# CQC Fits for Pulse Lasers

**URL:** <https://forums.eveonline.com/t/cqc-fits-for-pulse-lasers/254011>\
**Category:** New Citizens Q&A\
**Created:** [July 10, 2020, 4:07am UTC](https://forums.eveonline.com/t/cqc-fits-for-pulse-lasers/254011 "2020-07-10T04:07:04Z")\
**Posts on this page:** 6\
**Page:** 1

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**Author:** ![Fori\_McFitch](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/fori_mcfitch/32/217666_2.png) [@Fori\_McFitch](https://forums.eveonline.com/u/Fori_McFitch)\
**Post date:** [July 10, 2020, 4:07am UTC](https://forums.eveonline.com/t/cqc-fits-for-pulse-lasers/254011/1 "2020-07-10T04:07:04Z")

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Hi there,

I’m a new player around the universe and I’m looking into some fun PvE gameplay when I’m not mining. From this perspective I also like the looks of lasers 🙂.

While I’m not interested in going meta, the fits should be viable.

Since I don’t like restocking on Ammo I was wondering if theres the (viable) possibility to build CQC (Close Quarter Combat - short range) fits for the Maller / Harbinger and Apocalypse or if that would be too much wasted potential and completely off usage (intention).

I’m glad for your help.

Thanks in advance,

Fori

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**Author:** ![Xeux](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/xeux/32/428022_2.png) [@Xeux](https://forums.eveonline.com/u/Xeux)\
**Post date:** [July 10, 2020, 4:20am UTC](https://forums.eveonline.com/t/cqc-fits-for-pulse-lasers/254011/2 "2020-07-10T04:20:01Z")

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Why short range?

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**Author:** ![Fori\_McFitch](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/fori_mcfitch/32/217666_2.png) [@Fori\_McFitch](https://forums.eveonline.com/u/Fori_McFitch)\
**Post date:** [July 10, 2020, 4:21am UTC](https://forums.eveonline.com/t/cqc-fits-for-pulse-lasers/254011/3 "2020-07-10T04:21:01Z")

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Because I like it close and personal. It’s just a flavor thing again.

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**Author:** ![Do\_Little](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/do_little/32/411571_2.png) [@Do\_Little](https://forums.eveonline.com/u/Do_Little)\
**Post date:** [July 10, 2020, 7:42am UTC](https://forums.eveonline.com/t/cqc-fits-for-pulse-lasers/254011/4 "2020-07-10T07:42:50Z")

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With pulse lasers range is determined by your choice of crystal with multi-frequency giving the highest damage at the shortest range for T1 crystals. [https://wiki.eveuniversity.org/Turrets#Energy\_turrets](https://wiki.eveuniversity.org/Turrets#Energy_turrets). Omen will be easier to fit for a new player because it has a hull bonus for capacitor usage. The Maller is a better choice for brawling because of it’s stronger tank if you have the fitting skills.

Also, don’t overlook the Confessor for PVE. It’s a relatively quick train and a lot of fun - bigger isn’t always better! [https://wiki.eveuniversity.org/Confessor](https://wiki.eveuniversity.org/Confessor)

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**Author:** ![Archer\_en\_Tilavine](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/archer_en_tilavine/32/461718_2.png) [@Archer\_en\_Tilavine](https://forums.eveonline.com/u/Archer_en_Tilavine)\
**Post date:** [July 10, 2020, 1:32pm UTC](https://forums.eveonline.com/t/cqc-fits-for-pulse-lasers/254011/5 "2020-07-10T13:32:45Z")

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> [@Do\_Little](#):
>
> multi-frequency giving the highest damage at the shortest range for T1 crystals.

This is not necessarily true. Actual Damage = Raw Damage \* Precision, with range being part of the precision element not just in terms of optimal + falloff, but also in the sense that if you try to keep the enemy in range, then shorter range = higher traversal = lower precision. As such, damage modeling (eg. in Pyfa) would indicate that slightly longer range short-range crystals (eg. Ultraviolet) would inflict more damage against smaller/faster targets than the shortest range ammo. This is particularly important in PVE since most sites are predominantly small/fast rats.

OP is a self-proclaimed newbie, so he might not be ready to learn the art of fitting and damage modeling and I won’t go into that here; I just wanted to make him aware that _ **greater raw damage doesn’t always correspond to greater actual damage** _. This is especially true for missiles: because of precision mechanics, Larger missiles often inflict less actual damage than smaller missiles (eg. in many cases, rockets inflict more actual DPS than XL Torpedoes), and T2 Rage/Fury missiles almost always inflict less damage than Non-Faction T1 missiles in _typical_ use scenarios.

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**Author:** ![system](https://global.discourse-cdn.com/eveonline/original/3X/4/1/41ec4921cbaca7a6f9ea556e7cc20018461eae5e.png) [@system](https://forums.eveonline.com/u/system)\
**Post date:** [October 8, 2020, 1:32pm UTC](https://forums.eveonline.com/t/cqc-fits-for-pulse-lasers/254011/6 "2020-10-08T13:32:53Z")

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