# Crimson Harvest 2017 info/thread

**URL:** <https://forums.eveonline.com/t/crimson-harvest-2017-info-thread/32282>\
**Category:** General Discussion\
**Created:** [October 18, 2017, 4:58am UTC](https://forums.eveonline.com/t/crimson-harvest-2017-info-thread/32282 "2017-10-18T04:58:28Z")\
**Posts on this page:** 20\
**Page:** 7

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**Author:** ![Grand\_Design](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/grand_design/32/81842_2.png) [@Grand\_Design](https://forums.eveonline.com/u/Grand_Design)\
**Post date:** [November 13, 2017, 1:44pm UTC](https://forums.eveonline.com/t/crimson-harvest-2017-info-thread/32282/124 "2017-11-13T13:44:15Z")

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> [@Kathern\_Aurilen](#):
>
> I had a blood raider battleship spawn in room 3 wave 3 with battle cruiser, cruiser, and frigate.

There is no 3rd room.

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<div class="post-metadata">

**Author:** ![CCP\_Dragon](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/ccp_dragon/32/168256_2.png) [@CCP\_Dragon](https://forums.eveonline.com/u/CCP_Dragon)\
**Post date:** [November 13, 2017, 2:55pm UTC](https://forums.eveonline.com/t/crimson-harvest-2017-info-thread/32282/125 "2017-11-13T14:55:05Z")

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> [@Circumstantial\_Evidence](#):
>
> The market confusion caused by not adding “Expired” to the name, was only that the “expired” state was unfairly buried in small text.

A fair point. I was doing the quickest and easiest fix at the time, which still ended up taking more time than I like. I wanted to do something more along the lines of having one single expired accelerator item and when the accelerators “expire” they just simply turn into that one.

Part of the reason for this is that the accelerator item is now usable again. Another part is that it helps clean up the DB and keep things clean in the future. And lastly, it keeps the number of new items that we have to create for events down to a minimum.

We’re not there yet and I don’t have a better design for this yet, so it’s going to be as we are currently until we can devote some time to it.

> [@Tipa\_Riot](#):
>
> I very much like the new chained rewards.

It took us a while to get here, but this works a lot better than the 23 hour cooldowns of the first event. It goes back to what the easy solution was and what we could do when we had time.

> [@Grand\_Design](#):
>
> There is no 3rd room.

Or was there…

> [@Tipa\_Riot](#):
>
> With the previous event I farmed them only for the market

I want to see about trying “cheap” accelerators and “expensive” accelerators in the same event. I might be able to sneak it into my schedule for the Yoiul Festival.

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<div class="post-metadata">

**Author:** ![Grand\_Design](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/grand_design/32/81842_2.png) [@Grand\_Design](https://forums.eveonline.com/u/Grand_Design)\
**Post date:** [November 13, 2017, 3:14pm UTC](https://forums.eveonline.com/t/crimson-harvest-2017-info-thread/32282/126 "2017-11-13T15:14:22Z")

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> [@CCP\_Dragon](#):
>
> Or was there…

Uh, no? :-/

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<div class="post-metadata">

**Author:** ![Kathern\_Aurilen](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/kathern_aurilen/32/149798_2.png) [@Kathern\_Aurilen](https://forums.eveonline.com/u/Kathern_Aurilen)\
**Post date:** [November 13, 2017, 4:04pm UTC](https://forums.eveonline.com/t/crimson-harvest-2017-info-thread/32282/127 "2017-11-13T16:04:47Z")

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> [@Kathern\_Aurilen](#):
>
> I had a blood raider battleship spawn in **room 3 wave 3** with battle cruiser, cruiser, and frigate. Had boosters in the battle cruiser and skin and clothes in the battleship.
> 
> Never seen wave 4 in room 2.

Sorry room 2 wave 3

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<div class="post-metadata">

**Author:** ![Solomar\_Espersei](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/solomar_espersei/32/174500_2.png) [@Solomar\_Espersei](https://forums.eveonline.com/u/Solomar_Espersei)\
**Post date:** [November 13, 2017, 7:14pm UTC](https://forums.eveonline.com/t/crimson-harvest-2017-info-thread/32282/128 "2017-11-13T19:14:55Z")

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Fantastic event and can’t wait for the next one. When can we expect the next one? Also, please boost Low Sec drop and spawn rates as you did this time, made for some great games of bait and switch.

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<div class="post-metadata">

**Author:** ![Matthias\_Ancaladron](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/matthias_ancaladron/32/128799_2.png) [@Matthias\_Ancaladron](https://forums.eveonline.com/u/Matthias_Ancaladron)\
**Post date:** [November 13, 2017, 7:39pm UTC](https://forums.eveonline.com/t/crimson-harvest-2017-info-thread/32282/129 "2017-11-13T19:39:11Z")

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That was based on Test server. My first few runs had a fourth frigate but it was when spawns and drops were messed up as CCP dragon said. It didn’t 100% reflect tranq

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<div class="post-metadata">

**Author:** ![Circumstantial\_Evidence](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/circumstantial_evidence/32/399551_2.png) [@Circumstantial\_Evidence](https://forums.eveonline.com/u/Circumstantial_Evidence)\
**Post date:** [November 13, 2017, 9:34pm UTC](https://forums.eveonline.com/t/crimson-harvest-2017-info-thread/32282/130 "2017-11-13T21:34:23Z")

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I think your idea to eventually convert all accelerator types to a common “expired” item ID seems reasonable, especially if the “expired” gain some new mechanics. Why can’t you simply re-enable market trading for the newly-named “expired” variants? They are hanger trash until the next solution.

Some ppl in Jita are hoping to become filthy rich collecting these with the hope that a future game mechanic makes the “expired” ones have more value than they do today. That might be a reason to do nothing at all, lol. (Be careful about telling us too much!)

> [@CCP\_Dragon](#):
>
> I want to see about trying “cheap” accelerators and “expensive” accelerators in the same event. I might be able to sneak it into my schedule for the Yoiul Festival.

We’ve had +12, and +15 would be “more exciting” but something different like double duration hasn’t been tried yet, afaik. A 1% Agency bonus to active tanking (or some other statistic) would be neat b/c it would stack with all other boosters when provided by that booster slot.

The chained format was fantastic and encouraged “so close, just one more level” type of play, but just for personal bragging rights, because no extra reward was tied to reaching the level 5 tier of nonstop activity.

Chained format should fix complaints about unique rewards in the point system being too difficult to obtain, I’m sure more players reached top tier rewards than in previous events. So, please consider bringing back some unique items. I’m sure the monetization ppl were happy that completing a Headhunter SKIN set required PLEX, but I feel very left out.

By comparison, I was spamming event sites during the last Crimson Harvest and Purity events, to build a complete set of SKIN’s, because a random one dropped in every site. That’s another way to lure engagement.

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<div class="post-metadata">

**Author:** ![Chan\_aar](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/chan_aar/32/377560_2.png) [@Chan\_aar](https://forums.eveonline.com/u/Chan_aar)\
**Post date:** [November 14, 2017, 11:17am UTC](https://forums.eveonline.com/t/crimson-harvest-2017-info-thread/32282/131 "2017-11-14T11:17:48Z")

</div>

Things I liked about the Crimson Harvest

- Chained format of challenges (excellent)
- Opportunity for some PvP contesting 😀

Things I didn’t like

- Sites too easy
- Sites very predictable
- Loot (accelerator) dropped in every site, led to a glut and very fast devaluation
- Challenge rewards too easy to aquire (I was done in 4 days and didn’t bother with anymore)
- Because of devaluation of accelerators there was no reason to run the sites after you had hit 400 points

Overall it was a passable event, gets a 5 out of 10, but nowhere near the engagement or longevity of the Warzone previous event.

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<div class="post-metadata">

**Author:** ![CCP\_Dragon](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/ccp_dragon/32/168256_2.png) [@CCP\_Dragon](https://forums.eveonline.com/u/CCP_Dragon)\
**Post date:** [November 14, 2017, 1:02pm UTC](https://forums.eveonline.com/t/crimson-harvest-2017-info-thread/32282/132 "2017-11-14T13:02:58Z")

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> [@Solomar\_Espersei](#):
>
> When can we expect the next one?

Early December.

> [@Circumstantial\_Evidence](#):
>
> Why can’t you simply re-enable market trading for the newly-named “expired” variants?

I suppose we can. I’m reluctant because I don’t want them to clutter the market. If I put a little time into it I can set up a new market group that is separate. Maybe?

> [@Circumstantial\_Evidence](#):
>
> We’ve had +12, and +15 would be “more exciting” but something different like double duration hasn’t been tried yet, afaik.

We’re debating the exact details at the moment, but initial designs are something like:

Drop from NPC in the event site: +12 accelerator w/ 24 hour timer  
Top Tier event reward: +10 accelerator w/ 7 day timer

However we would have to extend the expiration a bit more if we want to do this, but it’s possible.

> [@Circumstantial\_Evidence](#):
>
> no extra reward was tied to reaching the level 5 tier of nonstop activity.

This is where I would like to add a leaderboard or something like that. Designs are in conceptual phase still.

> [@Circumstantial\_Evidence](#):
>
> I’m sure the monetization ppl were happy that completing a Headhunter SKIN set required PLEX, but I feel very left out.

I’m not sure what the numbers were but SKINs were purchased using PLEX specifically to sell them on the market for ISK. For them it was a speculative way of trying to get more ISK for their PLEX. I don’t mind encouraging that, but as soon as we drop the item in a site or make it available through the event, it devalues it so much that it is not possible for them to do this anymore.

In any case, we’re coming up with a better doctrine on how to balance the store SKINs versus the event SKINs. I say it’s a fight, but our monetization team is generally not evil. They listen to us and we listen to them as we try to find a good balance.

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<div class="post-metadata">

**Author:** ![Chan\_aar](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/chan_aar/32/377560_2.png) [@Chan\_aar](https://forums.eveonline.com/u/Chan_aar)\
**Post date:** [November 14, 2017, 1:14pm UTC](https://forums.eveonline.com/t/crimson-harvest-2017-info-thread/32282/133 "2017-11-14T13:14:02Z")

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> [@CCP\_Dragon](#):
>
> Drop from NPC in the event site: +12 accelerator w/ 24 hour timer
> 
> Top Tier event reward: +10 accelerator w/ 7 day timer

I think those should be swapped, I still don’t think you have grasped how much Eve Players min/max things. No-one will use a 7 day +10 if there are +12’s around.

(well OK a few edge cases like going away / not having access to Eve)

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<div class="post-metadata">

**Author:** ![Jeremiah\_Saken](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/jeremiah_saken/32/266740_2.png) [@Jeremiah\_Saken](https://forums.eveonline.com/u/Jeremiah_Saken)\
**Post date:** [November 14, 2017, 3:57pm UTC](https://forums.eveonline.com/t/crimson-harvest-2017-info-thread/32282/134 "2017-11-14T15:57:23Z")

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> [@CCP\_Dragon](#):
>
> Drop from NPC in the event site: +12 accelerator w/ 24 hour timer
> 
> Top Tier event reward: +10 accelerator w/ 7 day timer

How about:

+10/24 hour timer from drops

+15/24 or +10/for few days, from the Agency tasks? More people would do the agency for points instead buy them from the market. Also the very first CH had better loot frequency drops for hisec I think, it was not 100%. Scaling tasks were good but maybe more than 2 types? People that don’t want to do the agency sites still may get their festive rewards. RW tasks were obvious bait content 😉

Maybe if the event will be annual more unique SKINs and apparels, only obtained by event sites in actuall year?

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<div class="post-metadata">

**Author:** ![Tipa\_Riot](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/tipa_riot/32/443513_2.png) [@Tipa\_Riot](https://forums.eveonline.com/u/Tipa_Riot)\
**Post date:** [November 14, 2017, 8:34pm UTC](https://forums.eveonline.com/t/crimson-harvest-2017-info-thread/32282/135 "2017-11-14T20:34:52Z")

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Yeah, it makes sense only the other way round.

EDIT: IMO mixing boost strength with duration is overcomplicated, and gives not much gameplay option, because both choices are not equal, the better boost is superior over longer duration.

Would recommend to stick to the old version from 2015: 10/24h as frequent drop, 12/24h as special rare reward. Optional make the 12 lasting longer to make it even more valuable.

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<div class="post-metadata">

**Author:** ![Circumstantial\_Evidence](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/circumstantial_evidence/32/399551_2.png) [@Circumstantial\_Evidence](https://forums.eveonline.com/u/Circumstantial_Evidence)\
**Post date:** [November 15, 2017, 1:05am UTC](https://forums.eveonline.com/t/crimson-harvest-2017-info-thread/32282/136 "2017-11-15T01:05:59Z")

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> [@CCP\_Dragon](#):
>
> I’m reluctant because I don’t want them to clutter the market. If I put a little time into it I can set up a new market group that is separate. Maybe?

Market group sounds cool. But, you might want to hold off until purely speculative plans to add functionality to Expired variants are decided and announced. People who read these forums have a market advantage.

We have various Lore sources for Accelerators: Rogue Swarm (unique icon), Crimson Harvest, others. Note that in your first pass to Expire these, the Rogue Swarm variant lost its unique name, it would be cool (if you want to preserve the lore history) to restore the words “Rogue Swarm” to that item. Just add the word “Expired” to the front of original names.

Now that we have a regularly scheduled Event System, It would be easier (less item clutter), to have only one Agency-branded accelerator item going forward, with active and not-active variants. You could say that Blood Raiders (and others) made the original “technology breakthroughs” but the mysterious Agency has taken over or further optimized mass production, Capsuleers doing past Events helped shut down Pirate sources.

> [@CCP\_Dragon](#):
>
> initial designs are something like:
> 
> Drop from NPC in the event site: +12 accelerator w/ 24 hour timer  
> Top Tier event reward: +10 accelerator w/ 7 day timer

The proposed 7 day (14 days with Biology 5?) would be an awesome final reward, if the work required and point system is similar to the most recent event, because I was able to get the top tier reward this time, lol.

I envision we could plug this in on the last day before Accelerator expiration, and get all those extra days of accelerated training. +12 / 24h is cool during the event, and makes market traders happy, but would not be as useful on the last day before Accelerator expiration.

> [@CCP\_Dragon](#):
>
> This is where I would like to add a leaderboard or something like that. Designs are in conceptual phase still.

This sounds like fun, if no in-game reward is tied to it, just bragging rights. I think an in-game reward for top score is not necessary. In a past event the top 5 were recognized at the end, and the amount of time they were putting in was… did they sleep at all? Ouch.

> [@CCP\_Dragon](#):
>
> In any case, we’re coming up with a better doctrine on how to balance the store SKINs versus the event SKINs. I say it’s a fight, but our monetization team is generally not evil. They listen to us and we listen to them as we try to find a good balance.

CCP tries all kinds of experiments and that’s cool. I felt like monetization was creeping into my regular gameplay, but oh well, I’m just not going to have a complete SKIN set from this event. I didn’t even approach having a _partial_ set because they were rare drops. Which encourages some market activity, lol. You devalued the Cold Iron set, lol, with the re-issue. (Slightly. It seemed like an even rarer drop.)

I think SKIN’s and monetization is doing fine on their own outside of “events” with new and interesting art dropping practically every week. The players who want cool new stuff for ISK conversion should know which announcements to follow, the dropping of so many “free” SKINs has by now exposed every player to these options.

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<div class="post-metadata">

**Author:** ![Matthias\_Ancaladron](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/matthias_ancaladron/32/128799_2.png) [@Matthias\_Ancaladron](https://forums.eveonline.com/u/Matthias_Ancaladron)\
**Post date:** [November 15, 2017, 5:03am UTC](https://forums.eveonline.com/t/crimson-harvest-2017-info-thread/32282/137 "2017-11-15T05:03:39Z")

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I really just want to be able to stack event boosters and activate all my accelerators at once/as I get them

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<div class="post-metadata">

**Author:** ![Jeremiah\_Saken](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/jeremiah_saken/32/266740_2.png) [@Jeremiah\_Saken](https://forums.eveonline.com/u/Jeremiah_Saken)\
**Post date:** [November 15, 2017, 8:52am UTC](https://forums.eveonline.com/t/crimson-harvest-2017-info-thread/32282/138 "2017-11-15T08:52:04Z")

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This would be good, I lost a week because I was away.

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<div class="post-metadata">

**Author:** ![Circumstantial\_Evidence](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/circumstantial_evidence/32/399551_2.png) [@Circumstantial\_Evidence](https://forums.eveonline.com/u/Circumstantial_Evidence)\
**Post date:** [November 15, 2017, 10:11am UTC](https://forums.eveonline.com/t/crimson-harvest-2017-info-thread/32282/139 "2017-11-15T10:11:24Z")

</div>

They’d have to change how accelerators expire, or you would plug in as many as you could afford, during the event. Some players would stack up years of +10 attributes.

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<div class="post-metadata">

**Author:** ![CCP\_Dragon](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/ccp_dragon/32/168256_2.png) [@CCP\_Dragon](https://forums.eveonline.com/u/CCP_Dragon)\
**Post date:** [November 15, 2017, 11:25am UTC](https://forums.eveonline.com/t/crimson-harvest-2017-info-thread/32282/140 "2017-11-15T11:25:05Z")

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> [@Tipa\_Riot](#):
>
> IMO mixing boost strength with duration is overcomplicated

Simplification: 1 dial changes strength of boost, 1 dial changes duration. True, changing both at the same time makes it hard to compare the 2 new products however someone has figured it out:

> [@Circumstantial\_Evidence](#):
>
> I envision we could plug this in on the last day before Accelerator expiration, and get all those extra days of accelerated training.

Correct. Which is why +10/7D is valuable as a one-per-person reward and should not be compared as a “either/or” reward to the +12/1D version.

> [@Circumstantial\_Evidence](#):
>
> The proposed 7 day (14 days with Biology 5?) would be an awesome final reward

When you say it that way, it seems really OP.

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<div class="post-metadata">

**Author:** ![stefnia\_Freir](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/stefnia_freir/32/390048_2.png) [@stefnia\_Freir](https://forums.eveonline.com/u/stefnia_Freir)\
**Post date:** [November 15, 2017, 11:33am UTC](https://forums.eveonline.com/t/crimson-harvest-2017-info-thread/32282/141 "2017-11-15T11:33:00Z")

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same. Having to log each alt once every two days just to consume accel is meh.

To me, that is the next improvement to do, this event brought many improvements over the previous ones

* * *

## Improvements on this event

I made several events and this one feels really better to me.

- Chain quests are good. You don’t need to log on every day to maximize your gain. Log on whenever you want.
- Multiple activities quests are good too. It simply adds in value to most activities you do. No more “chain complete 220 shipyards”
- fights in sites were present and that led me to nice PVP situations.

* * *

## Things that could be improved

Of course is was not perfect, here is my list of things that could make it better :

- Was lacking exploration-related quests IMO (close a wh, complete a ded site, open a sleeper cache, sniff some gas). No PVP because this is gameable in this game of alts.
- The reward for the event completion were crap. You already got them when doing the sites.
- The completion rate was too high. Completed the event to something like 1000 points on three alts without even doing sites, just mining in HS or doing anoms. Since the rewards was so low it was actually balanced, but longer completion and better rewards would give more incentive to actually play the event.
- time-to-time the event sites should reward more points than the other activities. Why would I bother searching for a site when I can simply orbit a rock and get more event points ?
- maybe the sites were too hard for beginners. I had hard times killing the frigs in my vigilant(needed two shots in null), alphas could take like an hour to complete a site. and that is, if nobody came in to alpha the bc (which I did)
- I think splitting the sites in several size-limited sites (limited for frigs, minor for destroyers, regular for cruisers, you can guess the two other ones) WITHOUT modifying the spawn inside would allow people with different ships to have a chance. I always got the can in my alpha-raven fit , and only lost 3 cans to a paladin and 2 to other people when running in my vigilant - sebo and tractor where useful here.

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<div class="post-metadata">

**Author:** ![Sindara\_T\_Soni](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/sindara_t_soni/32/242945_2.png) [@Sindara\_T\_Soni](https://forums.eveonline.com/u/Sindara_T_Soni)\
**Post date:** [November 15, 2017, 11:50am UTC](https://forums.eveonline.com/t/crimson-harvest-2017-info-thread/32282/142 "2017-11-15T11:50:55Z")

</div>

> [@stefnia\_Freir](#):
>
> maybe the sites were too hard for beginners. I had hard times killing the frigs in my vigilant(needed two shots in null), alphas could take like an hour to complete a site. and that is, if nobody came in to alpha the bc (which I did)

There is no maybe, they were. Considering most beginners are still in a Frigate or Destroyer the full Blood Raider Gauntlet was not something they could handle alone. For the duration of the event in Rookie Help we were answering _‘can I do the Blood Raider sites in my Rifter?’_ with a firm no. That’s when we weren’t explaining to the ones who didn’t ask before trying that they could get a new ship by docking their Pod at a Station.

Having said that, should they be able to? As a 3 month old, I was able to solo them in my Gnosis. Where do you draw the can’t do / can do line? Should you be able to install the game and 5 minutes later complete a Blood Raider site?

Maybe they should have scaled more, so that a far easier version with lesser rewards could be found in 1.0 space, or something along the lines of what you suggest here:

> [@stefnia\_Freir](#):
>
> I think splitting the sites in several size-limited sites (limited for frigs, minor for destroyers, regular for cruisers, you can guess the two other ones) WITHOUT modifying the spawn inside would allow people with different ships to have a chance

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<div class="post-metadata">

**Author:** ![stefnia\_Freir](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/stefnia_freir/32/390048_2.png) [@stefnia\_Freir](https://forums.eveonline.com/u/stefnia_Freir)\
**Post date:** [November 15, 2017, 12:01pm UTC](https://forums.eveonline.com/t/crimson-harvest-2017-info-thread/32282/143 "2017-11-15T12:01:28Z")

</div>

> [@Sindara\_T\_Soni](#):
>
> Where do you draw the can’t do / can do line?

Keep in mind I only give my feedbacks on the event, that’s CCP’s jobs to decide the great lines.

Since CCP wants to keep new players playing, even for free, they should be able to do those sites, or at least participate in the event. I can imagine several possibilities to do so:

- easier site for lesser rewards
- sites requiring teamplay, like some cosmos sites or those drug manufacturing skillbooks sites
- allow new players to ninja steal a part of the loot, like several cans in a site and they belong the one who kills the bc but another one spawns @50km and is available for anyone

I don’t know, I just _feel like_ the sites _may_ have been a bit too harsh for new players, especially considering the poor loot. Other players may have better idea than mine 😉

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