# CSM 13 - WH/J space Issues/Suggestions/Ideas

**URL:** <https://forums.eveonline.com/t/csm-13-wh-j-space-issues-suggestions-ideas/84412>\
**Category:** Assembly Hall\
**Tags:** wormhole, csm\
**Created:** [June 21, 2018, 5:43pm UTC](https://forums.eveonline.com/t/csm-13-wh-j-space-issues-suggestions-ideas/84412 "2018-06-21T17:43:05Z")\
**Posts on this page:** 5\
**Page:** 4

<div class="post-metadata">

**Author:** ![Isabella\_Loja](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/isabella_loja/32/216674_2.png) [@Isabella\_Loja](https://forums.eveonline.com/u/Isabella_Loja)\
**Post date:** [November 15, 2018, 7:52am UTC](https://forums.eveonline.com/t/csm-13-wh-j-space-issues-suggestions-ideas/84412/61 "2018-11-15T07:52:59Z")

</div>

To make J-Space more interesting to new players there should be a clear sign of risk vs. reward.  
If you live in 0.0 you could do more money than someone in a C3, and it’s a lot safer.  
In my opinion you should boost the ammount of blue loot per site, not the value (I will explain why), so J-Space could be more rewarding.

Why more blue loot instead of higher value?  
The ammount of blue loot is easier to balance, because you can balance a single site, or a single wh-class without touching the others. A C2 for example has nearly the same risk as a C3, but a C3 site will give you ~43 million ISK and a C2 site, wich takes nearly the same time, will only give you ~18 million ISK.  
Sure, C3 sites are harder than C2 sites, but in 0.0 space you can do more money and it’s safer than in J-Space. In my opinion the values of sites should look a little bit like this:  
C1: ~15 mio per site, ~22.5 mio for combat data/relic  
C2; ~30 mio per site, ~45 mio for combat data/relic  
C3: ~60 mio per site, ~90 mio for combat data/relic  
C4: ~110 mio per site, ~160 mio for combat data/relic  
C5: ~230 mio per site, ~290 mio for combat data/relic  
C6: ~370 mio per site, ~460 mio for combat data/relic

And if we are talking about data and relic sites, most of them are crap in C1 - C3, the ones in LS will give you better loot, perhaps look at this too.

Oh and don’t forgett, as far as I know J-Space is the only space where you can’t get any deadspace or officer loot…

---

<div class="post-metadata">

**Author:** ![Kira\_Hhallas](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/kira_hhallas/32/401600_2.png) [@Kira\_Hhallas](https://forums.eveonline.com/u/Kira_Hhallas)\
**Post date:** [November 15, 2018, 8:42am UTC](https://forums.eveonline.com/t/csm-13-wh-j-space-issues-suggestions-ideas/84412/62 "2018-11-15T08:42:42Z")

</div>

The values are not so high.  
C1 : 10~  
C2: 20~  
C3: 45~ (With salvage)

I see much more problems came to us.  
With the new Triglavian Ships, T3Cs more or less outdated.  
Or i am the only one who thinks about this …

---

<div class="post-metadata">

**Author:** ![Isabella\_Loja](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/isabella_loja/32/216674_2.png) [@Isabella\_Loja](https://forums.eveonline.com/u/Isabella_Loja)\
**Post date:** [November 15, 2018, 1:52pm UTC](https://forums.eveonline.com/t/csm-13-wh-j-space-issues-suggestions-ideas/84412/63 "2018-11-15T13:52:18Z")

</div>

> [@Kira\_Hhallas](#):
>
> C1 : 10~  
> C2: 20~  
> C3: 45~ (With salvage)

Thats even less than it is now, and the risk in J-Space is higher than most of the rest of eve. A C3 is less safe than 0.0 and is more dangerous. Nobody would go into wh space to take a look if you make less isk than 0.0 with even more risk. If you wanna attract new player to worholes, you only have 2 options. First is to make it safer (wich would be very difficult) or more rewarding…

---

<div class="post-metadata">

**Author:** ![Kira\_Hhallas](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/kira_hhallas/32/401600_2.png) [@Kira\_Hhallas](https://forums.eveonline.com/u/Kira_Hhallas)\
**Post date:** [November 15, 2018, 2:34pm UTC](https://forums.eveonline.com/t/csm-13-wh-j-space-issues-suggestions-ideas/84412/64 "2018-11-15T14:34:03Z")

</div>

For Exemple…  
in NS: Sites respawning in your System, so you can farm.  
In W-Space, sites are gone and you have to wait.  
Make W-Space safer is the wrong way… if you control the Hole it is safe … the Poeple in there know how to role holes and control the system.

I can’t tell how to made this interessting for new Players in W-Space…  
give all WH System two statics Wormholes ? So they can farm other Wormholes ?  
Change Spawn mechnics for Green Sites ?  
Make the NS more unsafer or Change the sites Spawn machanics there.

It’s hard to say what will bring interessting resaults …

---

<div class="post-metadata">

**Author:** ![system](https://global.discourse-cdn.com/eveonline/original/3X/4/1/41ec4921cbaca7a6f9ea556e7cc20018461eae5e.png) [@system](https://forums.eveonline.com/u/system)\
**Post date:** [February 13, 2019, 2:34pm UTC](https://forums.eveonline.com/t/csm-13-wh-j-space-issues-suggestions-ideas/84412/65 "2019-02-13T14:34:12Z")

</div>

This topic was automatically closed 90 days after the last reply. New replies are no longer allowed.

[Previous page](https://forums.eveonline.com/t/csm-13-wh-j-space-issues-suggestions-ideas/84412.md?page=3)
