# Corp Skills - encouraging players to join and stay in corps

**URL:** <https://forums.eveonline.com/t/corp-skills-encouraging-players-to-join-and-stay-in-corps/8894>\
**Category:** Player Features & Ideas\
**Created:** [July 6, 2017, 6:10am UTC](https://forums.eveonline.com/t/corp-skills-encouraging-players-to-join-and-stay-in-corps/8894 "2017-07-06T06:10:43Z")\
**Posts on this page:** 1\
**Showing post:** 12

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**Author:** ![Black\_Pedro](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/black_pedro/32/257285_2.png) [@Black\_Pedro](https://forums.eveonline.com/u/Black_Pedro)\
**Post date:** [July 6, 2017, 12:01pm UTC](https://forums.eveonline.com/t/corp-skills-encouraging-players-to-join-and-stay-in-corps/8894/12 "2017-07-06T12:01:18Z")

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> [@Pleasure\_Hub\_Node-514](#):
>
> Another facet to corp-wide benefits that require time to develop to potency is it can both help and hinder the wardec system. Under current mechanics defenders who receive a war declaration often have little incentive to remain in a corp that is under siege–simply quit and reform. However, if there is a loss for various quality of life features that require significant time to build up again this may discourage such desertion behaviors.

This is a good reason why this should be implemented. Whether these persistent and earned benefits are tied to the corporation itself, the CEO, or to structures owned by the corporation, giving corporations value would go a long way to providing an incentive to defend a corporation.

Personally, I think it makes more sense in a sandbox game like Eve to tie these benefits to corporation-owned structures (which can also serve as conflict drivers) rather than the CEO as the OP proposes, but however it is done, being part of a corporation and working together should earn some small benefit that disincentivizes shell corps and corp hopping.

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