# CONCORD introduces the Dynamic Bounty System

**URL:** <https://forums.eveonline.com/t/concord-introduces-the-dynamic-bounty-system/275498>\
**Category:** General Discussion\
**Created:** [October 23, 2020, 4:26pm UTC](https://forums.eveonline.com/t/concord-introduces-the-dynamic-bounty-system/275498 "2020-10-23T16:26:13Z")\
**Posts on this page:** 20\
**Page:** 30

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**Author:** ![Arrendis](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/arrendis/32/432594_2.png) [@Arrendis](https://forums.eveonline.com/u/Arrendis)\
**Post date:** [October 24, 2020, 9:14am UTC](https://forums.eveonline.com/t/concord-introduces-the-dynamic-bounty-system/275498/616 "2020-10-24T09:14:43Z")

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> [@Chip\_Patton](#):
>
> So, this discussion goes from “yeah it will hurt the renters” and “good riddance to the renters” to a complete U-turn to how much it will hurt goons and how it’s not targeting renters the moment I bring up that you have no renters? And I am the one in need of tin-foil? 🤣 🤣 🤣 🤣 🤣
> 
> Wow, the mental gymnastics in this thread…

Please demonstrate where I started off with either of those two statements. The last time I checked, Goonswarm Federation is not a hive mind, and different members are capable of holding different opinions.

Also, please demonstrate where I said it won’t hurt renters, which is a very different sentiment than ‘it’s not _about_ renters’. Because—and, you know, I suppose it’s possible I’m wrong, but it hasn’t happened yet in our conversation—“It just makes it harder for _everyone_ in null” seems like it would _include_ renters.

Still waiting for you to cite your examples, btw.

> [@Induce\_Deadline](#):
>
> lol you’re insufferable.

Yes, I am. But in this age of skill injectors, no, supers don’t take time. They just take money, and over the years we’ve seen _plenty_ of wallet warriors demonstrate that people _will_ spend that money.

Edit: here, [check this guy out](https://imperium.news/alod-pay-to-win/). Tell me **he** wouldn’t inject all the way up to a titan (since he apparently did inject up to dreads).

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**Author:** ![Ramona\_McCandless](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/ramona_mccandless/32/468438_2.png) [@Ramona\_McCandless](https://forums.eveonline.com/u/Ramona_McCandless)\
**Post date:** [October 24, 2020, 9:20am UTC](https://forums.eveonline.com/t/concord-introduces-the-dynamic-bounty-system/275498/617 "2020-10-24T09:20:58Z")

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> [@Induce\_Deadline](#):
>
> that in itself is a hook that keeps people playing providing a clear goal to strive for.

Being bored witless is not a goal anyone should aim for.

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**Author:** ![Gaius\_Mileghere](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/gaius_mileghere/32/258417_2.png) [@Gaius\_Mileghere](https://forums.eveonline.com/u/Gaius_Mileghere)\
**Post date:** [October 24, 2020, 9:22am UTC](https://forums.eveonline.com/t/concord-introduces-the-dynamic-bounty-system/275498/618 "2020-10-24T09:22:44Z")

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that map is about two years out of date.

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**Author:** ![Orca\_Platypus](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/orca_platypus/32/248437_2.png) [@Orca\_Platypus](https://forums.eveonline.com/u/Orca_Platypus)\
**Post date:** [October 24, 2020, 9:23am UTC](https://forums.eveonline.com/t/concord-introduces-the-dynamic-bounty-system/275498/619 "2020-10-24T09:23:57Z")

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> [@Gaius\_Mileghere](#):
>
> My ratting Praxis and its half dozen killmarks respectfully disagrees.

Yeah, some people claimed Myrmidon is a ratting ship. Except it wasn’t.

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**Author:** ![Katana\_Masen](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/katana_masen/32/471330_2.png) [@Katana\_Masen](https://forums.eveonline.com/u/Katana_Masen)\
**Post date:** [October 24, 2020, 9:24am UTC](https://forums.eveonline.com/t/concord-introduces-the-dynamic-bounty-system/275498/620 "2020-10-24T09:24:12Z")

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If the NPC buy orders are put in HIgh-sec Stations, there are necessity of transport loots. Therefore Highsec and Nullsec are bind much more tight than now. Dedicated traders can intermediate transport/account for the charge.  
And Gankers can try to blow up those nullseccers treasures on the NPC stations. Some of NPC stations nearby Jita have been already camped by gankers to blow blueloots, billions of kills are made daily.  
Also some of the ISK will be removed from the game because the least market tax to sell commodities onto the buy order is 2.25%. No matter where the player belong to, they have to owe 2.25 % of their income to the system. For now, players in PC corp don’t owe any tax for the system.

The problem is that Nullsec NPCs usually drops normal modules/ammo/etc from its wreckages and loot table will be a bit hard to overwriting.  
In the wormholes sleeper wrecks drop nothing other than blueloots. Therefore their loot table maybe static. Considering demands and supplies of meta modules from nullsec wreckages CCP can’t remove them so …  
Another problem easily foreseen is tax. Corporation tax can no longer be available from bounties in this methods automatically. Perhaps ESS can be a solution for this, but should be discussed.

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**Author:** ![Nevyn\_Auscent](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/nevyn_auscent/32/255124_2.png) [@Nevyn\_Auscent](https://forums.eveonline.com/u/Nevyn_Auscent)\
**Post date:** [October 24, 2020, 9:27am UTC](https://forums.eveonline.com/t/concord-introduces-the-dynamic-bounty-system/275498/621 "2020-10-24T09:27:13Z")

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> [@Arrendis](#):
>
> Still waiting for you to cite your examples, btw.

Pretty sure the only person who went off on renters was Merin, who I didn’t think was a Goon but you would know that better than I.

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**Author:** ![Induce\_Deadline](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/induce_deadline/32/418955_2.png) [@Induce\_Deadline](https://forums.eveonline.com/u/Induce_Deadline)\
**Post date:** [October 24, 2020, 9:27am UTC](https://forums.eveonline.com/t/concord-introduces-the-dynamic-bounty-system/275498/622 "2020-10-24T09:27:46Z")

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> [@Arrendis](#):
>
> Yes, I am. But in this age of skill injectors, no, supers don’t take time. They just take money, and over the years we’ve seen _plenty_ of wallet warriors demonstrate that people _will_ spend that money.

New players won’t have the isk to inject up a supercap alt nor the interest to PLEX one.

- Nerfing ratting means there is less of a catch up mechanic for newer players to bridge the gap to vets.
- Nerfing ratting could lead to deflation which is great for us vets sitting on hundreds of billions, our isk will go further, but new players will have an even harder time reaching any sort of parity.
- The game needs a long term hook.

If you want to nerf the ISK income of vets, stop all forms of super ratting, but don’t nerf ratting for the little guy.

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<div class="post-metadata">

**Author:** ![Arrendis](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/arrendis/32/432594_2.png) [@Arrendis](https://forums.eveonline.com/u/Arrendis)\
**Post date:** [October 24, 2020, 9:29am UTC](https://forums.eveonline.com/t/concord-introduces-the-dynamic-bounty-system/275498/623 "2020-10-24T09:29:05Z")

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Not to my knowledge, no.

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<div class="post-metadata">

**Author:** ![Orca\_Platypus](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/orca_platypus/32/248437_2.png) [@Orca\_Platypus](https://forums.eveonline.com/u/Orca_Platypus)\
**Post date:** [October 24, 2020, 9:29am UTC](https://forums.eveonline.com/t/concord-introduces-the-dynamic-bounty-system/275498/624 "2020-10-24T09:29:38Z")

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> [@Katana\_Masen](#):
>
> If the NPC buy orders are put in HIgh-sec Stations, there are necessity of transport loots. Therefore Highsec and Nullsec are bind much more tight than now. Dedicated traders can intermediate transport/account for the charge.

If they will have the same size as now, a frigate in a wh chain will do better, then you just find nearest NPC station on the other side, and no, those are not trade hub stations, so gankers are of no concern.

> [@Katana\_Masen](#):
>
> Also some of the ISK will be removed from the game because the least market tax to sell commodities onto the buy order is 2.25%. No matter where the player belong to, they have to owe 2.25 % of their income to the system. For now, players in PC corp don’t owe any tax for the system.

Have you heard of sov bills? They remove hundreds of millions, per system, per week. 2.25% will be a drop in the ocean for anyone but the most chinese botters.

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<div class="post-metadata">

**Author:** ![Ramona\_McCandless](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/ramona_mccandless/32/468438_2.png) [@Ramona\_McCandless](https://forums.eveonline.com/u/Ramona_McCandless)\
**Post date:** [October 24, 2020, 9:29am UTC](https://forums.eveonline.com/t/concord-introduces-the-dynamic-bounty-system/275498/626 "2020-10-24T09:29:57Z")

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I still dont get how its a nerf when the basic setting is the same as it is now.

And it can go up as well as down?

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<div class="post-metadata">

**Author:** ![Arrendis](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/arrendis/32/432594_2.png) [@Arrendis](https://forums.eveonline.com/u/Arrendis)\
**Post date:** [October 24, 2020, 9:30am UTC](https://forums.eveonline.com/t/concord-introduces-the-dynamic-bounty-system/275498/627 "2020-10-24T09:30:08Z")

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> [@Induce\_Deadline](#):
>
> New players won’t have the isk to inject up a supercap alt nor the interest to PLEX one.

You clearly missed the part where I said it would take as long as it takes to _get out their credit card_. Wallet warriors refers to actually breaking out the real money to buy PLEX from CCP, then selling that on the market to get ISK for ships, injectors, etc.

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<div class="post-metadata">

**Author:** ![Katana\_Masen](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/katana_masen/32/471330_2.png) [@Katana\_Masen](https://forums.eveonline.com/u/Katana_Masen)\
**Post date:** [October 24, 2020, 9:34am UTC](https://forums.eveonline.com/t/concord-introduces-the-dynamic-bounty-system/275498/630 "2020-10-24T09:34:22Z")

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Military Index is just not only a part of Activity Defense Multipliers but also increases the presence of combat anomalies in SOV nullsec spaces.  
Have you ever been to nullsec with military index with zero ?  
Literally there are no combat anomalies and it’s nearly impossible to run sites in that situation.

It’s mandatory to raise military index if you make ISK in sov anomalies. And these two opponent consequences boarding on the same train’s end feels inconsistent considering EVE’s core game designs.

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<div class="post-metadata">

**Author:** ![Induce\_Deadline](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/induce_deadline/32/418955_2.png) [@Induce\_Deadline](https://forums.eveonline.com/u/Induce_Deadline)\
**Post date:** [October 24, 2020, 9:36am UTC](https://forums.eveonline.com/t/concord-introduces-the-dynamic-bounty-system/275498/631 "2020-10-24T09:36:03Z")

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> [@Arrendis](#):
>
> You clearly missed the part where I said it would take as long as it takes to _get out their credit card_. Wallet warriors refers to actually breaking out the real money to buy PLEX from CCP, then selling that on the market to get ISK for ships, injectors, etc.

No I saw it, but it’s a rare edge case.

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<div class="post-metadata">

**Author:** ![Ramona\_McCandless](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/ramona_mccandless/32/468438_2.png) [@Ramona\_McCandless](https://forums.eveonline.com/u/Ramona_McCandless)\
**Post date:** [October 24, 2020, 9:36am UTC](https://forums.eveonline.com/t/concord-introduces-the-dynamic-bounty-system/275498/632 "2020-10-24T09:36:33Z")

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Isnt it CCPs current promotion?

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<div class="post-metadata">

**Author:** ![Arrendis](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/arrendis/32/432594_2.png) [@Arrendis](https://forums.eveonline.com/u/Arrendis)\
**Post date:** [October 24, 2020, 9:36am UTC](https://forums.eveonline.com/t/concord-introduces-the-dynamic-bounty-system/275498/633 "2020-10-24T09:36:43Z")

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Not inconsistent, just a trade-off. You can’t max out one without penalizing the other, forcing hard choices.

… in theory. In practice, people will just rat the hell out of the systems, and bitch about getting less isk for it.

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<div class="post-metadata">

**Author:** ![Arrendis](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/arrendis/32/432594_2.png) [@Arrendis](https://forums.eveonline.com/u/Arrendis)\
**Post date:** [October 24, 2020, 9:37am UTC](https://forums.eveonline.com/t/concord-introduces-the-dynamic-bounty-system/275498/634 "2020-10-24T09:37:53Z")

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Doing it _that much_ is a rare edge case, yes. But no, people breaking out their wallets to toss down another $15-$45 to get something in an MMO isn’t an edge case. It’s the backbone of the entire microtransaction model.

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<div class="post-metadata">

**Author:** ![Nevyn\_Auscent](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/nevyn_auscent/32/255124_2.png) [@Nevyn\_Auscent](https://forums.eveonline.com/u/Nevyn_Auscent)\
**Post date:** [October 24, 2020, 9:38am UTC](https://forums.eveonline.com/t/concord-introduces-the-dynamic-bounty-system/275498/635 "2020-10-24T09:38:04Z")

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> [@Induce\_Deadline](#):
>
> but new players will have an even harder time reaching any sort of parity.

No they won’t, because income won’t drop alongside deflation, yes there is an income drop here in this update, but not because of deflation. So deflation means the newbies earning power is actually HIGHER.

> [@Ramona\_McCandless](#):
>
> I still dont get how its a nerf when the basic setting is the same as it is now.

30-120% according to data mining, likely not final. But generally speaking I expect it to be under 100% in farming areas.  
Interestingly this adds reason to fight for space, because just after you capture it, the bounty index will be over 100%. (minor & not meaningful yet on it’s own but cumulative minor effects like this and it could be)

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<div class="post-metadata">

**Author:** ![Ramona\_McCandless](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/ramona_mccandless/32/468438_2.png) [@Ramona\_McCandless](https://forums.eveonline.com/u/Ramona_McCandless)\
**Post date:** [October 24, 2020, 9:39am UTC](https://forums.eveonline.com/t/concord-introduces-the-dynamic-bounty-system/275498/636 "2020-10-24T09:39:12Z")

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But in an empty system its 100%, right?

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<div class="post-metadata">

**Author:** ![Nevyn\_Auscent](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/nevyn_auscent/32/255124_2.png) [@Nevyn\_Auscent](https://forums.eveonline.com/u/Nevyn_Auscent)\
**Post date:** [October 24, 2020, 9:40am UTC](https://forums.eveonline.com/t/concord-introduces-the-dynamic-bounty-system/275498/637 "2020-10-24T09:40:01Z")

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> [@Ramona\_McCandless](#):
>
> But in an empty system its 100%

Assuming it’s been left fallow long enough to return to 100% from whatever yes, but we don’t know how sensitive it is. So it might drop 1% per haven for all we know.

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<div class="post-metadata">

**Author:** ![Katana\_Masen](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/katana_masen/32/471330_2.png) [@Katana\_Masen](https://forums.eveonline.com/u/Katana_Masen)\
**Post date:** [October 24, 2020, 9:40am UTC](https://forums.eveonline.com/t/concord-introduces-the-dynamic-bounty-system/275498/638 "2020-10-24T09:40:05Z")

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Needless to say these loots should be reasonably voluminous enough.  
For example, blueloots worth of 1 combat anomaly in the C5 space, is equivalent to the frigate cargo bay. It’s around 500-600 millions ISK. So if more than that you need at least use transport ships.  
And I don’t feel it’s practical to seek wormholes to transport only 500 millions of piece every day.

Sov bills are owed to alliance themselves. not to the individual pilots.

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