# Damage-Mechanics and QOL for asteroids

**URL:** <https://forums.eveonline.com/t/damage-mechanics-and-qol-for-asteroids/11407>\
**Category:** Player Features & Ideas\
**Tags:** game-mechanics, redesign\
**Created:** [July 22, 2017, 9:21am UTC](https://forums.eveonline.com/t/damage-mechanics-and-qol-for-asteroids/11407 "2017-07-22T09:21:28Z")\
**Posts on this page:** 1\
**Page:** 2

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**Author:** ![Frostys\_Virpio](https://sea1.discourse-cdn.com/eveonline/user_avatar/forums.eveonline.com/frostys_virpio/32/12703_2.png) [@Frostys\_Virpio](https://forums.eveonline.com/u/Frostys_Virpio)\
**Post date:** [July 26, 2017, 2:08pm UTC](https://forums.eveonline.com/t/damage-mechanics-and-qol-for-asteroids/11407/21 "2017-07-26T14:08:07Z")

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> [@Ben\_Ishikela](#):
>
> With moon changes and tracking, make rare ores harder to hit.

Beside the fact that your idea is terrible, I’d like you to know this is kinda impossible unless you also make the rocks move around making more mining ship unable to follow for lack of speed before tracking really become an issue.

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