**Author:** ![Orca\_Platypus](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/orca_platypus/32/248437_2.png) [@Orca\_Platypus](https://forums.eveonline.com/u/Orca_Platypus)\
**Post date:** [October 23, 2020, 9:17pm UTC](https://forums.eveonline.com/t/concord-introduces-the-dynamic-bounty-system/275498/274 "2020-10-23T21:17:13Z")

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> [@Merin\_Ryskin](#):
>
> Literally took 5 minutes for someone to make assumptions about how the mechanic will work and assume that it will fail because of those assumptions.

The mechanic that requires pvp interaction is set to failure from the very beginning.  
Let’s assume for a second there’s nobody coming to pvp in your systems, or someone is coming, but, like all roamers, he’s so damn chicken that a second pvp is possible he just filaments away with his pants full and tail holding his sphincter tight.  
Now you’re stuck with low multiplier, by no fault of yours. What can you do to fix it? Move into the next system? Well, the chicken roamers and chicken wormholers aren’t a bit more likely to engage you one system over either. Now what?

Now you basically have to do pvp yourself. Indices, bubbles, massive sov and fuel costs, which require hundreds of man-hours monthly to upkeep, is already a part of nullsec, so making our own pvp is the new “fun” addition to that, it seems.

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**Author:** ![leavwiz](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/leavwiz/32/235353_2.png) [@leavwiz](https://forums.eveonline.com/u/leavwiz)\
**Post date:** [October 23, 2020, 9:18pm UTC](https://forums.eveonline.com/t/concord-introduces-the-dynamic-bounty-system/275498/275 "2020-10-23T21:18:03Z")

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yep , seems like all of the intricate ihub, index, upgrade stuff is being tossed in favor of a dubious theory that we will stop organizing around infrastructure and wander far and wide.

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**Author:** ![Borges08](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/borges08/32/229361_2.png) [@Borges08](https://forums.eveonline.com/u/Borges08)\
**Post date:** [October 23, 2020, 9:19pm UTC](https://forums.eveonline.com/t/concord-introduces-the-dynamic-bounty-system/275498/276 "2020-10-23T21:19:22Z")

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Sounds to me like you can’t fight without caps

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**Author:** ![Merin\_Ryskin](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/merin_ryskin/32/259354_2.png) [@Merin\_Ryskin](https://forums.eveonline.com/u/Merin_Ryskin)\
**Post date:** [October 23, 2020, 9:19pm UTC](https://forums.eveonline.com/t/concord-introduces-the-dynamic-bounty-system/275498/277 "2020-10-23T21:19:33Z")

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> [@Orca\_Platypus](#):
>
> What can you do to fix it?

> [@Orca\_Platypus](#):
>
> Now you basically have to do pvp yourself.

Looks like you answered your own question. Or you can just accept a lower ISK/hour rate as the price of neglecting PvP.

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**Author:** ![Andresoni\_Janau](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/andresoni_janau/32/240452_2.png) [@Andresoni\_Janau](https://forums.eveonline.com/u/Andresoni_Janau)\
**Post date:** [October 23, 2020, 9:20pm UTC](https://forums.eveonline.com/t/concord-introduces-the-dynamic-bounty-system/275498/278 "2020-10-23T21:20:11Z")

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That’s like… the entirety of CODE’s message

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<div class="post-metadata">

**Author:** ![leavwiz](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/leavwiz/32/235353_2.png) [@leavwiz](https://forums.eveonline.com/u/leavwiz)\
**Post date:** [October 23, 2020, 9:20pm UTC](https://forums.eveonline.com/t/concord-introduces-the-dynamic-bounty-system/275498/279 "2020-10-23T21:20:55Z")

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you cant judge a poster by his killboard. some of us have alts and multiple acconts that do different things in game.

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<div class="post-metadata">

**Author:** ![Orca\_Platypus](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/orca_platypus/32/248437_2.png) [@Orca\_Platypus](https://forums.eveonline.com/u/Orca_Platypus)\
**Post date:** [October 23, 2020, 9:21pm UTC](https://forums.eveonline.com/t/concord-introduces-the-dynamic-bounty-system/275498/280 "2020-10-23T21:21:51Z")

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> [@Borges08](#):
>
> Sounds to me like you can’t fight without caps

Funny because after the utter stupidity of blackout we fielded caps 3 times exactly, 2 of which vs goons&pets, because they brought a fleet that is bigger than the amount of toons we have left in the alliance.

Every other daily fight was no caps. I’m sitting at 415 kills since blackout, 73 of them solo, and none of them in a cap.

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**Author:** ![Borges08](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/borges08/32/229361_2.png) [@Borges08](https://forums.eveonline.com/u/Borges08)\
**Post date:** [October 23, 2020, 9:21pm UTC](https://forums.eveonline.com/t/concord-introduces-the-dynamic-bounty-system/275498/281 "2020-10-23T21:21:56Z")

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Fair, but by his angry counter-arguments I can tell he doesn’t do much of either what I mentioned.

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