# Corp Skills - encouraging players to join and stay in corps

**URL:** <https://forums.eveonline.com/t/corp-skills-encouraging-players-to-join-and-stay-in-corps/8894>\
**Category:** Player Features & Ideas\
**Created:** [July 6, 2017, 6:10am UTC](https://forums.eveonline.com/t/corp-skills-encouraging-players-to-join-and-stay-in-corps/8894 "2017-07-06T06:10:43Z")\
**Posts on this page:** 1\
**Showing post:** 31

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**Author:** ![Daichi\_Yamato](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/daichi_yamato/32/252995_2.png) [@Daichi\_Yamato](https://forums.eveonline.com/u/Daichi_Yamato)\
**Post date:** [July 6, 2017, 11:44pm UTC](https://forums.eveonline.com/t/corp-skills-encouraging-players-to-join-and-stay-in-corps/8894/31 "2017-07-06T23:44:44Z")

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Avoiding a war by dropping corp is definitely worth stripping all benefits a corp can provide for a duration.

Otherwise any war is made null and void at a stupidly low cost (and you think wardecs are cheap).

Even if you make corps expensive, its only a one off fee and i can make unlimited alphas to be ceo’s of as many corps i can afford and switch freely as many times as i like.

A system that greatly favours the rich and alt heavy over newer poorer players. Where as a cool down is flat and fair to all.

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