# CONCORD took 32 seconds to arrive

**URL:** <https://forums.eveonline.com/t/concord-took-32-seconds-to-arrive/169558>\
**Category:** Crime & Punishment\
**Created:** [June 25, 2019, 2:00am UTC](https://forums.eveonline.com/t/concord-took-32-seconds-to-arrive/169558 "2019-06-25T02:00:32Z")\
**Posts on this page:** 18\
**Page:** 1

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**Author:** ![Tajiri](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/tajiri/32/142871_2.png) [@Tajiri](https://forums.eveonline.com/u/Tajiri)\
**Post date:** [June 25, 2019, 2:00am UTC](https://forums.eveonline.com/t/concord-took-32-seconds-to-arrive/169558/1 "2019-06-25T02:00:32Z")

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So this is bizarre. I was ganking in a 0.5 system just now and it took exactly 32 seconds for CONCORD to respond.

I was using a Thrasher so I only shot the pilot once, and that was that. I couldn’t help but notice that CONCORD was taking longer to respond. When I looked at the weapons timer, I noticed that almost 30 seconds had already elapsed! I kept watching it. CONCORD’s first (and only) shot at me occurred 32 seconds in.

Is the CONCORD response time variable as such where at a very low % chance, they can take much longer (or shorter) to respond? Has this happened to anyone else?

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**Author:** ![Australian\_Excellence](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/australian_excellence/32/367782_2.png) [@Australian\_Excellence](https://forums.eveonline.com/u/Australian_Excellence)\
**Post date:** [June 25, 2019, 2:46am UTC](https://forums.eveonline.com/t/concord-took-32-seconds-to-arrive/169558/2 "2019-06-25T02:46:20Z")

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Yes, it can happen very rarely that Concord reacts super quick or slow for seemingly no reason.

Can also delay them using mechanics that get you banned too

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**Author:** ![Runa\_Yamaguchi](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/runa_yamaguchi/32/197532_2.png) [@Runa\_Yamaguchi](https://forums.eveonline.com/u/Runa_Yamaguchi)\
**Post date:** [June 25, 2019, 7:12am UTC](https://forums.eveonline.com/t/concord-took-32-seconds-to-arrive/169558/3 "2019-06-25T07:12:09Z")

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In a 0.5 system, Concorde will arrive in either 19s or 28/29s if pulled.

Server ticks might play a role in giving a bonus second on either end of the cycle for a total of 30-31s but that is pure speculation.

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**Author:** ![Solstice\_Projekt](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/solstice_projekt/32/503293_2.png) [@Solstice\_Projekt](https://forums.eveonline.com/u/Solstice_Projekt)\
**Post date:** [June 25, 2019, 8:26am UTC](https://forums.eveonline.com/t/concord-took-32-seconds-to-arrive/169558/4 "2019-06-25T08:26:37Z")

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> [@Tajiri](#):
>
> I was using a Thrasher so I only shot the pilot once

You should use my double- or tripple-volley fitting when you gank within range of sentry turrets. With that you can shoot shuttles/pods/untanked frigates AND their pods once you get the hang out of it.

Also, seriously, it never hurts filing a ticket when you’re a ganker observing unusual behaviour, just to keep your ass safe.

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**Author:** ![Solstice\_Projekt](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/solstice_projekt/32/503293_2.png) [@Solstice\_Projekt](https://forums.eveonline.com/u/Solstice_Projekt)\
**Post date:** [June 25, 2019, 8:27am UTC](https://forums.eveonline.com/t/concord-took-32-seconds-to-arrive/169558/5 "2019-06-25T08:27:13Z")

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> [@Runa\_Yamaguchi](#):
>
> 28/29s

Wow, I never had that happen?

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**Author:** ![Runa\_Yamaguchi](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/runa_yamaguchi/32/197532_2.png) [@Runa\_Yamaguchi](https://forums.eveonline.com/u/Runa_Yamaguchi)\
**Post date:** [June 25, 2019, 8:32am UTC](https://forums.eveonline.com/t/concord-took-32-seconds-to-arrive/169558/6 "2019-06-25T08:32:33Z")

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Just for anyone that’s interested in the mechanics:  
[https://wiki.eveuniversity.org/CONCORD#CONCORD\_Response\_Times](https://wiki.eveuniversity.org/CONCORD#CONCORD_Response_Times)

“gives the time in seconds between the offending action and the first felt action of a CONCORD ship when CONCORD has just spawned in a system”

“When CONCORD has already spawned elsewhere in the system but isn’t on grid, the response time is significantly increased.”

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**Author:** ![Jonah\_Gravenstein](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/jonah_gravenstein/32/386819_2.png) [@Jonah\_Gravenstein](https://forums.eveonline.com/u/Jonah_Gravenstein)\
**Post date:** [June 25, 2019, 10:52am UTC](https://forums.eveonline.com/t/concord-took-32-seconds-to-arrive/169558/7 "2019-06-25T10:52:08Z")

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In addition there’s Tippia’s Concord TTK article.

[http://blog.beyondreality.se/TTK-CONCORD/](http://blog.beyondreality.se/TTK-CONCORD/)

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**Author:** ![Jean\_Pagette](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/jean_pagette/32/139601_2.png) [@Jean\_Pagette](https://forums.eveonline.com/u/Jean_Pagette)\
**Post date:** [June 25, 2019, 11:41am UTC](https://forums.eveonline.com/t/concord-took-32-seconds-to-arrive/169558/8 "2019-06-25T11:41:01Z")

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Just wondering if concord can be juggled. Off grid aggression a something then as that is happening another aggression off grid. At some point slide in that actually intended target. Just curious if anyone has done this.

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**Author:** ![Runa\_Yamaguchi](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/runa_yamaguchi/32/197532_2.png) [@Runa\_Yamaguchi](https://forums.eveonline.com/u/Runa_Yamaguchi)\
**Post date:** [June 25, 2019, 12:37pm UTC](https://forums.eveonline.com/t/concord-took-32-seconds-to-arrive/169558/9 "2019-06-25T12:37:14Z")

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You would just get two instances of Concorde, one at point A and the other at point B. IF one flight of Concorde is busy with one crime (timer) then another flight warps in.

This is why ganker doctrine states that for the number of gankers you have, you need to pull the same number of Concord into the system to get the 50% bonus delay. Any less and a new flight will come in faster from out-of-system and ruin your day.

Hope that helped…

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**Author:** ![Ramona\_McCandless](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/ramona_mccandless/32/468438_2.png) [@Ramona\_McCandless](https://forums.eveonline.com/u/Ramona_McCandless)\
**Post date:** [June 25, 2019, 1:23pm UTC](https://forums.eveonline.com/t/concord-took-32-seconds-to-arrive/169558/10 "2019-06-25T13:23:26Z")

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> [@Runa\_Yamaguchi](#):
>
> one flight of Concorde

As you wish…

[![](https://global.discourse-cdn.com/eveonline/original/4X/c/5/3/c53604e574af4e3d592785faa109e201d77e0510.jpeg "Flight of the Conchords-Robots") ](https://www.youtube.com/watch?v=2IPAOxrH7Ro)

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**Author:** ![Australian\_Excellence](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/australian_excellence/32/367782_2.png) [@Australian\_Excellence](https://forums.eveonline.com/u/Australian_Excellence)\
**Post date:** [June 26, 2019, 12:45am UTC](https://forums.eveonline.com/t/concord-took-32-seconds-to-arrive/169558/11 "2019-06-26T00:45:11Z")

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> [@Runa\_Yamaguchi](#):
>
> In a 0.5 system, Concorde will arrive in either 19s or 28/29s if pulled.
> 
> Server ticks might play a role in giving a bonus second on either end of the cycle for a total of 30-31s but that is pure speculation.

You don’t know what you’re talking about

It’s 19/24 + 0-1 second depending on tick

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<div class="post-metadata">

**Author:** ![Runa\_Yamaguchi](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/runa_yamaguchi/32/197532_2.png) [@Runa\_Yamaguchi](https://forums.eveonline.com/u/Runa_Yamaguchi)\
**Post date:** [June 26, 2019, 1:32am UTC](https://forums.eveonline.com/t/concord-took-32-seconds-to-arrive/169558/12 "2019-06-26T01:32:42Z")

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I literally posted the link from Uni…

…and here is the savior of Highec himself…

> **[Ganking 101: Concord Manipulation](http://www.minerbumping.com/2012/12/ganking-101-concord-manipulation.html)**
>
> THE 50% BONUS In an earlier post , I demonstrated how deliberately spawning multiple Concord squads at a random planet in Kamio increased ...

…but ya, your text is much more accurate…

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<div class="post-metadata">

**Author:** ![Australian\_Excellence](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/australian_excellence/32/367782_2.png) [@Australian\_Excellence](https://forums.eveonline.com/u/Australian_Excellence)\
**Post date:** [June 26, 2019, 1:41am UTC](https://forums.eveonline.com/t/concord-took-32-seconds-to-arrive/169558/13 "2019-06-26T01:41:29Z")

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You can link whatever you want. I’m right and you have no idea

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<div class="post-metadata">

**Author:** ![Runa\_Yamaguchi](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/runa_yamaguchi/32/197532_2.png) [@Runa\_Yamaguchi](https://forums.eveonline.com/u/Runa_Yamaguchi)\
**Post date:** [June 26, 2019, 1:42am UTC](https://forums.eveonline.com/t/concord-took-32-seconds-to-arrive/169558/14 "2019-06-26T01:42:17Z")

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Great to hear. Have a nice day 👍

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<div class="post-metadata">

**Author:** ![Iceacid\_Frostpacker](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/iceacid_frostpacker/32/505689_2.png) [@Iceacid\_Frostpacker](https://forums.eveonline.com/u/Iceacid_Frostpacker)\
**Post date:** [June 26, 2019, 2:42am UTC](https://forums.eveonline.com/t/concord-took-32-seconds-to-arrive/169558/15 "2019-06-26T02:42:45Z")

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> [@Tajiri](#):
>
> Thrasher so I only shot the pilot once

32 seconds Thrasher Rate of Fire?

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**Author:** ![Aiko\_Danuja](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/aiko_danuja/32/481237_2.png) [@Aiko\_Danuja](https://forums.eveonline.com/u/Aiko_Danuja)\
**Post date:** [June 26, 2019, 11:18pm UTC](https://forums.eveonline.com/t/concord-took-32-seconds-to-arrive/169558/16 "2019-06-26T23:18:45Z")

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> [@Australian\_Excellence](#):
>
> You can link whatever you want. I’m right and you have no idea

I’m inclined to believe he would have a better idea than EVE Uni.

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**Author:** ![Daoden](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/daoden/32/271841_2.png) [@Daoden](https://forums.eveonline.com/u/Daoden)\
**Post date:** [June 26, 2019, 11:27pm UTC](https://forums.eveonline.com/t/concord-took-32-seconds-to-arrive/169558/17 "2019-06-26T23:27:34Z")

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Why I still prefer J-space. Shoot a guy and concord never shows up.

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<div class="post-metadata">

**Author:** ![system](https://global.discourse-cdn.com/eveonline/original/3X/4/1/41ec4921cbaca7a6f9ea556e7cc20018461eae5e.png) [@system](https://forums.eveonline.com/u/system)\
**Post date:** [September 24, 2019, 11:27pm UTC](https://forums.eveonline.com/t/concord-took-32-seconds-to-arrive/169558/18 "2019-09-24T23:27:41Z")

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