# Crimson Harvest 2017 info/thread

**URL:** <https://forums.eveonline.com/t/crimson-harvest-2017-info-thread/32282>\
**Category:** General Discussion\
**Created:** [October 18, 2017, 4:58am UTC](https://forums.eveonline.com/t/crimson-harvest-2017-info-thread/32282 "2017-10-18T04:58:28Z")\
**Posts on this page:** 20\
**Page:** 5

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**Author:** ![Ebony\_Texas](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/ebony_texas/32/12133_2.png) [@Ebony\_Texas](https://forums.eveonline.com/u/Ebony_Texas)\
**Post date:** [October 30, 2017, 2:59pm UTC](https://forums.eveonline.com/t/crimson-harvest-2017-info-thread/32282/84 "2017-10-30T14:59:54Z")

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Dear CCP,

Please fix the god damn cerebral accelerators so they can be posted to the market as you have done in the past.

thank you very much

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**Author:** ![Rivr\_Luzade](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/rivr_luzade/32/311061_2.png) [@Rivr\_Luzade](https://forums.eveonline.com/u/Rivr_Luzade)\
**Post date:** [October 30, 2017, 3:49pm UTC](https://forums.eveonline.com/t/crimson-harvest-2017-info-thread/32282/85 "2017-10-30T15:49:07Z")

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Do I get this right that you can only get 8 out of 20 skins from running Blood Raider Gauntlets? That all BC, BS, Super/Capital/Titan skins are locked behind the paywall?

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**Author:** ![Maire\_Devylin](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/maire_devylin/32/401422_2.png) [@Maire\_Devylin](https://forums.eveonline.com/u/Maire_Devylin)\
**Post date:** [October 30, 2017, 4:36pm UTC](https://forums.eveonline.com/t/crimson-harvest-2017-info-thread/32282/86 "2017-10-30T16:36:14Z")

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Is there some trigger to get a BS to spawn? I seen them a few times but don’t know if it is just random or not.

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**Author:** ![Erethond](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/erethond/32/11049_2.png) [@Erethond](https://forums.eveonline.com/u/Erethond)\
**Post date:** [October 30, 2017, 4:42pm UTC](https://forums.eveonline.com/t/crimson-harvest-2017-info-thread/32282/87 "2017-10-30T16:42:55Z")

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Killing the BC will trigger the next wave a certain % of the time. In HS, that % is pretty low. In LS that % is quite high (close to 100%). It depends on if you want more reward or less (pvp) risk.

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**Author:** ![Millard\_Audene](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/millard_audene/32/34279_2.png) [@Millard\_Audene](https://forums.eveonline.com/u/Millard_Audene)\
**Post date:** [October 30, 2017, 5:30pm UTC](https://forums.eveonline.com/t/crimson-harvest-2017-info-thread/32282/88 "2017-10-30T17:30:42Z")

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I have a question regarding the Aid the Effort chained mission. You have to complete a mining expedition. What exactly is that? Nobody can answer that for me. Is it just a general mining mission? Is it one of the new resource wars?

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**Author:** ![Erethond](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/erethond/32/11049_2.png) [@Erethond](https://forums.eveonline.com/u/Erethond)\
**Post date:** [October 30, 2017, 5:33pm UTC](https://forums.eveonline.com/t/crimson-harvest-2017-info-thread/32282/89 "2017-10-30T17:33:03Z")

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A resource war site. I’m surprised nobody could answer that…

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**Author:** ![Millard\_Audene](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/millard_audene/32/34279_2.png) [@Millard\_Audene](https://forums.eveonline.com/u/Millard_Audene)\
**Post date:** [October 30, 2017, 5:40pm UTC](https://forums.eveonline.com/t/crimson-harvest-2017-info-thread/32282/90 "2017-10-30T17:40:36Z")

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Well, we live in null, so no resource wars to be had. Thanks though, they should have been more clear in the description.

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**Author:** ![Arthur\_Aihaken](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/arthur_aihaken/32/504104_2.png) [@Arthur\_Aihaken](https://forums.eveonline.com/u/Arthur_Aihaken)\
**Post date:** [October 30, 2017, 6:04pm UTC](https://forums.eveonline.com/t/crimson-harvest-2017-info-thread/32282/91 "2017-10-30T18:04:40Z")

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There’s a bug with the Cerebral Accelerators. If they expire when you’re online you can’t activate another one. Any ETA on a fix for this?

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**Author:** ![CCP\_Dragon](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/ccp_dragon/32/168256_2.png) [@CCP\_Dragon](https://forums.eveonline.com/u/CCP_Dragon)\
**Post date:** [October 30, 2017, 7:30pm UTC](https://forums.eveonline.com/t/crimson-harvest-2017-info-thread/32282/92 "2017-10-30T19:30:47Z")

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> [@Gabriel\_Beard](#):
>
> Just my thoughts.

Valid, and I’ve been thinking of ways to do this without breaking one of the ways we like to enable PVP. If they can’t jump in after you, then there isn’t the possibility of conflict. Perhaps that has more to do with some of the underlying mechanics. I’m not sure how to address this yet.

> [@morion](#):
>
> is this good or bad let the people have a life and sell there trash and leave local?

Scamming is still part of the game. I’m trying to minimize some of this, but over all it is allowed. ~~Tomorrow’s~~ Next deployment will see all previously expired cerebral accelerators name changed to Expired Cerebral Accelerator. I understand what they were trying to do by avoiding having to change names and all that, but it feels incomplete. We need to make some changes so that the expiration works correctly.

Also, we are considering allowing expired accelerators to be scrapped so that they aren’t just lying around doing nothing. Maybe give you a few components or something so you can cook up some other boosters with it. Nothing particularly new, just a re-purposing of the useless into something possibly useful.

> [@Tipa\_Riot](#):
>
> If I extrapolate the effort it will probably need the same amount of days (evening sessions) to play than the previous system.

Correct, but a lot of that has to do with the fact that I’m still having trouble determining how much effort things take. We may never find a perfect balance, but maybe we don’t have to either. I’m not sure yet.

In my past experience, we used the two-thirds guideline. Require two-thirds of the number of total achievable points in order to get all the rewards. Especially with how scaling challenges work, I think we will have to revise this guideline because it feels too heavy-handed.

> [@FirstDownMage\_Wisdom-Mages](#):
>
> I cant consume the booster.

Yes, the Accelerators have trouble because of a desync with the client and server over your character’s information.

> [@Chan\_aar](#):
>
> I had to wait for DT to clear the issue.

You can ask Customer Support to clear it for you.

> [@Ebony\_Texas](#):
>
> Please fix the god damn cerebral accelerators so they can be posted to the market as you have done in the past.

Tuesday. You’re welcome.

> [@Arthur\_Aihaken](#):
>
> There’s a bug with the Cerebral Accelerators. If they expire when you’re online you can’t activate another one. Any ETA on a fix for this?

Unfortunately we won’t have a fix for this available before the end of the event.

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<div class="post-metadata">

**Author:** ![Arthur\_Aihaken](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/arthur_aihaken/32/504104_2.png) [@Arthur\_Aihaken](https://forums.eveonline.com/u/Arthur_Aihaken)\
**Post date:** [October 30, 2017, 7:46pm UTC](https://forums.eveonline.com/t/crimson-harvest-2017-info-thread/32282/93 "2017-10-30T19:46:16Z")

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> [@CCP\_Dragon](#):
>
> Unfortunately we won’t have a fix for this available before the end of the event.

Seriously? That really sucks. ☹

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<div class="post-metadata">

**Author:** ![Rosov\_Aulmais](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/rosov_aulmais/32/168511_2.png) [@Rosov\_Aulmais](https://forums.eveonline.com/u/Rosov_Aulmais)\
**Post date:** [October 31, 2017, 12:49am UTC](https://forums.eveonline.com/t/crimson-harvest-2017-info-thread/32282/94 "2017-10-31T00:49:51Z")

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Missed the +12 Cerebral accelerators last year

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**Author:** ![Circumstantial\_Evidence](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/circumstantial_evidence/32/399551_2.png) [@Circumstantial\_Evidence](https://forums.eveonline.com/u/Circumstantial_Evidence)\
**Post date:** [October 31, 2017, 1:22am UTC](https://forums.eveonline.com/t/crimson-harvest-2017-info-thread/32282/95 "2017-10-31T01:22:11Z")

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I don’t think +12 is worth fighting / arguing over, I’m quite happy with the +10 being widely available during this event. Even if you look at the percentage difference between 10 and 12, I’m not feeling like I miss much, given the shortness of the event and number of those rare boosters I might find or afford.

Thanks @CCP_Dragon for pushing to rename expired accelerators! Also please consider putting YC dates in the names, it helps us sort and organize “collectibles.”

Remember “EVE is forever” and I have no idea what events some of the commemorative items came from. What am I going to think when I find “corrupted trinary relic” in my collection of random stuff, years from now? Please help us with good naming practices and descriptions.

_(adding)_ One of my favorite naming grumbles, was the generically named “research component.” What was this for? The description is… ok. No date. It could have been much more helpful to future item archaeologists, if it was named “ **_Upwell_** research component”.

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<div class="post-metadata">

**Author:** ![CCP\_Dragon](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/ccp_dragon/32/168256_2.png) [@CCP\_Dragon](https://forums.eveonline.com/u/CCP_Dragon)\
**Post date:** [October 31, 2017, 11:48am UTC](https://forums.eveonline.com/t/crimson-harvest-2017-info-thread/32282/96 "2017-10-31T11:48:43Z")

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> [@Circumstantial\_Evidence](#):
>
> Also please consider putting YC dates in the names, it helps us sort and organize “collectibles.”

Hadn’t thought of that. We’ll take it into consideration when we decide how we want to handle expiring Accelerators on a more permanent basis.

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<div class="post-metadata">

**Author:** ![Arthur\_Aihaken](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/arthur_aihaken/32/504104_2.png) [@Arthur\_Aihaken](https://forums.eveonline.com/u/Arthur_Aihaken)\
**Post date:** [October 31, 2017, 2:21pm UTC](https://forums.eveonline.com/t/crimson-harvest-2017-info-thread/32282/97 "2017-10-31T14:21:35Z")

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> [@CCP\_Dragon](#):
>
> Hadn’t thought of that. We’ll take it into consideration when we decide how we want to handle expiring Accelerators on a more permanent basis.

1. Allow us to sell and search for them in contracts.
2. Fix the expire/online consume glitch.
3. Expand the number of ships SKINs available for (T2, Faction).

Thanks.

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**Author:** ![Matthias\_Ancaladron](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/matthias_ancaladron/32/128799_2.png) [@Matthias\_Ancaladron](https://forums.eveonline.com/u/Matthias_Ancaladron)\
**Post date:** [October 31, 2017, 7:47pm UTC](https://forums.eveonline.com/t/crimson-harvest-2017-info-thread/32282/98 "2017-10-31T19:47:43Z")

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The skin prices are insane.  
No one’s gonna pay 700plex for a skin. That’s like 30 dollars. Skins should be 1-2$ across the board. Like 50 Plex for the capitals.  
Several hundred Plex a skin is why the skin sales are terrible and no one buys any. You’d sell alot more in volume at a lower cost that overall generates more revenue.

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<div class="post-metadata">

**Author:** ![Ryu\_Kr\_ll](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/ryu_kr_ll/32/139593_2.png) [@Ryu\_Kr\_ll](https://forums.eveonline.com/u/Ryu_Kr_ll)\
**Post date:** [October 31, 2017, 8:50pm UTC](https://forums.eveonline.com/t/crimson-harvest-2017-info-thread/32282/99 "2017-10-31T20:50:58Z")

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> [@Rivr\_Luzade](#):
>
> Do I get this right that you can only get 8 out of 20 skins from running Blood Raider Gauntlets? That all BC, BS, Super/Capital/Titan skins are locked behind the paywall?

the skins available in the eden store is the only skins that wont drop at the sites. the skins you get from the headhunter pack at 400 points is the only skins that will drop. that plus cold iron skins but apparently even more rarer than the headhunter skins. im still trying like hell to get a confessor cold iron skin

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<div class="post-metadata">

**Author:** ![Ryu\_Kr\_ll](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/ryu_kr_ll/32/139593_2.png) [@Ryu\_Kr\_ll](https://forums.eveonline.com/u/Ryu_Kr_ll)\
**Post date:** [October 31, 2017, 8:52pm UTC](https://forums.eveonline.com/t/crimson-harvest-2017-info-thread/32282/100 "2017-10-31T20:52:59Z")

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> [@Matthias\_Ancaladron](#):
>
> The skin prices are insane.
> 
> No one’s gonna pay 700plex for a skin. That’s like 30 dollars. Skins should be 1-2$ across the board. Like 50 Plex for the capitals.
> 
> Several hundred Plex a skin is why the skin sales are terrible and no one buys any. You’d sell alot more in volume at a lower cost that overall generates more revenue.

agreed. tho i think they should vary. i think $2 for frigs and destroyers £3 for cruisers and BC and %5-6 for BS and dreads. carriers and supers / titans should be roughly $8. the current pricing is a bit wonky for skins and do agree it needs re-balancing

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**Author:** ![Helicia\_Farday](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/helicia_farday/32/391071_2.png) [@Helicia\_Farday](https://forums.eveonline.com/u/Helicia_Farday)\
**Post date:** [October 31, 2017, 9:25pm UTC](https://forums.eveonline.com/t/crimson-harvest-2017-info-thread/32282/101 "2017-10-31T21:25:06Z")

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“no one buys any” - citation needed

Pricing solves itself. If people truly aren’t buying them, the price will be lowered. Or not. There is potential future value in scarcity.

“I can’t/won’t pay that much” is not, by itself, sufficient reason to change the price.

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<div class="post-metadata">

**Author:** ![Buoytender\_Bob](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/buoytender_bob/32/374377_2.png) [@Buoytender\_Bob](https://forums.eveonline.com/u/Buoytender_Bob)\
**Post date:** [November 1, 2017, 12:02am UTC](https://forums.eveonline.com/t/crimson-harvest-2017-info-thread/32282/102 "2017-11-01T00:02:06Z")

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> [@CCP\_Dragon](#):
>
> Also, we are considering allowing expired accelerators to be scrapped so that they aren’t just lying around doing nothing. Maybe give you a few components or something so you can cook up some other boosters with it. Nothing particularly new, just a re-purposing of the useless into something possibly useful.

Great idea. Let’s do something where you throw odds and expired ends into a quantum thingamabob and out pops a one use item like a booster. For example, take 2 expired cerebral accelerators, add 20 units of Carbon, and one corrupted Trinary, mix and get an instant booster that reduces drug side effects by 1d20% (shape of the trinary) for the next booster used. It adds value to those items that have expired/being used in scams, clears those items that have no current value/scam appeal, and provides a market (and help clean clear exploration sites) for the door prize known as Carbon. Maybe a random ship skin? Something like that would help clear the glut of problem items, although I’m sure that someone would try to “recycle” exotic dancers,tobacco,fine spirits, and some Hard Currency and try to recreate Las Vegas Fanfest New Eden style.

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<div class="post-metadata">

**Author:** ![CCP\_Dragon](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/ccp_dragon/32/168256_2.png) [@CCP\_Dragon](https://forums.eveonline.com/u/CCP_Dragon)\
**Post date:** [November 1, 2017, 10:03am UTC](https://forums.eveonline.com/t/crimson-harvest-2017-info-thread/32282/103 "2017-11-01T10:03:53Z")

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> [@Helicia\_Farday](#):
>
> “no one buys any” - citation needed

![Upvote machine](https://global.discourse-cdn.com/eveonline/original/3X/f/2/f20dd4adb280f5c829a843dff1f1f9d89d942736.gif)

> [@Helicia\_Farday](#):
>
> Pricing solves itself. If people truly aren’t buying them, the price will be lowered. Or not. There is potential future value in scarcity.
> 
> “I can’t/won’t pay that much” is not, by itself, sufficient reason to change the price.

You are very correct. Also, I have no control over pricing. I believe the best way to communicate with the Monetization team is to vote with your wallet.

> [@Buoytender\_Bob](#):
>
> clears those items that have no current value/scam appeal

I find that items that actually have a use can still be used in scams if their value is too low. Why bother recycling using the game’s system if I can recycle by scamming someone out of a few hundred million? So it does require a balance; a balance that I haven’t put enough thought into yet.

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