# CONCORD introduces the Dynamic Bounty System

**URL:** <https://forums.eveonline.com/t/concord-introduces-the-dynamic-bounty-system/275498>\
**Category:** General Discussion\
**Created:** [October 23, 2020, 4:26pm UTC](https://forums.eveonline.com/t/concord-introduces-the-dynamic-bounty-system/275498 "2020-10-23T16:26:13Z")\
**Posts on this page:** 20\
**Page:** 5

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**Author:** ![tutucox\_Khamsi](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/tutucox_khamsi/32/430743_2.png) [@tutucox\_Khamsi](https://forums.eveonline.com/u/tutucox_Khamsi)\
**Post date:** [October 23, 2020, 6:00pm UTC](https://forums.eveonline.com/t/concord-introduces-the-dynamic-bounty-system/275498/81 "2020-10-23T18:00:51Z")

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OMG  
you pick a big box fill with sand  
let the kids play  
then you trow some m&ms from time to time  
and let them fight  
is not that hard

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**Author:** ![Brisc\_Rubal](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/brisc_rubal/32/374307_2.png) [@Brisc\_Rubal](https://forums.eveonline.com/u/Brisc_Rubal)\
**Post date:** [October 23, 2020, 6:01pm UTC](https://forums.eveonline.com/t/concord-introduces-the-dynamic-bounty-system/275498/82 "2020-10-23T18:01:34Z")

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> [@Minerva\_Arbosa](#):
>
> Your first bit of feedback should have been, “Congrats on being the f\*cking idiots we always knew you could be.”
> 
> See Brisc. I know your knees are too sore as you can’t even oppose the stupidity of this change which over time will cripple you and your allies.

I’m a bit more diplomatic than that, but the sentiment that this is extremely gameable and may not result in the kinds of behavior they expect has been fundamental to my response to it.

The question of whether it impacts me and my allies or some other group is immaterial - my job isn’t to do what’s in the best interests of my group, it’s to do what’s in the best interests of the game. I agree that some kind of resource depletion for overfarmed areas is needed, the issue for me has always been in the implementation so that it’s not easily gamed.

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**Author:** ![Ravid\_Bheskagor](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/ravid_bheskagor/32/472687_2.png) [@Ravid\_Bheskagor](https://forums.eveonline.com/u/Ravid_Bheskagor)\
**Post date:** [October 23, 2020, 6:03pm UTC](https://forums.eveonline.com/t/concord-introduces-the-dynamic-bounty-system/275498/83 "2020-10-23T18:03:21Z")

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No exchanging in game items or isk for real world money or goods.

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**Author:** ![Arrendis](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/arrendis/32/432594_2.png) [@Arrendis](https://forums.eveonline.com/u/Arrendis)\
**Post date:** [October 23, 2020, 6:05pm UTC](https://forums.eveonline.com/t/concord-introduces-the-dynamic-bounty-system/275498/84 "2020-10-23T18:05:00Z")

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He didn’t say what language he used…

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**Author:** ![Brisc\_Rubal](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/brisc_rubal/32/374307_2.png) [@Brisc\_Rubal](https://forums.eveonline.com/u/Brisc_Rubal)\
**Post date:** [October 23, 2020, 6:05pm UTC](https://forums.eveonline.com/t/concord-introduces-the-dynamic-bounty-system/275498/85 "2020-10-23T18:05:04Z")

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> [@Induce\_Deadline](#):
>
> This is going to be incredibly punishing for new players.

I don’t think it will be. Most new players aren’t immediately going to nullsec to start making isk. If they do go, it’s usually to PvP, and the groups they will be joining all have enough space to provide plenty of room for them to grow. The rest will still be in highsec running missions, happily not impacted at all by this change.

This change has a much larger impact on veteran players, especially those using expensive ships and counting on umbrellas and intel networks to keep their space safe. They’re the ones who will have to move around the most to maximize their income. That’s not something they had to do before, so they’re going to hate it. Newer players won’t know the difference.

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**Author:** ![Xeux](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/xeux/32/428022_2.png) [@Xeux](https://forums.eveonline.com/u/Xeux)\
**Post date:** [October 23, 2020, 6:06pm UTC](https://forums.eveonline.com/t/concord-introduces-the-dynamic-bounty-system/275498/86 "2020-10-23T18:06:27Z")

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The responses to this are fun. CCP has needed to nerf the NPC krabbers for a long long time. It has been obvious in every economic report. CCP finally does it and the nullbears are indignant.

“I’m gonna quit if they lower my payout by 15%!!! And so are all my friends!!”  
“Stagnation!”  
“Rich get richer!!”

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**Author:** ![Scoots\_Choco](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/scoots_choco/32/262262_2.png) [@Scoots\_Choco](https://forums.eveonline.com/u/Scoots_Choco)\
**Post date:** [October 23, 2020, 6:08pm UTC](https://forums.eveonline.com/t/concord-introduces-the-dynamic-bounty-system/275498/87 "2020-10-23T18:08:04Z")

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I love how so many people are jumping to conclusions without any detailed information, and the freaking out about the assumptions they’ve come up with themselves, lmao.

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**Author:** ![tutucox\_Khamsi](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/tutucox_khamsi/32/430743_2.png) [@tutucox\_Khamsi](https://forums.eveonline.com/u/tutucox_Khamsi)\
**Post date:** [October 23, 2020, 6:08pm UTC](https://forums.eveonline.com/t/concord-introduces-the-dynamic-bounty-system/275498/88 "2020-10-23T18:08:25Z")

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> [@Brisc\_Rubal](#):
>
> This change has a much larger impact on veteran players, especially those using expensive ships

**veteran players** 🦀

![tenor](https://global.discourse-cdn.com/eveonline/original/3X/3/9/391e982f1fbb766599d01fe2d902db3fbddf9087.gif)

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<div class="post-metadata">

**Author:** ![Xeux](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/xeux/32/428022_2.png) [@Xeux](https://forums.eveonline.com/u/Xeux)\
**Post date:** [October 23, 2020, 6:09pm UTC](https://forums.eveonline.com/t/concord-introduces-the-dynamic-bounty-system/275498/89 "2020-10-23T18:09:14Z")

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Are you excited about the Faction Warfare moving to null?

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<div class="post-metadata">

**Author:** ![tutucox\_Khamsi](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/tutucox_khamsi/32/430743_2.png) [@tutucox\_Khamsi](https://forums.eveonline.com/u/tutucox_Khamsi)\
**Post date:** [October 23, 2020, 6:10pm UTC](https://forums.eveonline.com/t/concord-introduces-the-dynamic-bounty-system/275498/90 "2020-10-23T18:10:12Z")

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> [@Xeux](#):
>
> Are you excited about the Faction Warfare moving to null?

![bcc141ea5a2267eee3dbbebce542c16e](https://global.discourse-cdn.com/eveonline/original/3X/c/1/c19927911cff2679575ab3bf0289018e59ad3f2a.jpeg)

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<div class="post-metadata">

**Author:** ![Xeux](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/xeux/32/428022_2.png) [@Xeux](https://forums.eveonline.com/u/Xeux)\
**Post date:** [October 23, 2020, 6:10pm UTC](https://forums.eveonline.com/t/concord-introduces-the-dynamic-bounty-system/275498/91 "2020-10-23T18:10:50Z")

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Yeah, they are going to have FW plexes out there, paying out a portion of the ratting bounties.

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**Author:** ![Arrendis](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/arrendis/32/432594_2.png) [@Arrendis](https://forums.eveonline.com/u/Arrendis)\
**Post date:** [October 23, 2020, 6:10pm UTC](https://forums.eveonline.com/t/concord-introduces-the-dynamic-bounty-system/275498/92 "2020-10-23T18:10:54Z")

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> [@Xeux](#):
>
> The responses to this are fun. CCP has needed to nerf the NPC krabbers for a long long time. It has been obvious in every economic report. CCP finally does it and the nullbears are indignant.
> 
> “I’m gonna quit if they lower my payout by 15%!!! And so are all my friends!!”  
> “Stagnation!”  
> “Rich get richer!!”

> [@Andresoni\_Janau](#):
>
> Only safe assumption is: null sec gets buffed again, high sec gets the old hot cosby.

Yeah, watching the same range of responses every time… and, as usual, the assumptions that this will be terrible for [whoever is writing the response, regardless of rich, poor, highsec, lowsec, nullsec, whatever].

Right down to watching you, once again, crowing about how funny it is that people give a damn. Congratulations, you’re just as much a part of the cycle you’re mocking as anyone else.

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<div class="post-metadata">

**Author:** ![Xeux](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/xeux/32/428022_2.png) [@Xeux](https://forums.eveonline.com/u/Xeux)\
**Post date:** [October 23, 2020, 6:11pm UTC](https://forums.eveonline.com/t/concord-introduces-the-dynamic-bounty-system/275498/93 "2020-10-23T18:11:29Z")

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At least I am enjoying myself. 🙂

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<div class="post-metadata">

**Author:** ![tutucox\_Khamsi](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/tutucox_khamsi/32/430743_2.png) [@tutucox\_Khamsi](https://forums.eveonline.com/u/tutucox_Khamsi)\
**Post date:** [October 23, 2020, 6:11pm UTC](https://forums.eveonline.com/t/concord-introduces-the-dynamic-bounty-system/275498/94 "2020-10-23T18:11:33Z")

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> [@Xeux](#):
>
> Yeah, they are going to have FW plexes out there, paying out a portion of the ratting bounties.

wow … that sounds ok  
i guess …

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<div class="post-metadata">

**Author:** ![Andresoni\_Janau](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/andresoni_janau/32/240452_2.png) [@Andresoni\_Janau](https://forums.eveonline.com/u/Andresoni_Janau)\
**Post date:** [October 23, 2020, 6:12pm UTC](https://forums.eveonline.com/t/concord-introduces-the-dynamic-bounty-system/275498/95 "2020-10-23T18:12:37Z")

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Ah the arrogance, you really do want to play an empty game with nothing but bots and your friends, sad.

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**Author:** ![leavwiz](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/leavwiz/32/235353_2.png) [@leavwiz](https://forums.eveonline.com/u/leavwiz)\
**Post date:** [October 23, 2020, 6:12pm UTC](https://forums.eveonline.com/t/concord-introduces-the-dynamic-bounty-system/275498/96 "2020-10-23T18:12:47Z")

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i guess the index identifiers are becoming useless then? the percentage becomes the new thing? We live where we live for reasons that were dictated by CCP, now we have another rule change. sorry but this dynamic concept is simply inconsistant with the index system. explain please

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**Author:** ![AbuJana\_Ohu](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/abujana_ohu/32/282195_2.png) [@AbuJana\_Ohu](https://forums.eveonline.com/u/AbuJana_Ohu)\
**Post date:** [October 23, 2020, 6:15pm UTC](https://forums.eveonline.com/t/concord-introduces-the-dynamic-bounty-system/275498/97 "2020-10-23T18:15:19Z")

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Why are you only looking on the multiplier? Problem is, that with these changes, as I read them, the ratting index of most NS system is going to stay at best at 3 … so no big anos, since anything bigger will not make any sense, since you get less money for more “risk”. This will lead to using more Ishtars in auto-mode (read botting) and far less carriers or supers, since the risk is not worth the isk anymore.  
Bad change … as usual, and if I hadn’t unsubbed already I would do so now. I lean back and let my wallet vote. maybe in a year or so I will come back to risk a look … have fun

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**Author:** ![Orca\_Platypus](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/orca_platypus/32/248437_2.png) [@Orca\_Platypus](https://forums.eveonline.com/u/Orca_Platypus)\
**Post date:** [October 23, 2020, 6:17pm UTC](https://forums.eveonline.com/t/concord-introduces-the-dynamic-bounty-system/275498/98 "2020-10-23T18:17:12Z")

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> [@Xeux](#):
>
> The responses to this are fun. CCP has needed to nerf the NPC krabbers for a long long time. It has been obvious in every economic report. CCP finally does it and the nullbears are indignant.
> 
> “I’m gonna quit if they lower my payout by 15%!!! And so are all my friends!!”  
> “Stagnation!”  
> “Rich get richer!!”

You have massively misread the responses.  
First of all, Oasa/Delve style eradicatory pve needed a nerf, there was no disagreement there, for years.  
GUESS WHAT IS NOT HAPPENING HERE.

The whole problem is the Oasa/Delve playstyle is the ONLY playstyle that allows to ensure your ESS is protected. So they are getting 15% reduction, while everyone else is getting it much worse, at least that’s my speculation for all of this. So the one playstyle that needed to be nerfed will be touched the least, while playstyles that are less-than-hisec income currently will get turbonerfed into complete poverty.

That’s the main complaint, and main reason to quit here. I sure as hell don’t want to be a part of “join bloc, get into super, or die” eve, regardless of having or not having a source of income.

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<div class="post-metadata">

**Author:** ![Ravid\_Bheskagor](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/ravid_bheskagor/32/472687_2.png) [@Ravid\_Bheskagor](https://forums.eveonline.com/u/Ravid_Bheskagor)\
**Post date:** [October 23, 2020, 6:18pm UTC](https://forums.eveonline.com/t/concord-introduces-the-dynamic-bounty-system/275498/99 "2020-10-23T18:18:32Z")

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@AbuJana_Ohu EVE is not for you.

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<div class="post-metadata">

**Author:** ![Induce\_Deadline](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/induce_deadline/32/418955_2.png) [@Induce\_Deadline](https://forums.eveonline.com/u/Induce_Deadline)\
**Post date:** [October 23, 2020, 6:18pm UTC](https://forums.eveonline.com/t/concord-introduces-the-dynamic-bounty-system/275498/100 "2020-10-23T18:18:59Z")

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> [@Brisc\_Rubal](#):
>
> I don’t think it will be. Most new players aren’t immediately going to nullsec to start making isk. If they do go, it’s usually to PvP, and the groups they will be joining all have enough space to provide plenty of room for them to grow. The rest will still be in highsec running missions, happily not impacted at all by this change.
> 
> This change has a much larger impact on veteran players, especially those using expensive ships and counting on umbrellas and intel networks to keep their space safe. They’re the ones who will have to move around the most to maximize their income. That’s not something they had to do before, so they’re going to hate it. Newer players won’t know the difference.

I only have my own anecdotal experience, but I moved to Karma Fleet and started ratting straight away. Null sec was exactly what I wanted, reading about BR5 on the PC Gamer website is what brought me to Eve back in 2015. I fear it won’t be a viable income stream for tomorrow’s new player.

I disagree with your assessment that this impacts vets more than new players. Vets don’t need to rat and their isk is going to go a lot further if this change results in deflation.

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