# CSM, Naari Naarian

**URL:** <https://forums.eveonline.com/t/csm-naari-naarian/151554>\
**Category:** CSM Campaigns\
**Created:** [April 9, 2019, 11:42am UTC](https://forums.eveonline.com/t/csm-naari-naarian/151554 "2019-04-09T11:42:22Z")\
**Posts on this page:** 1\
**Showing post:** 1

<div class="post-metadata">

**Author:** ![Naari\_Naarian](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/naari_naarian/32/173077_2.png) [@Naari\_Naarian](https://forums.eveonline.com/u/Naari_Naarian)\
**Post date:** [April 9, 2019, 11:42am UTC](https://forums.eveonline.com/t/csm-naari-naarian/151554/1 "2019-04-09T11:42:23Z")

</div>

Hello,

I am running for CSM. I am a long-term player of eve, of which almost all of my history in eve has been in nullsec Sov Space. I have fought in many great battles, and been in many great alliance, and have even bee in leadership in a few.

I am currently the ceo of a high sec corporation, and the executor of a high sec alliance. This experience has opened my eyes on just how bad high sec has been over the years, and I would love the chance to change that!

**My Positions**  
Due to my extensive history as a game designer, **I have very strong positions that are diametrically opposed to most players in eve.** I will advocate for changes on things that have not been touched on (IE things that have not actually has not been changed by ccp).

Here are a few lists of things I would advocate for

- Revamps of the Standings systems

- Reworks and improvements to corporation/alliance creation

Shares converted to standalone system and more functionality included, including

- A new display option on the corporate info panel that shows “shares return rate” to demonstrate how often a ceo will recall shares.

- Smaller reworks of mining systems.

- War Declaration changes  
_Growing war eligibility based on a growth over time standing system which will open up corporations to build stations but not be war eligible_

- Removal of criminal actions in high sec

- Stabilizing the resources, and income of the game

Capital Changes

- Removal of capital ships ability to target sub-capitals with direct targeting, and potential changes to the capitals to buff aoe smart bomb ranges or look into creation of similar mechanics that do not require direct attack but give capitals limited ability to protect themselves against sub-capitals.

- Creation of capital ship specific encounters in null, wormhole space, and low security space (player caps vs npc capitals) This will set the income of capitals between 120-150, and open them up to attack to sub-capitals once again placing them in balance of each other.

- Reworks to the way reactions, and inventions work

- Reworks to abyssal

_you should be rewarded for good behavior, not just punished for bad_

**In all of the games content, i would like to make it so that grouping is more encouraged and ideal for players by introducing buffs to grouping for players to do things together, rather then being punished**

Examples of this would be

- Bonus isk and LP for doing ratting, missions, mining, etc together.  
reworks of current game mechanics to help facilitate such things.

---

_[View the full topic](https://forums.eveonline.com/t/csm-naari-naarian/151554)._
